Part 1


(NEW) BGM (NEW): To The Moon (Main Theme)
Now, before we get into the game, Id like to mention that the OST for this is absolutely top notch. Im not usually big into game music in general, but I make an exception for this game. Freebird Games also donates half of the sales of the soundtrack to good charities which is pretty great.





(NEW) BGM (NEW): For River - Piano (Sarah & Tommy's Version)

Screeeeech...! *CRASH*

The sound of the crash outside startles the kids. They stop playing the piano as the camera fades into the next scene.
(NEW) BGM (NEW): Between a Squirrel and a Tree

Say hi to Dr. Neil Watts and Dr. Eva Rosalene. They are the protagonists of the game and well be seeing an awful lot of them.













We finally have control of our protagonists. To The Moon isnt exactly revolutionary; it uses the arrow keys to move or if you hate yourself you can also use the mouse. Neither way is particularly convenient, but the arrow keys are slightly less frustrating to maneuver.
As a side note, I have no idea how he managed to both swerve from the squirrel and crash the car in that position. Theoretically, those guard rails should have, you know, guarded a little better.


The sign, conveniently enough, is only a few feet away. I didnt notice it the first time I played through the game.


Lets go check on that poor squirrel. I hope he still has a fighting chance.

Well, it died as it lived.
As a squirrel.




With that gruesome business sorted, lets focus on the task at hand.




With the cars door shut and lights shut off, the duo take the northeast path.


and are blocked by an enormous boulder.






I like the way Neil thinks.



But this would be a much shorter game than it already is if we did that. Lets push it.











We arrive at our destination, which is the house that could be seen from the opening credits. The BGM fades and is replaced by the sound of crashing ocean waves.
*Knock, knock, knock*


The woman in the upstairs window vanishes from sight, and a moment of silence follows.




*Knock, knock, knock*




*Knock, knock, knock*







To be continued!