Introduction
You want information? You won't get it.
OK, maybe a little.
Released in MCMLXXX for the Apple II, The Prisoner (insipred by the MCMLXVII TV series) is a game like no other. It's designed to confuse, disorient and deceive. It's a game which tracks and saves your every move, just so that it can wipe your XXXX XXXX the moment you make a critical mistake.
As an off-line experience, the Prisoner is unrivalled in its meta level. For all his famous "Fission Mailed" and the HIDEO channel, Hideo Kojima has never made a game that can rage quit on the player.
I'll start off with a few videos exploring our prison and figuring out how everything works. Then you'll tell me how to escape. I'm going into this with live commentary and semi-blind, having messed with some of the game's areas previously.
ACT I, Orientation:
Recording #1. Buildings #1-6.
Recording #II. Buildings #7-14.
Recording #C. Buildings #15-20+.
ACT TWO, :
Recording #Four. Unplug the system.
Recording #. Oops.
Recording #2*3. Mary had a little ****.
Recording #+1. The rover.
Recording #Trial. Freedom.
Recording. The Plug.