Part 19: Deo Range (Part II)
Welcome back! Last time we whipped the God Generals (again) and took back Ion.
Behold, a desert that isn't blinding! As I've said before, this is the point where I finally fucked around with the brightness and it makes everything look quite a bit better. Or at least, it does in my opinion.

There's nothing else much to do in the desert, so let's skip right on ahead to Chesedonia.








Skit: Luke's Headaches







Psh, doctors. We'll be fi-

Welp.












Well this could be trouble.
Oh by the way, if you're watching the cutscenes, you'll notice I also set the text speed to max, so the whole message appears at the start. This whole update is just a tech upgrade.












Oh that's just rich.














Before we leave Chesedonia, we have a handful of things to get done.

First off, we need to do the second part of the Ant Lion Man quest. And once again yes: if you get on the boat before talking to this guy, you're locked out of the quest forever. Typical.
This time he wants a Scimitar and a Magic Lens. Magic Lenses let you see enemy HP and stats, and can be bought from any item store for a dime a dozen. On the other hand the scimitar is weapon that you've already upgraded from. Did you sell the scimitar you had on you, or forget to pick one up in Baticul? Too bad! They don't sell them here, so you're fucked.

So he chucks them down the hole and...

Oh you piece of shit!

So yeah, he starts to short-change you, which I assume is an attempt by the devs to make you quit the quest. We're going to keep at it, though. Maybe we'll eventually get something good?

Speaking of good things, there's something I forgot to pick up last time in Astor's Manor. Let's fix that.

Hidden way back in a remote cornerer of the mansion, tucked away in a drawer is the Time Traveling Hero, a unique accessory for Anise that gives her a huge boost to critical chance. It also alters the look of her doll somewhat. You'll see. At any rate, there are a handful of these dolls that Anise can get. Honestly this is one of the less interesting ones, but it still outshines any other accessory we could put on her at this point.

One final attraction. Back by the Malkuth Consulate is this unmarked shack. Enter it.

In this shack you meet Din, who is the facilitator for Abyss's crafting system. Yes that's right, Abyss has a crafting system... and oh my god is it terrible.
On paper it doesn't sound so bad. Spread around the world map are search points, and by searching them periodically you get trade goods. You can take these goods back to Din, who'll make items out of them. You give him items, specify what type of item you want (Gels, weapons, accessories, potions, etc) and also throw in some gald. The more gald you give (you have three options: Small, Medium, and Large) the better the item you're likely to get. What category of items you can make is determined by how many of certain types of trade goods you bring in. For examply Din won't make you any swords unless you've turned over lots of metal ores.
So what's the problem? The game explains none of this to you. Nothing about search points. Nothing about how you need to go hunting to the far ends of the earth to find said search points, so that you can get certain specific titles for Natalia, which when equipped are the only feasible way of finding rare trade goods. No mention that if you hold off and accrue an absurd amount of material points, that Din will offer you special requests that give you lots of good shit. No mention of the fact that even if you do get all those points, you still need to hand over specific items to raise a category's level. No mention of the fact that the level decreases back to one when you've crafted something, and you have to repeat the process over again.
Gah!

Oh, and most insultingly? Some of the best stuff are the ultimate weapons for the characters. Except every single character can get a better weapon somewhere else for much less hassle.
So what is all this bullshit good for? Natalia and Guy can both get their best armors crafted from Din, Natalia can get a bow that gives her something very special, you can get a pretty nice capacity core, and you can get some nice rings. But you have to go through so much nonsense just to get that far that it really isn't even worth it. I tried once to craft everything possible from Din, and stopped trying halfway through the playthrough. Once you understand the system it isn't hard, just tedious as all hell.
At any rate, that was a lot of


We head to the Malkuth Consulate. I know I keep harping on it, but once again notice the difference in architecture from Kimlasca. Beautiful marble white columns. Foliage everywhere. Beautifully blue walls. Quite a different approach from Hitler's office, what with his six swords on the wall and the siege ballista installed in the window.





Huh?















Not ominous at all.







And I guess that's all we're going to say about that for now. Fine then.

Thankfully Dist doesn't show up to try and take over the ferry again, so we cut straight to Kaitzur naval port.


The devs remember at this point that we have no idea how to get to Deo Pass, so they throw this in. Thank you.
Skit: What We Can Do for Akzeriuth








Skit: Mohs and the War









Skit: Akzeriuth's Ore










The game just dumped all three of these on me the moment I left Kaitzur. I didn't really have anything to break it up with, sorry.

Here's Anise's doll using Time Traveling Hero, by the way. It's supposed to look like Cless from Tales of Phantasia.
Oh, and since I was able to get her some decent equipment in Chesedonia I'm going to let Natalia fight. I haven't used her in forever: I forgot how fast she blows through TP.

Here we are.

Deo Pass is a really confusing area if you want to grab any of the loot not on the main path. Otherwise it's probably the shortest 'dungeon' in the game.














Skit: Careless Words








In case you were worried, don't be: Luke being an asshole is something of a running theme in Deo Pass.

Mieu gets a lot of use out of his new headbutt attack here, since there are both boulders to break and trees to shake.

Also now that she's had a chance to catch a break, Tear learned Resurrection during her down time, which now gives us options to revive people outside of life bottles.
Actually, there's a funny glitch with Tear and this spell, specifically that her AI is actually too good. I'll talk about it when it happens, because I know it will.
Skit: The Road to Akzerituth











Also these bees, holy shit these damn bees. I turned the difficulty up to hard from this point onward since I'm a little overleveled, and boy do these buggers take advantage of that. They have high attack, high combo rates, poison you, and float all over the damn place making it hard to hit. And like six of them attack at once.

On the plus side, Anise somewhere along the line learned Negative Gate which is a crazy good dark spell with a huge area that deals tons of damage. A lot of people tend to underestimate how good a caster Anise really is. With a good capacity core to boost her Fonic Attack and some carmine chambers on her better spells, she can put out almost as much damage as Jade.

Let's continue on upwards. The treasures around here are all gels, potions and gald.

Though speaking of treasures, Mieu's headbutt can hit trees to make chests drop out of them. Handy!

Once you get up high enough, it drops a fog filter on the background. The problem is it looks less foggy and more like green haze. It's not even the miasma: that's purple. Whatever, PS2 limitations are what they are.
















Listen Luke-

Yeah, that!






Ion gets a short break, and then it's back down the mountain.

No green save circle here, which means no boss. We're almost to the end.

Alright, we're on the road again.





Obviously.











Wait... so there is a boss battle? With no healing circle?
Yeah, the first time I played this game I didn't see this fight coming at all. All my guys were almost dead, and I got my teeth kicked in. Hope you saved at that last circle regardless of its color!










Legretta is an interesting boss. She has no melee attack: all of her physical attacks come from her guns, which means she has no range limitation. She can just decide to target your casters, and bam: they're hit. She's also very fast, but on the flipside she staggers very easily.

Taking advantage of this, it is very easy to back Legretta into a corner and just have Luke and Guy wail on her. If they attack in sync with one another, Legretta will never get a chance to recover unless she busts out Over Limit.

And so the battle rages on as Legretta stands in a corner and gets the shit beat out of her by Luke and Guy, with Jade occasionally jumping in for potshots.

Legretta finally pops over limit and starts casting. She's a first fonon caster, with the spells Eclair de Larmes and Holy Lance. They both hurt a lot, though Holy Lance more so.

Then over limit fades, and it's back to the same dance as before.

Oh yeah, she also has a laser.


That's Holy Lance. It would have downed Guy had he not been in over limit.

I also get a ground FoF for the first time, allowing Luke to bust out Rending Quake, where he unleashes an uppercut so manly it rips up the ground underneath the one he's punching and pounds them with rubble.


She retaliates with Searing Sorrow, in which she drops a flaming meteor on Guy and almost kills him. Nice.

Jade also drops a perfectly timed flame burst to end the battle. Had his hit come a half second later, Guy would have died and missed out on all the experience.

I think I'll keep things on hard for now. The fights are much more intense and interesting, but not so hard that it's frustrating me. I've already played unknown: I did my time.


















This whole thing is turning into a mess, isn't it.
Next Time: Akzeriuth.
Synopsis:
We finally reached Chesedonia, but just as we were about to take care of
things at the Malkuth consulate, I got another one of those headaches and
started hearing voices again. We decided to take a little break at the inn,
just to be safe.
We headed for the inn, but all of a sudden I couldn't control my body. It
seemed like Asch was controlling me instead. He made me pull out my sword and
attack Tear, even though I didn't want to. The headache got so bad I passed
out, and got carried to the inn. How embarrassing...
Jade says that Dist probably did something to me back in Choral Castle.
I'd actually forgotten about that. He said that unless we can find Dist
there's not much we can do about it.
Then we started talking about what to do with Ion. He said he wanted to go
to Akzeriuth, and everybody else decided that we could protect him from the
Oracle Knights that way. They all ignored me. I'M the ambassador, dammit!
Don't leave me out of things!
Ion and Anise ended up coming along, making seven of us. I just want to
catch up to Master Van.
Master Van should be in Chesedonia. We'd better hurry to the Malkuth
consulate.
At the Malkuth consulate, we found out that Master Van had already left
for Kaitzur. Dammit, if only we hadn't gone off to save Ion! Just as we were
about to go after him, this time Guy suddenly grabbed his arm like he was in
pain, and then he threw me back like he was being controlled. Apparently
somebody used something called a curse slot on him, which allowed him to be
controlled. We were going to call a doctor, but he said not to worry, and
that we should go and get on the ship. Ion said the power of the curse slot
weakens with distance from the user, too, so we decided to leave Chesedonia
as soon as we could.
As soon as the ship left Chesedonia, Guy started feeling better. I guess
the user of the curse slot must have been in Chesedonia. That's a relief.
Now we just have to catch up with Master Van.
We finally made it to the Kaitzur military port. Now we just have to head
for Akzeriuth. I want to meet Master Van soon.
We'll have to cross the Deo Pass to get to Akzeriuth. If we don't catch up
with him there, I probably won't be able to meet him until we reach
Akzeriuth...
We reached the Deo Pass, but Master Van wasn't there. I guess he must be
in Akzeriuth already. When I said we shouldn't have wasted time in the
desert, everybody got mad at me. I'm the ambassador--I'm the one who's
important in making peace, not Ion! What's wrong with calling something a
waste of time if that's what it is? We don't need Ion anyway, so what's their
problem? I can't stand these people. I just want to get over the Deo Pass and
to Akzeriuth as soon as I can, so I can rejoin Master Van. Then I can lose
these idiots too.
Bastards, every one of them!
On the way through the Deo Pass, Legretta from the Six God-Generals
attacked us...or more like, she came to talk to Tear into going with her. And
she called me a reject, the jerk! Everybody else started talking about
forbidden technology, and about Ion's knowledge of it, and a bunch of other
stuff I didn't understand. They totally left me out. I'm the ambassador! I'm
the most important one here--the chosen hero! You can all just go to hell!
As long as Master Van's with me, that's all I need. I want to find him
soon.