Part 78: Blackwell Epiphany - Update 9
Update 9Last time, Rosa and Joey found Lia hiding in a bunker in her basement. In a rather harrowing scene, we became aware that Kendra's body was in there as well
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Rosa tries asking Lia about Kendra's breakfast question.
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Oh man
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Lia isn't quite done, however.
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Hmm. Looks like Lia isn't completely aware of how the whole Bestower thing works, despite knowing as much as she does.
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With that, the wall panel retracts, leaving a shaken Rosa and Joey in silence.
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In a daze, Rosa stumbles back up the stairs.
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Oh, God. Rosa clears her head as best as she can, and then her and Joey plan their next move.
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[img]
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I really, really hope so.
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Now that we know the answer to Kendra's breakfast question, this should be easy.
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Kendra thinks over the answer, and then...
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...bingo! We're in business.
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The poor little dear sounds so excited here.
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At this point, Kendra will follow Joey around, and he proceeds to ignore Rosa for a little while.
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Joey motions for her to follow him out of the room.
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As they leave Kendra's room, she speaks up.
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I'm afraid she's not, Kendra
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We're a bit railroaded at this point, as Kendra won't let us take her anywhere other than directly to her father.
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Kendra also won't let us take her down to the basement, which is probably a very good thing.
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I guess this is the usual ghost thing of taking subconscious steps to avoid doing anything that will make recognising their death impossible to avoid. Let's just head outside.
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Kendra is a bundle of excitement as she floats out into the snow, before hesitating for a moment.
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Oh geez, no. The last thing we need is for her to go back in that place. Joey thinks on his feet.
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Again, we are very much railroaded, with Kendra complaining if we do then try to return to the house:
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As they leave the yard, Kendra speaks up again. She's a talkative little girl.
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Hahahahahaha
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Trying to Kendra anywhere other than Exeter House has her kick up a fuss. Girl knows what she wants!
George's apartment:
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Police station:
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Lia's house:
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The Wired Abacus:
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Alright, Exeter House it is!
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With that, she floats inside. Joey and Rosa wait a minute, to let her find her way up there. Then...
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...they decide the time is right to follow.
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Fortunately, Rosa took the key to Emil's house before, so we can just let ourselves in.
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Rosa is about to enter Emil's apartment, when she thinks the better of it.
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Yeah, actually, it probably is just better if Joey goes in on his own at the moment. No point having Emil start to ask difficult questions when we're so close to helping Kendra out.
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As Joey enters, he finds Kendra hovering sadly above her father, who has fallen asleep on his chair in exhaustion.
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Wow. I guess she figured it out. Funny that there is no ghostly wind this time. Perhaps it doesn't happen for kids?
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I guess maybe Kendra died of starvation in the bunker, or something? But earlier, she seemed to have her whole ghost cognitive dissonance thing when talking about walking home, so it would make more sense for her to have been killed then. Maybe Lia can help clear it up later.
Joey feels absolutely awful about what has happened to Kendra.
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Kendra offers the kind of wisdom that only a child can.
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She's taking this very well
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Kendra and Joey rejoin Rosa outside Emil's apartment. Joey sounds like he's ready to scream out loud here.
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Joey solemnly removes his tie, hands it to Rosa, and they help Kendra into the void. The music here isn't used in the game, but presumably was the original void music. It's quite nice, actually.
Once in the void, Kendra immediately perks up.
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Kendra sure is a musical little girl. Or was, I suppose
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She sounds so hopeful and positive here. I'm not sure if that makes this harder or easier than it would otherwise have been.
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Honestly, it looks like this is much harder on Rosa and Joey than it is on Kendra.
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And, blessedly, Kendra then makes her way through the light and onto the next world. I've never been so relieved to see someone go through.
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Phasing back to reality, Rosa remains on her feet.
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The two of them reflect on Kendra.
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Yes, hopefully Lia can finally help us to figure out what happened to George. They head back to her house.
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The TV screen comes out again.
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Rosa passes on the "good" news.
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The wall panel then closes, and the shelf slides aside, revealing Lia's bunker and Lia herself. Thankfully we don't see Kendra's body. Lia stares straight at Rosa.
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Lia then walks out and stands next to Rosa, facing the wall.
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Without prompting, she begins to tell her story - but she's not telling it from the start. What meetings does she mean?
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She's still going in circles here. Finally, she comes to something a bit more concrete.
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Okay, so let me try to get this straight. Lia and some others (presumably George was one) attended some meetings at Grace Church. It somehow taught them what they needed to do to fix their lives - after all, Emil said George had been a loser previously before suddenly becoming rich out of nowhere - but then it lead to... what? Their souls getting torn in half? Someone hunting them down with a gun? I feel like we're still missing a big part of the puzzle here.
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Lia is too worked up to focus now, however.
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Lia then turns and faces Rosa.
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Suddenly, without warning, Lia whips out a pistol and shoots herself point blank in the head
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Seconds later, the ghost of Lia Pierro shimmies out of her corpse and speaks out in a frightened voice.
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Rosa is understandably horrified by what she has just witnessed.
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I guess she wants us to move her through the light before her soul gets ripped in half as well. But, Jesus. This is an even darker turn for the series.
Rosa and Joey look to each other for guidance.
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The instinct to flee kicks in for a split second, but they quickly think the better of it.
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Finally, they look at her.
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Rosa tries to talk with Lia about what's happening.
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I guess that's reasonable. We can talk in the void.
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Joey goes to explain the process to Lia...
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...but apparently she knows that much. How she learned about us and ghostsaving in general is unclear at this stage.
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Joey turns sternly to Rosa.
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For the second time tonight, Rosa pulls on the magic tie, and enters the void. Lia is immediately calmer upon arriving.
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Lia looks out to the light.
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Finally, we're about to get some answers.
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What does she mean, "kind of?"
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That's really suspicious. So somehow these meetings taught everyone who attended, exactly who they were "meant" to be? But Lia can't even remember what happened at them. That sounds to me like something supernatural occurred at the meetings.
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Mentioning George reminds Lia of the horrible truth.
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Suddenly, Lia cries out in anguish
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Oh, shit. Not again
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Lia stares imploringly at Rosa.
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Unfortunately, time has well and truly run out for Lia, and once again Rosa bears witness to the horrible aural combination of an anguished scream and a torn spirit.
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Rosa looks around in desperation, before hanging her head in resignation.
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She sadly shuffles back through the portal to reality.
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Joey, of course, has no idea what has happened. Rosa informs him in a shaky voice.
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Rosa walks sadly over to Lia's still-bleeding body.
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This is just terrible.
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I'm not sure what Rosa is referring to here - perhaps the fact that Lia was unable to move, which was different to last time - but before she has a chance to explain herself...
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Oh, fuck. This is the last thing we need right now. And with Kendra's body back there as well, Jesus Christ.
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The police officer is in no mood for Rosa's words, however, and advances on her with his gun out.
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Rosa does as she's told.
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This day has just gone from bad to worse, to even worse, and somehow, to even worse again...
Thank goodness we were able to help Kendra to move on at least. Now we need to figure out why George and Lia met such grisly fates. What happened at the Grace Group meetings? Is anyone else in danger? Of course, that's assuming we can avoid getting ourselves chucked away for life after having been found standing over the freshly killed body of a police officer, with her dead daughter in the next room. This has turned very ugly indeed. We'll see what comes of this tomorrow!
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After such a dramatic update, today's Word of God update will be a bit lighter in tone like yesterday's was.
After spending more than ten years making his dream come to life, Gilbert is quite proud of his Blackwell legacy (there's some wordplay from the LP author!) - and so he should be. New pixel-art indie adventure games are often referred to as "having a Wadjet Eye Games vibe", and he's very much recognised as being a successful indie developer from before the rebirth of indie games.
Obviously, though, nothing is perfect. I asked Gilbert, if he could change one thing about the series, what would it be?
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Gilbert commented that one problem with creating a series of games is that you end up having to make decisions for the first one that you're bound to stick with for the rest of the series, even if those decisions end up limiting you later on. If you recall, back in Legacy, Joey wasn't even a playable character. He was really just a companion. Deciding on his abilities in that context really wasn't so important, since you never used him. However, in subsequent games, it meant he was very limited.
Gilbert writes: "I often regret limiting Joey so much. He can float through walls. Can sort of disrupt wireless signals. He can generate a light breeze and that's really it. There's not a lot for him to actually DO, and I found myself often having to contrive situations for him to blow on things. How many small objects were placed on the edges of desks or tables? Too many! Giving him an extra power or two would have gone a long way in making the puzzles more varied and interesting, but by the time I realized this it was a bit too late to change it. I was stuck with what I had. Giving Joey new powers in the middle of the series would have felt contrived and forced."
In terms of storyline, as I mentioned earlier, Gilbert mentioned that his biggest regret was being a little bit too enamoured with the real-world history aspects which showed up most notably in Convergence. It's funny, because most people in this thread have indicated that Convergence was their favourite of the first four games, but it seems to be Gilbert's least favourite of them. He says he was originally inspired to try to blend real-world history with a fictional story after playing the Gabriel Knight series, but that the overarching story itself suffered as a result. Gilbert comments: "If I could do it all over again, I'd put more effort into making a good story, and less effort on the history stuff (as interesting as it might be)."
Personally, I'd recommend that if Gilbert was going to do it all over again - that he just do exactly what he did the first time.