Part 12: Day 3 Part 2: A Weak Mind

Alright, if you remember the last update, Nigel was asked by Nanny Noah to do a trial run of her treasure hunt (after Nigel spied on Lucy). We've just stopped by the museum for another clue, where we pretended we didn't break in last night and then promptly tampered with surveillance so we could steal a telescope. By tomorrow Nigel will have forgotten all about this, just like he's already forgotten all about stealing Mr. Gruel's book.
The telescope is jammed- we can't have that. If we're going to straight-up steal things because they set off the EMF meter, those things have got to work! It's a good thing we've just met someone who is good at fixing stuff.







(I missed a screenshot here, but it's just the dialogue options.)


















I wonder if Nigel thought up a really elaborate story about how he happens to have a vintage telescope he needs fixing the night after the town museum was broken into? Just in case Bob asked? ...nnnnah.
OK, well if you remember the butterfly clue, we were actually headed for the lighthouse. Let's carry on:
















TOO LATE, NIGEL. You've disappointed them all, you storybook evil wizard.
More Hadden Tech, they're like... British Samsung. That's a clue under that rock. Let's take it.

Well, I'm not sure what Nanny Noah means by the old folk needing no circles... but I can only think of one snake I've seen. It's conveniently on our way back into town!

Rhys has nothing new to say, but let's check out that crystal ball again.

Is that Hardacre? Huh. Well, here's our clue:

You should know where this clue will take us. We did mean to stop by the Saxton Caverns anyway, as we finally got something involving a pasque flower, which Emily Travers's spirit keeps going on about.

As Nigel approaches the cave, a scrap of paper blows past him and into the cave.

Of course it wasn't, it clearly said "9" and we're only on clue 6.

Tracking down the clue inside the dark cave is actually pointless right now, a thing which I wasted a bunch of time on the first time I played this. You're meant to forget about the treasure hunt completely at this point, it seems, and head straight for Emily's spirit:


Emily's spirit manifests to shut him up.


Emily doesn't answer, but we already know what she wants, don't we? Now, I did try to pick a real pasque flower from the field earlier, but Nigel just said "that's not right" like picking wild flowers is some kind of crime, and he would never commit a crime. Emily will have to make do with our pasque flower photo. She's a ghost, it's not like she would have been able to interact with a flower anyway.
After some fumbled clicking about, players will find that there is a rock which they can newly click on. Not to be confused with the clickable most of the rest of the screen, which is Emily's spirit.



Emily's spirit changes into a circular pattern, glowing and turning slightly. We've seen something like this before, and I have Nigel take a photo.


Aha! It's another one of these. Why are these ghosts holding onto these symbols? Maybe we'll find out. Congratulations on eradicating a local tourist attraction, Nigel!
Remember how I said that players are just supposed to forget about that clue that blew into the cave? Well, keep forgetting about it. Just exit that cave like we never came in here looking for a clue in the first place. Do not waste time clicking everywhere in the large cave looking in every direction.

Ah, there it is!

NO TREASURE?!

It's kind of funny how Nanny Noah's treasure hunt led us to all the areas in town with new conversations and things to do, isn't it? Nanny Noah seems like a pretty cool old lady. I'd be her friend. I like treasure hunts and dogs too.


Okay, first of all, Hardacre wasn't sneaking. He was just walking. Second, you really don't have to find out what he's up to. It's none of your business, Nigel.
But that's not how this game works!


Hardacre is heading into an area Nigel wouldn't explore previously, called The Pinnacles. It's a rocky area on the shore and another area you might get a little bit lost in. Right now though it's easy to follow Hardacre because he leads us through the 4 or 5 screens.

Just like the crystal ball showed us! Wowwwwww!
















Let's try that again.


































I kind of think Hardacre won that one. Hardacre!



Do you think?
We can further click on the rotten fish to make Nigel rummage around in them, because that's what a sane person does. Nigel's little search does turn up something interesting though:

That's a photo of Nigel, if you can't quite tell. It looks like he was on the train. "Who would do this?" is a pretty good question though.
Further beachcombing in a different area reveals this mess:

I make Nigel click on it a bunch to extricate the crank handle from the rotten ropes. He didn't complain about handling rotten fish, so some rope is ok.

Nigel is a total problem-solver. Washed away years ago? We'll see about that! Time for some crankin' and ringin' for a reason I still don't understand.



Job done, let's go smug at Hardacre. The bell actually picks up an echo and begins to reverberate and amplify as Nigel moves across a few screens. Eventually we're stopped, because:



Nigel has some kind of weird vision here, of Ganwulf's helm, misty effects, and a deep voice saying something in a language I don't understand.
I actually made a Youtube video of the bell and vision part. (1.5 minutes)

The vision ends and we're returned to Nigel.

If you say so, Nigel. Let's go find Hardacre.
















Let's go play with his stuff.

The only thing we can interact with is his kaleidoscope, so let's do that.

I can also find the entrance to Saxton Caverns even though that I don't think that should be possible according to the town map, and the Nut Hut.

That person standing there kind of reminds me of the figure Dr. Black put into his painting! Hmm.


I chose this screenshot because it really shows off Lucy's diaper trousers. She's poorly modeled and looks perpetually uncomfortable. She wanders around in view and Nigel watches her and makes comments for about a minute. This is the second time today he's spied on her.

Suddenly,



Rats.
No sooner do we get kicked out to the neighboring screen but our walkie-talkie starts talking at us.





Regardless of our response:








Looks spooky! What's in store, in the Store? As Nigel said, the game's an arm and a leg!