Part 41: Blackwell Convergence - Update 16
Update 16Last update, Rosa severed the link between the Countess and the next world. However, instead of moving on, the Countess shot off seeking revenge for her years of being abused in such a cruel way. We rejoin Rosa and Joey as they emerge from Nodespace and try to figure out how to stop the Countess.
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Crossing back to reality, Rosa emerges with a throbbing headache. No music plays during Rosa's apartment this time around. This is a serious situation.
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Joey is taking this fairly personally.
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That would be my assumption too. Rosa, of course, is immediately stricken with mixed emotions.
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By this stage, Rosa is understandably frustrated about the whole situation.
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Funnily enough, despite Gould's cigarette being merely an echo, it seems to have survived that diner vanishing.
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I guess part of the Countess' essence is still here and the cigarette is just a vessel.
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Rosa quickly catches up with Joey.
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Haha, I like how Joey quickly changes the subject.
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Rosa's electrical equipment has all shat itself. This is turning into an expensive case.
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Let's do this.
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Only one destination left to visit.
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Rosa and Joey arrive to find the Meltzer's office in disarray.
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Paul is still here, looking shocked and horrified, but Charlie is gone.
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Oh geez. The Countess literally floated in here and grabbed Charlie, probably by the throat, and flew off with him. Right in front of Paul too, that's not fucking good.
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As Rosa hurries out of the office, Paul mournfully calls out to her.
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Rosa pauses for a moment, before heading out of the office without a word. There's nothing left to say.
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On the roof, the Countess has Charlie in her vice-like chokehold.
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It's not clear whether Charlie is simply lying here, or if he really just figured that it was "wishful thinking" that writing these names down would help him out. It's entirely possible that he just felt he had a rather macabre version of the Midas touch. With this ambiguity, it's difficult to know whether Charlie is really evil, or not. After all, he only wrote down four names that we know of.
Really, if it wasn't for him listing Rosa, I'd be inclined to believe him. He could easily have started an email about Frank, had Frank die, and suddenly the movie be a success. Somehow he cottons on and writes down John's name, and then Claude. At this point, he could very easily have said "shit, this isn't a coincidence anymore... maybe I need to stop doing this?" like Mitchell did. But then writing Rosa's name down? That's just low. Even if he was just scared that Rosa might go to the police, writing her name in his inbox makes it very clear that he is a man of very low moral fibre.
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Rosa and Joey arrive on the scene.
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She is seriously pissed off here, and I can't even blame her.
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Joey and Rosa try to reason with the Countess.
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Rosa bitterly regards Charlie. All too soon, however...
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The Countess snaps Charlie's neck, and deposits him on the ground like a piece of garbage. The Countess has claimed another victim.
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I guess Charlie didn't need to stick around, because the Countess is right. No ghost emerges from his corpse. The music quietens down for now, with the moment seemingly having passed.
We can do this an alternative way - by showing the ghost cigarette to the Countess.
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The Countess quickly deposits Charlie, barely alive, on the roof.
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Whether we save Charlie or not, Joey now approaches the Countess.
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However, the Countess turns to face Joey, and her eyes flash with rage.
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Oh geez, what did you do, Joey?
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Fuck. We do NOT need this.
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In a fit of spiritual strength, the Countess literally tears off Joey's tie and throws it onto the ground. He has been separated from his own link to the next world for the first time.
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Joey and the Countess engage in some spiritual boxing, but it is clear that Joey is outmatched in terms of sheer power.
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Joey can attempt to throw jabs, but the Countess is too wily for him. He's not going to beat her in a straightforward fight.
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Eyeing Rosa for inspiration, Joey steels himself for the battle ahead.
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Switching over to Rosa, she looks around desperately for some way to help turn the tide.
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If Rosa tries to approach the fight, Joey yells at her to get out of the way.
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You're really not, Joey
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With no real plans in mind, Rosa scoops up the tie.
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If you failed to save Charlie, this is an indication that whatever morality the Countess had is gone. She is now driven solely by the fury of having spent half a decade as a murder weapon.
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Rosa can't touch the Countess, but she can touch the tie, and presumably the Countess can touch the tie as well. Perhaps Rosa can use it to interfere with the Countess in some way? Periodically, the Countess will wind up for a big punch (with the purple-pink effect). When she does, Rosa can attempt to lasoo her hand with the tie.
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Success!
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If we don't do anything for a few second, the Countess fights out of the grip of the tie and resumes her punchup with Joey.
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However, by switching back to Joey, we can have him take a swing at the Countess while she's distracted. The combined power is enough, and the Countess is overcome. However, this means she goes straight into Nodespace with Rosa.
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Joey is mortified at what has just happened, with genuine fear in his voice here.
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As seems to commonly be the case, when the Countess' ghost enters Rosa's Nodespace, the potency of her emotions seems greatly diminished.
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I wonder if this is how the Countess corrupted her link? This poor woman has gone through some ghastly experiences in her existence
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If we failed to save Charlie, Rosa sadly responds.
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She obviously isn't even aware of her actions in the real world.
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If we did managed to save Charlie, however, Rosa tells her:
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Either way, the Countess has finally reached a stage where she can let go of it all.
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With those parting words, the tortured existence of the Countess blessedly comes, at last, to a close.
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Rosa reflects only for a moment, before heading back to reality.
It's worth mentioning here that Gilbert's original plan for this scene was for the Countess to have completely lost her mind, and for her to grab ahold of Rosa while in Nodespace, fly through the portal back to reality, and careen off into the Manhattan skyline while Joey tried desperately to save her. It would end up with the Countess and Rosa landing in Central Park in front of a crowd of people, where Rosa and Joey would defeat her in a battle and force her back into Nodespace.
Fortunately, Gilbert realised that this was a terrible ending, not to mention one that would be difficult to handwave away in the next game since everyone would have seen Rosa literally fighting a demonic ghost. So he went instead with the much more logical step of having the Countess seek revenge on Charlie Meltzer. One thing I'll say for Gilbert - at least he knows how to edit out his bad ideas
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Back on the Meltzer's roof, Joey is still very concerned.
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With no way to influence the situation, Joey floats around frantically.
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Joey's frustration starts to give way to legitimate fear.
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His fear then turns into genuine anger
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Fortunately, before he can take any action, Rosa starts to stir, and Joey's anger immediately dissipates.
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With the danger having passed, Joey is able to let loose his pent-up emotions.
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Rosa, of course, has some pent-up emotions of her own after this whole affair, and snaps back at Joey in kind.
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I'm... not sure that argument is very rational. It's not like Rosa could have left the scene, and clearly neither of them were not going to defeat the Countess individually. But this scene shows a darker side of Joey. He cares for Rosa, but selfishly (though understandably), he is even more concerned about his own existence becoming intolerable.
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Leaving Charlie's corpse on the roof, Rosa marches back down the stairwell while Joey complains behind her. This night has taken its toll on all involved.
If Charlie was saved, Rosa comments that Charlie needs an ambulance, rather than being a corpse, but either way she leaves him there and heads home.
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In an epilogue scene of sorts, we rejoin Rosa and Joey back in their apartment. By this point, their argument has changed topics.
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As has been hinted at several times in this game, Rosa is unhappy with the Lauren model of looking for cases via clues and hearsay.
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Rosa does have a plan, however, and it's one that Lauren could never have taken advantage of.
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Hahaha, wow
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Joey isn't so hot on the idea, but he begrudgingly agrees, or at least, he doesn't disagree.
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I hope your advertising page still has Griff, the P.I. Bear, as it's background, Rosa
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And that's the game! Much like in Unbound, we are treated to an actual song, complete with lyrics, as the credit scene plays. This song is not a creation of Thomas Regin, but rather the outcome of an arrangement made with Union State Records to include a song in a game. The song is performed by Sammy Allen, and features modestly successful Los Angeles alternative rock band (they describe themselves as "Space Rock", I'm not even kidding) Hypnoqaja.
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One final scene after the credits, as Madeline finds herself still just floating in the infinite void, much to her displeasure.
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With that cryptic final message, Madeline goes... somewhere, and Convergence ends. That's all folks!
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Of course, Convergence comes with a bunch of special features, most of which are mildly amusing or interesting, though I've picked a couple here. Josie was an interesting character, but apparently she was originally much more "interesting". It's probably a good thing they toned her down a bit.
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Finally, here's the original concept art for Joey Mallone (not Malone as this picture states). He looks a bit more like a conman here.
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Finally, here is a little montage of reference photos Gilbert took for the came, as well as some stock photos of Gould and Mitchell. The artist did a pretty good job of capturing the scenes, I think.
So, that's Convergence! What did you think? I have so mixed feelings about Convergence. It has some absolutely brilliant moments - the Countess' return after Frank moves on, Rosa's name getting added to the email list, the Countess descending on Charlie. Rosa and Joey themselves have a much more interesting dynamic than in Legacy. I love the tie-ins to real world characters, and pretty much every character is believable and feels distinct. The writing is top-notch, as we've come to expect form Gilbert.
There are some issues with the game, though. A lot of things are left up to interpretation, or not even addressed at all. It's one thing to leave plot points for the later games to address, but there are plenty of small holes in the exposition that it's safe to assume will never be revisited. I would have loved to be given some information as to how the Countess moved the link to Gould, or some idea as to the mechanism involved. Charlie having spent ten years with the power before writing someone's name down seems unlikely, but it's never addressed. Why is the Countess' essence in an oven? It makes no sense.
In the end, I think the game is good for what it is, which is a fun romp through several days of awesome moments and Rosa and Joey being amusing. Convergence is probably a victim of its own strengths - the setting and writing is so interesting and mysterious that we want to learn about everything that has happened, and it feels like a letdown when that doesn't happen.
I don't mind the emergence of Charlie Meltzer as the first truly "evil" character in the series. Even there, he's not a bonafide big nasty evil character, he's just a bit of a shut-in creep who isn't above offing someone from a distance to get ahead in life. It's clear that supernatural powers of several kinds exist in the Blackwell universe, and as we all know, wherever power exists, someone will seek to abuse it. I much prefer that "evil" dynamic, rather than the alternative concept of an evil entity from the next plane of existence wreaking havoc. As it is, Convergence gives a sense that our universe simply has some serious flaws in the way its constructed, and those flaws are ripe for exploitation.
In terms of the other aspects of the game, I think Convergence is definitely a success. The art is really quite beautiful, and the portraits are very effective. The music, while not reaching the same emotional highs as in Unbound, is consistently of high standard with no real low-points to speak of. It's extremely easy to listen to and several scenes are choreographed to the music, which is extremely effective.
The removal of the notebook mechanic doesn't really detract from Convergence, though it does mean that every puzzle involves either a simple pixel hunt, or running through dialogue trees. Fortunately, the dialogue is so good that this never feels like a chore. A couple of the puzzles are stupid, but hey, it wouldn't be an Adventure Game without a few stupid puzzles!
Someone mentioned earlier in the thread that Convergence felt like the final game in a trilogy, while Deception feels like the start of a new trilogy (though as we now know, the fifth game in the series will be the last). That feeling is justified, because most of the events from Legacy and Unbound have been wrapped up in Convergence. The Deacon, The Countess, Joe Gould, Joseph Mitchell, all those stories have reached their conclusions. Rosa and Joey have both developed as characters, we've fleshed out Lauren a bit, and we are now poised to move onto something different in The Blackwell Deception. I hope you're all as excited to see the fourth game as I am!
Tomorrow we'll get started straight away on Deception, so get your discussion about Convergence in now! We're about to change gears real soon.