Part 31: Exploring More Classrooms

[BGM: Rooster Style]

For my part, I decided to check around the second floor. I hadn't looked in the classrooms on that floor enough, so I tried poking around as much as I could.

In this one math classroom in particular, I really tried to check every single nook and cranny. The room seemed significant, so I thought I might find something here. However, a thorough search turned up nothing. I wasn't able to look in the room's closet, but that seemed to be locked by the school, not the Jade Emperor. Beyond that, I covered every inch of the room.
I even got up on a desk and looked at the ceiling tiles. The ceiling tiles throughout the whole building were interesting. They were connected to a grid, and if you pushed hard, you could break them off the grid. Pushing up on those tiles revealed a little dark area between this ceiling and the ground of the floor above. Nothing was up there, not to my surprise. Honestly, I checked that area more out of curiosity than anything else.
Hmm... So, where to look next? I suppose this hallway is as good as anywhere else.
[BGM: Slow Boar]

I made my way into what looked to be a Spanish classroom, when I ran into somebody.



























With that, we went to work looking around the room for anything Brian might've hid. You know, Sheep really had a sharp eye to catch those odd details. Which made the fact that she didn't find the rather large and obvious safe before me even more peculiar. It wasn't hidden that well, just behind some textbooks.






















This puzzle is.... a weird one to figure out, if I'm being honest, so I don't really expect anyone to actually try to solve it... Also, we only encounter this puzzle on this specific route, for whatever reason. It's also the only puzzle where they don't solve it immediately if Mouse gets it wrong- in this particular case, Mouse just gives Sheep her thought on how to solve it and leaves her alone to do it herself, and in a later scene Sheep mentions she did eventually figure it out but that Mouse's suggestion was wrong.

Anyway, if you DO want to try to solve it, stop scrolling here!









I went and grabbed the deck of cards Sheep had pointed out, and began organizing them on a nearby desk. It didn't take nearly as long as I thought it would to organize everything. Once I had put the cards in order, I looked at the side of the deck. Sure enough, the seemingly random marks now revealed themselves to be a code. '4005'. I went over to the safe and punched those digits in.



I reached in and found a vial of some clear liquid, with digits on the top. I also grabbed a printed out note. I began to read it aloud.
Kavka's Toxin. Use this item once per round on any player not in front of you in the race. By doing so, they will be notified that they have been 'poisoned'. They will know that they will die at the end of the next round, unless they find the 'antidote'. The 'antidote' they need to drink will be randomly selected from a variety of pre-selected options.
However, the fact of the matter is, the antidote will doom them, not save them. If the victim calmly accepts their fate and intends to die, nothing will happen to them. However, if at any point, they drink the 'antidote', they shall be executed.'







I pocketed the vial and the note. I doubted either would be useful, but better safe than sorry.
[BGM: Silence]







With that, we both made our way out of the classroom and began walking in separate directions. Since it was nearly the end of the round, I found a nearby classroom and took out my tablet. At this point, I wasn't even giving the options a second thought. What to do? Easy, click the RUN button. Simple as that, really.
Afterwards, I thought about where else to look. I figured the third floor hadn't been covered much, so I decided to make my way there up the nearby staircase.
[BGM: Cock a Doodle Doo]

Wandering the third floor hallway, I ran into Rooster.










I followed Rooster into a nearby classroom.

It was a nice American History classroom. There was a thick carpet on the ground, various desks strewn about, and a bunch of dates and terms written on the whiteboard. Without much delay, we got to looking around the room. It didn't take long before I found a familiar looking safe in a closet.



While Rooster made his way to the safe, I turned around and looked at the whiteboard. I knew what to do.



*beep beep*

I heard the clicking sound of a safe opening. I turned around, and to my surprise Rooster had already managed to open the safe.












Without another word, I pushed by Rooster towards the safe. I looked inside, and saw two things of note. One was a needle, the type you might find in a sewing kit or a medical pack or something. A rather benign object, but its presence in the safe drew my concern.
[BGM: Silence]

What was more concerning was the sheet of paper I saw sitting in the safe. Great, another note of Brian's. I grabbed it to see what was written on it, but immediately something jumped out at me. Unlike, the previous message, this was not typed out, but written out in... blood.
Creepy... I guess Brian wanted to 'set the scene'. That theory was concerned as I read the title of this sheet of paper.
[BGM: Sleepy Sheep]

How to Perform The Ending Ritual
Fun. I decided to read more.
'First, the stage must be set.
12 chairs, one for each animal, shall be placed about the room.
The first will align with the red stars.
The rest shall be 3 feet from the others, in a perfect circle.
In the center, a stool shall rest.
On it will lie the ritual needle and a bucket of oil.
Before it begins, no light shall be able to enter the room.
Once the darkness has taken over, the animals shall find their spots.
The Mouse will sit on the stars, the rest in order, with one key exception.
The Monkey and Sheep must not be in contact, so they shall each trade places with their other partner.
When everyone is in position, the circle shall be completed, all hand in hand.
Then, the choir of the damned shall begin to sing.
Under their chorus, no others shall make a sound.
Instead, the Mouse shall make their way to the center and bleed into the gathering pot.
After returning to their position, the next in line shall follow, and so the clock will dictate.
When all have contributed an equal amount of their essence, the choir shall fall silent, and the ritual shall be complete.
If successful, at the end of the round, every single animal shall proceed to the final space.
Be warned, this tome is a precious gift.
The ritual may only be attempted once, so take caution.'