Part 22: Trilby's Notes, Part 5: Horror in July
Trilby's Notes, Part 5: Horror in July



About an hour of caffeine-tranquilizer juggling later, Trilby's liver finally rebels. People have mentioned becoming used to the dark world to the point where it no longer seems all that scary, but I think little things like this go a long way in heightening the sense that something bad may be around the corner despite all past evidence to the contrary.

I do, however, think the effect would be improved if it was less "This is moderately disconcerting and a reason to formulate a rational plan" and more "Shit, I'm going to die". Trilby's fear is still something we basically have to take his word for.


His super-hearing, on the other hand, is well established for things that aren't pools.




This is probably the creepiest description in the game. Note how it isn't 500 words long.

The AGS engine can only have one ambient sound effect at a time, so the whispering abruptly stops in favor of beetles. If you're trying to immerse yourself during this LP, stop the Tindeck audio and start rolling ball bearings across your desk or putting on Abbey Road.


These are rare carnivorous evil beetles, however. Maybe the Prince's murdering spree is just getting food for his evil pets so he can convince his mom he's finally responsible enough to handle that evil puppy instead.


This is what happens when you die, fitting the framing device and staying true to the Chzo series' general approach to logic.
Agent #1: So, I found this discussion of flesh-eating beetles in Trilby's notebook next to Trilby's clothes next to a skeleton next to some flesh-eating beetles. What do you think happened?
Agent #2: No way to know. Consider him MIA.


Despite devouring Trilby in about five seconds, a small piece of meat occupies them for the next day or two. Now, time for an experiment. The next block of text is entirely unedited; read it aloud and remember the context:

Siobhan has disappeared, the hotel staff are being murdered despite what Yahtzee might otherwise imply, Trilby might be trapped in the dark world barring some meditation or light jazz, evil visions are clouding his mind, and he decides to lean against a wall and tell his journal 99 words about drinking water. This is why I abridge text.


You might notice that single wine bottle drawing a lot of attention to itself. You can't pick it up yet because Yahtzee ran out of ways to work backtracking into his game design.

On the bright side, flashbacks are still pretty effective.


In addition to being unable to respond in any way, you also can't move very far away from the manacles which clearly aren't imprisoning you.







The reality shifts happen based on your mood, so apparently "Let's write about water" Trilby is much less stable than increasingly arbitrarily abrasive Abed. Abed has been chewing you out over things and being irate for a while without shifting, while Trilby shifts if he paces too long. He'll deal with that bipolarity problem some day, though I guess the substance abuse probably doesn't help.




Experiment part 2: What Trilby writes down when he touches some wood.

Cliff's Notes: He touched it. Maybe, before working on this game, Yahtzee had just read an extraordinary amount of Charles Dickens with all the characterization removed.



So far, Owen wins the implausible ancestor award, keeping his family name intact for a little under an entire millennium.


Every single character in this game looks like they had their face beaten in by a frying pan a few minutes prior, but the innkeeper definitely wins the facial deformity contest. [Insert effective transition] You have to "Talk innkeeper about room" or something similar about five times during this conversation. I'm ignoring this.





Locking the door or removing the signs that clearly label this as an inn might be slightly more effective than giving cryptic warnings to everyone who walks inside, but I'm a man of tradition.


I still marvel at the fact that the occult is somehow kept secret in this universe. I get the fact that the Prince basically operates on the Fargo strategy of "kill everyone who sees me kill someone who knew someone I killed once", but it seems impossible to do anything in late July without tripping over some ancient curse or source of black magic.
Speaking of late July, this flashback takes place 200 years before the UK's adoption of the Gregorian calender. So nice of the murderous occult figures to adjust their arc date schedule alongside it.


He more or less assumes that his family is being punished, even though his own words suggest that the curse has nothing to do with him and more to do with the inn itself. This still puts his will to live higher than some, though.


Well, if you're insistent enough to ask me for a full thirty seconds, I guess I can put aside my moral code and be complicit in your murder, just this once.


The two are so easily confused, after all. Note that "the upstairs room" basically just means the only room in the entire inn.


I love this line. Equally presumably, Owen is five years old and just wet the bed.


Good thing that sheet didn't catch fire. Or the door. Or the inn. The great fire-glass efficacy swap has served humanity incredibly well.




Alas, poor Owen Somerset. He just wanted to find a nice place. To sleep.

Sharply disproving my original idea that it came from a lake in the sky.


Trilby, I know you are following a trail. Go to the roof if you wish to proceed. -Lenkmann.
Victim 2: The Innkeeper
1. The second Man who desired judgment was the Innkeeper, who had bought the wood of the Tree and built from it his house. The Prince came to him and his guest, and he struck the Innkeeper down, and the Innkeeper knew the name of the King.
2. And the Prince turned to the Innkeeper's guest, and he said "You I shall not let live, for once before have I made this warning, and still my Soul aches with what is done to the wood that is my Soul, and I will spare no Man who injures me in this way."
3. And the Innkeeper's guest knew the name of the King.
Don't you love survival horror files that completely contradict the plot they're trying to explain? Less than a minute ago the innkeeper himself flat out said "This inn has been a curse on our bloodline ever since [we cut down the tree]", but apparently the truth is closer to "This inn has been a curse on our bloodline ever since I built this inn a little while ago".
And no, the innkeeper's home is not a different place than the inn, because Owen clearly hurt the wood himself, probably by walking on the floor at some point.



This is the point of that wine from earlier. It's just meant to distract you and act as an event flag because, as the rest of this update will demonstrate, Yahtzee was going through backtracking withdrawals and felt a need to compensate.




He did. You kicked him in the face and then rifled through someone's stuff. We had a wonderful time.

Oh no, another racial minority is dead, having shifted due to getting drunk on wine we didn't get him. Really, given how easy it is to shift hotels, I'm surprised they could get anyone to take a job over the summer months.


Anyway, we now get to go around collecting body parts. There's also one in the lobby and one near the empty safe. Keep in mind these are porcelain, which would presumably be either very heavy, very fragile, or both, and thus would probably be at least a bit uncomfortable to carry up three flights of stairs.


At least there are more hallucinations to take our mind off things. This area will be showing up in a bit.

This puzzle is basically the crowbar puzzle from earlier mixed in with the early-game key collecting from the first Silent Hill. Next time, we'll go to the normal hotel and onto the roof, which I'm sure will be described in some detail.