Part 1: Blackwell Legacy - Update 1



The Blackwell Legacy
As mentioned above, The Blackwell Legacy was the first game in the series, and was something of a test case for producer Dave Gilbert. Legacy plays more like an interactive novel than an adventure game, heavy on dialogue and with very few puzzles that involve much more than talking to the NPCs. Nonetheless, it does a good job of introducing the characters, setting the scene, and was successful enough in its own right to keep Wadjet Eye Games above water in the early days.
When Dave Gilbert succeeded in getting the four Blackwell games placed on Steam, one of the requirements was that the original game be effectively remade in a newer version of AGS. This allowed Gilbert to tweak some aspects of the game, removing needlessly heavy dialogue and fixing a couple of puzzles. It also, notably, saw the replacement of lead voice actress Sande Chen with Rebecca Whittaker, who had voiced the role in the later games after Chen had become unavailable. Of course, this won't make a different to an SSLP, but is interesting nonetheless.
It should be mentioned that the soundtrack in this game, while containing a few good pieces, is nothing spectacular. Things will markedly improve once we reach the second game in the series. I still recommend you listen to the music when I link it, which I will try to signpost by the flashing sirens.



We are introduced immediately to our protagonist, standing atop the Brooklyn Bridge. It should be noted that this game is set in New York, where designer Dave Gilbert lives. He states several times in his commentary that one of his aims in designing the game is to give people a taste of New York culture.

All of the Blackwell games, with the exception of the second game, use portraits for their dialogue. In the first and third games the portraits are animated but this is dropped for the fourth game in favour of static portraits. The emotions are fairly well communicated as most characters have several different portrait images. I will typically notate dialogue outside of screenshots, but will show the important parts of the conversation as images.




She scatters her aunt's ashes into the East River...

And leaves, pausing all too briefly for her to notice a wisp of energy swirling in the air.



The intro scene scrolls across some pretty space imagery, before settling on the logo.

Which actually looks pretty damn cool.




Arriving home from scattering her aunt's ashes, Rosa finds a stranger out the front of her apartment door.



Before talking with him though, let's check out our inventory, where we have a letter.

Our aunt's physician has offered to speak with Rosa about how she is handling the loss of her aunt. We'll visit him soon enough.

Time for the first of many awkward conversations in this game!



The Blackwell games quite commonly give you several options of which only one can be chosen. Usually it makes no difference and just adds flavour to the game. Generally I will pick the most interesting option, but if several or all of them warrant being shown I will do that. It's worth mentioning that there are no "dead man walking" situations possible in the Blackwell games, so if any dialogue choice is actually important, there will be another opportunity to choose it.










This is going well. Rosa decides to throw it back at the kid.











I have to admit, I'd probably ignore that kind of thing too. Rosa appeals to Jim's better nature.











Good plan, heckling him out loud right as he's starting to come around, Rosa




Poor Rosa looks so pathetic here








That's it. Rosa is getting pissed.







I like the way this game shows its protagonist alternating between stroppy and screaming during its very first scene.







Jim then finally proposes a solution.









THANKS FOR NOTHING JIM.

Rosa decides to sum up the situation, just to make things even more tense.







Jim goes back to smoking his cigarette, and Rosa heads off to Washington Square Park. As you can see, these games are fairly wordy.

We get a bit of a look at the "world map", so to speak. It is, of course, a map of a segment of Manhattan. The positions of the location blobs are intended to show quite literally where they are on the map. This is dropped in future games when Gilbert realises that maps where the majority of locations appear in close promixity while one appears further away look really stupid.





Foreshadowing

There is a sign here.


Rosa continues to go further into the park...

...before suffering from a stress-induced headache.

This bodes well. It's nice to know our protagonist is such a competent, together individual.



As Rosa nears the fountain, she hears the sounds of a flute. Presumably Nishanthi is here. Meanwhile a small dog is straining at his leash.
Also pictured: Rosa looking like a complete dork as she stares gawkily at the player.

Rosa continues past the dog...


Excellent. Now to get Nishanthi to vouch for Rosa, and we'll be back home. What could go wrong?

Oh, how right you are, Rosa.


No time like the present, girl. Let's go and speak to Nishanthi.


Come on, Rosa....

God damn it, woman


Jesus Christ. Our first dialogue sequence is of our protagonist throwing a fit, and then the first puzzle is trying to convince her to overcome her fear of crowds. It's nice to have a protagonist I can relate to.

Let's try this again.



This is pretty sad, Rosa.


Hahahaha, that portrait is just perfect


And now she's having an anxiety attack.



Sigh. One more try?


Okay, this is going nowhere. With Rosa clearly incapable of interrupting Nishanthi, and Nishanthi herself apparently failing to notice Rosa staring wide-eyed and slack-jawed straight at her, we'll need to solve an Adventure Game Puzzle in order to progress here.

The key here is the dog. He follows Rosa around wherever she walks. Gilbert actually speaks about this puzzle at length in his commentary, where he mentions that getting this puzzle to work right was the single most difficult part of designing this entire game. Not sure I understand why myself, but apparently it was difficult again even when he did the remake. I don't know, folks.

We lead him around this lightpost until his leash doesn't extend anymore and he barks, interrupting Nishanthi.
That's right, Rosa. You were just outperformed by a dog.
With that auspicious start, I'll end the first update here. Will Rosa finally get into her apartment? Will she manage to form a sentence and speak with Nishanthi? Can we play as the dog instead? Find out tomorrow!