Part 5: Field day
Update 4 - Field day












Leroy proceeds to bumble around for the remainder of the exercises.













Sorry, Hinako! Bye bye!

Hospo is on the case! This involves talking to a grand total of two people.




Mmhm, yes, we'll be sure to take your accounts into consideration.














Now, before we head down to the Joust, there's some things to do now that we have free reign.

We got our first phone number from Mutsumi last chapter, so let's call her up! I'll be showing off all of the phone calls we can make each chapter.



Next, it's time to show off what I couldn't last update. Other than EXP and money, you also get Friend Points (FP) when you battle. As you give a party member FP, their Friend Level goes up and the number of times they can use their Friend Skill without resting goes up. This maxes out when they hit the Best Friend level, where they can use it four times.


Each party member has a different Friend Skill. Daichi's is Body Barrier, which causes him to put up a barrier at the beginning of the turn that nullifies all attacks by the enemy. It goes down at the end of the turn.
I stop by the Club Centre real quick to get Daichi set up with the Football (+HP) and Cheerleading (+GP) clubs before heading off to the Committee Centre.







The train is our fast-travel system and, as the game progresses, we can fix all of the broken tracks and travel all over the island. Right now we can only travel between the three school blocks.

North from the school is Newtown.


Newtown is similar to Side Street in that it's full of shops and amenities.

There's a building where you can store up to 64 items, but it takes money to take stuff back out so I won't be using it.

Newtown is also home to the Mamejima warehouse, but we can't get in.

There's one last interesting house here.

There's no door.
There is no door to the kitchen.
The only thing I can assume is that this woman is trapped in this kitchen, forced to forever be cooking food.
What kind of dark secret have I found lurking beneath the cheery exterior of this game?

That's all you have to say for yourself? You sick, twisted man.

Oh, never mind, turns out this house just decided to go with the architectural design of only being able to get to the kitchen through the bathroom.




Lady, you live with two weirdos.

Last on the agenda is the projection room. Throughout the game, new movies will be shown here, so let's check out the first one.





Alright, time to head out to the jungle. Along the way I run into a few new enemies.


We have Safety Slapheads, Musketeers, and Nasty Teachers. Of particular note is the Nasty Teacher, whose spanking attack can ruin your day. It's a good idea to grind up a bit or else you'll get your ass handed to you almost immediately.








Yeah, lay it on me.




On the left is Leroy's opponent while on the right is Lara's opponent.






So, this game is basically a combination of the cavalry battle game and the "Look that way" part of Japanese rock-paper-scissors. It's a total pain because the enemy doesn't have any tell and so it's basically random. I of course cheated to do better, because there's no way I'm doing it normally.

Here's the "special move" the Honey talked about.

At the end, I stand alone on the battlefield.


We can't use the coupons until later, but they're used to get special equipment.






Let's go!
...Next time.