Part 59: Farewell Wrap up & More Sidequests
Last time, we were too late to stop Mohs, and Ion died after reading the Score of the Seventh Fonstone.Dammit, Ion...
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Arietta's Answer
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I don't exactly buy Anise's act of not caring about having played a part in Ion's death. Let's go find her.
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Jade drops something big on us here, but we'll get to that later. Priorities: let's find Anise.
Skit: Thinking of Anise
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I think we can infer that Luke is speaking from experience here.
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She didn't go far.
Guilt of the Traitor
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![:unsmith:](../Smilies/emot-unsmith.gif)
Basically a lot of
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Skit: Regret
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Yes, that was a one line skit. Here's a longer one.
Skit: Ion's Legacy
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Sometimes I really love this game's writing. God damn.
Okay, so I know this totally kills the mood that was just building from the last update but... Ion's death just triggered a whole new batch of sidequests to complete, so....
Sorry.
![:shrug:](35-shrug.001.gif)
Skit: Two Different People
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At this point in the conversation Luke, Tear, and Natalia slide out of the conversation, leaving Jade and Guy.
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If you haven't been picking up on the hints, this replica business is starting to really get to Jade. He's been having a lot more emotional outbursts as of late, and is speaking his mind too freely in places where he'd usually check himself, leading to party members getting irritated with him. It's unsettling to see his cool facade slowly slip away.
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There's a lot to cover from this point on, so I'm going to be skipping a lot of the unimportant, non-voiced text between the party and these no-name NPC's. First up, we can now get Luke his third arte book. Once again, it costs us so much the party insists we truck it all the way to Luke's mansion to mooch off his mom.
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So the same shit plays out again. Luke offers to do something for his mother (in this case, cook for her), he fucks it up horribly, but Susanne is moved by her son's love and gives him an outlandish sum anyway. Another party member comments on this, and she reduces it to what is coincidentally the exact sum we need to buy the book.
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Slag Assault Is a pretty nifty earth arte. It's kind of like rending fist, if it were slower, did more damage, produced earth FoF's, and sent a little shockwave along the ground. It's not bad.
Next up is the second half of Natalia's artes sidequest. You remember, the one back when we had Asch in the party, and we had to truck it all to port Sheridan to learn Gallant Barrage? I'm actually going to transcribe this one, because the dialogue is interesting.
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Healing Force is a pretty unique spell. Once cast it creates a field that automatically heals party members standing near Natalia for a decent amount of time. The problem is that the range of the arte is pretty poor, so unless you run your fighters up to her, it's not that helpful.
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Again: this game's writing just shines sometimes. Give me another JRPG with that realistic an outlook on the future after the game's events conclude.
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Okay, next. This guy and his dog the guy we rescued from Aramis Spring an update back have found some Ice-Nine, and if we don't get rid of it, it will germinate and turn everything to ice. No, I'm not making that up. So our party decides the best thing to do is chuck it into a volcano.
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Okay, okay, I promise to stop making Cat's Cradle jokes.
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At any rate, this has the effect of solidifying the majority of the lava flows in the dungeon, which lets us explore some new areas. There are two particularly important things we need to pick up here.
Mieu Fire 2
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Yeah, we have one more Mieu power to pick up. Well, not new per-say but... well, read on.
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Mieu Fire 2 is some seriously bullshit. It's required for a lot of endgame sidequests, but good fucking luck finding this without a guide? Let's list the requirements:
-Mieu Wing.
-Rescuing Shu and his dog from Aramis Spring.
-Knowing to go talk to them in Keterburg after Ion's death.
-Knowing where exactly to then go explore in the dungeon for it.
Whatever. This new version does not ever go out, so it will travel the length of the screen.
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We'll use it to pick up one more thing before leaving the dungeon.
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That other thing being the Flamberge. Tales vets will recognize this one. Though it's unfortunately much less powerful than the weapons Guy and Luke are carting around, I have a soft spot for it since it's literally a sword made out of fire.
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Here's a close up. I love the design, too bad it's outdated. Oh well. We're about to go pick up its counterpart in a minute anyway.
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I'll show this off, first. Remember this fonstone at Surrey Hill that we couldn't reach? Now that we have both Mieu Wing and Mieu Fire 2, we can finally reach it. The reward is a few chests with some decent loot, including a bow for Natalia which, if I didn't have her arena weapon, would be downright gamebreaking at this point.
Okay, next up Mt. Roneal. Why? Because Mieu Fire 2 wasn't obscure enough: we need to go deeper.
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Heading deep, deep into the Sephiroth, we find a path that forks.
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One end, we find what is arguably the most annoying puzzle in the game. We'll get back to this one.
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On the other path we find... an exit to the world map?
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Yep! It leads to a section ringed by mountains, covered by a snowstorm that prevents the Albiore from landing here.
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As you can see, there's another entrance to Mt. Roneal on the other side of this area. We head inside to this new back entrance.
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First off, here's the counterpart to the Flamberge: the Vorpal Sword. This one is a blade of pure ice, and again it has a cool design but doesn't cut it for our needs at this point.
Interestingly unlike the Flamberge, this sword is only blocked by the fact that you need to take the back entrance to Mt. Roneal to get here. If you use the map glitch I showed off in the recent bonus update, you can glitch yourself into the ringed off area and grab this sword as early as the first visit to Engeve. While it's outclassed now, the Vorpal Sword will rock the shit out of anything in the early game. I won't lie: in my Unknown playthrough I glitched to get this sword ASAP, because fuck spending 2 hours fighting the Liger Queen.
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Okay, so what are we doing out here? Well, we have to set up a couple things so we can complete that insane block puzzle you saw earlier. First, we Mieu Wing up to this path.
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Room 1 introduces a new puzzle mechanic: light the fire, the door opens. Simple.
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Room 2 turns things up a notch: both fires need to be lit by the same flame, or the door won't open. This is where you'd get stuck without Mieu Fire 2, since the flame goes out before it can reach both torches.
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![:argh:](../Smilies/emot-argh.gif)
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All this so we can position one of the reflectors for the puzzle. Now we backtrack all the way to the back entrance area where we got the Vorpal Sword.
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Heading to the north instead of Mieu Winging up the tree leads us to the puzzle's ground floor. Can you see it? We need to position all the torches so that we can stand in that spot in the upper right and fire one shot that will reflect multiple times to hit all 12 torches.
Now, we have to run all the way back through the world map, and back to the Sephiroth proper, back to that fork in the road where I showed you the block puzzle for the first time.
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One well placed shot, and puzzle complete.
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This opens a door on the ground floor. Yes, we have to go ALL THE WAY BACK to the block puzzle's floor again. Fuck this sidequest.
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The door leads to yet another isolated area of the world map.
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Symphonia fans may notice here that the monster models here are a shout out to Symphonia's way of denoting monsters on the world map. The monsters themselves don't actually look like that though. The monsters in this back area are serious business, mostly being slightly depowered versions of bonus or hidden bosses. No, really.
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What the hell, alternative versions of Sand Worm?! Get out of here, I haven't even shown him off yet!
Okay but really, why the fuck are we out here?
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![:getin:](96-getin.001.gif)
This is why. The Refined Flightstone, which ends our Albiore troubles. In addition to letting us land in any terrain, it gives us a forcefield that we can use to cruise right through bad weather. Fuck you, nature!
But yeah, this is even more bullshit than Mieu Fire 2. There is zero indication that there's even a whole back area to the Mt. Roneal dungeon, let alone this being there. The only real nudge the game gives you is that we'll be heading to Mt. Roneal very shortly again for story related purposes, but nothing gives you any incentive to explore far enough in to find this. Hell, the party actually says they need to rush back out. This game.
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Crusin' in style, baby!
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Now that we have the Refined Flightstone, we can use it to bypass this whirlpool. I don't know if I've shown this off before, but right next to Ortion Cavern is another cave entrance, blocked by a giant whirlpool. But now that nature is our bitch, we can get in.
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Oh, and right at the start there's a conveyerbelt puzzle that requires Mieu Fire 2 to proceed. I don't get this: it's clearly meant to stop players without Mieu Fire 2 from getting in, but you need that anyway to get the Refined Flightstone, which is also required for entry. Why the dual authentication?
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Inside we find a bunch of cheagles that Dist has trapped in cages. He was using them for fomicry experiments, but since they've abandoned Ortion Cavern he's just left them to rot. We just use a lot of Mieu Fire 2 to flip switches and get them out.
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Oh, and the mirror gimmick of reflecting the fire returns in the form of these giant crystals in the cave wall.
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We go along until we find this last cheagle, which can't get away because its escape route is blocked.
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Luckily Dist left a huge mining laser sitting around. Helpful!
Oh, and the laser is on the same power supply as trio of replica machines surround it, so turning on the laser means turning on the replicators, too.
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Again, turning it on involves bouncing the Sorcerer's Ring off mirrors. Is this how Dist had to start it, too? How annoying.
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![:black101:](../Smilies/emot-black101.gif)
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Fare thee well, cheagle.
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Dist's security system: a ton of replica ogres.
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This battle is fairly novel, in that you actually do fight six of them. It starts with three, and as you kill them the other three trickle into the battlefield. We'll see this mechanic again in the future. However despite this, they're still just mooks, and they fall easily.
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If you go to the Cheagle Elder, he'll give you the Dark Seal and Holy Symbol, which are key items that increase the duration of dark bottles and holy bottles, respectively. Not too bad a reward, actually.
Just two more things, I promise.
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First, we can get more of the catalyst weapons. McGovern has one of the swords, or more accurately his son does.
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His son won't fork it over until we find his lost rappig. What the hell is up with these damn rappigs?
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Anyway, it's two feet from town.
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Easy enough.
We can actually get one more but... it's not in a side quest.
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We have to go back to the fucking Abandoned Factory.
I just... why? What?! How the hell would anybody know to do this? And that's not even the worst of it!
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You Mieu Wing up a ladder...
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Which leads you here. See that yellow switch? Mieu Fire it.
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This sends a second cart back up to the main dungeon entrance in Baticul. We take that one.
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And there's another catalyst weapon, just sitting in a chest!
![:suicide:](../Smilies/emot-suicide.gif)
I have no words.
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Sorry, but that's all I can take for now. We'll pick up with the plot next update.
Next Time: A forbidden power reveals itself.
Synopsis:
Arietta flew into a rage when she learned of Ion's death and challenged
Anise to a duel. She said that she'd send a mediator to inform Anise of the
time and place, and left. Oliver and Pamela tried to comfort Anise, but she
ran out of the room.
Anise must be blaming herself for Ion's death, thinking she can never
forgive herself. We can't leave her alone...we've got to find her.
Anise told me that she had been following Mohs' orders, keeping watch on
Ion, all for her parents' sake. If it was me, I'd probably blame Ion's death
on that too, but Anise said that she herself had killed Ion, and couldn't
stop crying. I felt sorry for her, but I also thought she was really strong.
So I gave her the fonstone from the Score Ion read on Mt. Zaleho, the only
thing that Ion left behind.
We then decided to head for Belkend, following the Score Ion read for me.
According to that Score, we should find a way there to do something about the
miasma. Let's trust in the final Score that Ion read. It does go against our
trying to get rid of the Score, but for now it's the only thing we have to go
on. Ion, show us what we need to do.