Part 18: 10-1: Alette Took a Really Long Time to Decide, OK?
UPDATE 18: ALETTE TOOK A LONG TIME TO DECIDE OK?aaaaaand we're back! A few things are different about this game than before since some of the events are random and some...well...I wanted to make things easier for myself and after spending entirely too much time debugging, I deserve it.
Changes of note:
1.) Folka is level 5 rather than 4. She can use the Bjorg al Levander (+2 armor/turn). She killed Bolverk in that one training fight where hes an enemy and I used the reward renown to get her to 5.
2.) I used Mogun in the waterfall battle so he could hit level 5 and thus carry another good item to Bolverk's caravan.
3.) I don't know how many casualties you're supposed to take in a war battle when you succeed. But given that 2 successful waves when you had a decent number of fighters/varl has been 0 casualties in the previous game as well as the "we need to chop driftwood" battle earlier in this game, I'm assuming it's 0. So when we take war casualties on a successful war, I bring them all back to life.
I think that's it. So, without further ado, let's make Alette a mender!






And that's that! Alette is now a mender, apparently. Or on the path to be one.

At long last, we start our journey again.


"Word travels fast," she says. "Think you can slay a Sundr and keep it secret?" She clicks her tongue and shakes her head. "Madir knows of you, sure enough."

"Madir sells things to those traveling," she says. "It's what she does. Used to be as generous as Aselei, Madir was, but that don't buy more supplies."

"Of course!" Madir says. "But make up your mind. Madir will be gone as quick as she arrived. And don't get any ideas of sneaking off with things. These four varl have the keenest eyes, the sharpest blades, and the shortest tempers!" You feel the varl watching your every move.

This merchant is a random event. Much like the random event merchants in other games like say...Fallout 4, she has nothing worthwhile. We take a look and then keep on moving.

We don't move far, though.
You glance back to Eyvind who looks at you and shakes his head. The entire caravan comes to a halt.







His eyes go wide.




Tryggvi frowns at Iver.

He puffs out his cheeks and stares at Iver.

Tryggvi hunches over with laughter until he suddenly stops, sniffs the air, and marches away.






Calls for camp spread down the line and Iver finds Sven, the trainer.

This turns 80 clansmen into fighters. Hope it's enough.

Oh hey, that dick Ludin wants something. Let's go find out what.


Ludin turns to the two of you and offers a polite smile.



You, Iver, and Yrsa are stunned to hear the prince talk this way.





You've never seen the prince this animated, but then his face falls.


Ludin glares at her, but the archer only smirks.




An awkward, icy moment passes between the prince and his bodyguard.


Yrsa gives you a wry smile.





Yrsa rolls her eyes.


As Prince Ludin and Yrsa walk away, you feel Iver watching you.




The two of you share a smile before moving on.
Ludin: less of a dick? I guess this means Bersi was the other advisor, but he fucked off with the Ravens.

This chapter unlocks a couple more training missions. Might as well get that renown.


Piece of cake.

This one is slightly more difficult in that you have to wait for the enemy to line up right. You need to zap 3+ enemies with arc lightning.

But once they do, not a problem. And Iver can tank for a WHILE until they get into position.

Full of renown for doing easy missions, we set out again.


"Homes were burned," a man says, coughing. "Cowards didn't even show a banner. Now we're just trying to get somewhere safe to start over."

Worried glances are exchanged among the group until a man says, "Better than starving out here on our own." They all tend to agree and thank you, joining the rear of the caravan.
+24 clansmen, 0 fighters in them.

Welcome to Swartsbog. It sucks here.

Morale drops. Turns out nobody likes being in the swamp.



And already we've got an option here.

IF YOU HAVE PLAYED TBS2, PLEASE DO NOT VOTE. YES, I KNOW ONE OF THE OPTIONS IS MUCH COOLER THAN THE OTHER.
Do we:
1.) Travel on the stone marker path
2.) Stick to our current path?