Part 2: Are We Tormented Yet?
Are We Tormented Yet?The thread voted to make us a Female Clever Jack. Despite the game heavily pushing us toward Nano, being a mage got 0 votes.

We fall, but something different happens when I fail to move the bowl:

I seem to remember being promised "interesting consequences" on failure, not "ha ha you take damage"

A red filter, oh boy!

This is how I set the stat pools. I'm sure half the people in the thread will tell me I'm making bad decisions here, but this wouldn't be a Monte Cook game without the opportunity to lose super hard in character creation.

We have 5 abilities to choose from.
Trained Without Armor gives us +10% Evasion and Willpower when in no or light armor.
Sucker Punch gives us the ability to do an attack that does 3 extra damge and inflicts the Dazed condition (penalties to attack and willpower) if the target has a debuff.
Practiced in Armor gives us reduced armor penalties and apparently lets us cast spells in armor better because D&D.
Hedge Magic is a spell that lets us autopass Quick Fingers and Smashing checks, which seems pretty great for not burning our stat pools on stupid shit. 1/day unfortunately.
Infuse Weapon is an attack that lets us attack with one of the game's damage types that has "bonus effects" based on damage type. No, the game doesn't explain and I don't know either.
I go with Hedge Magic and Infuse Weapon, as I don't know whether or not we can get good heavy armor quickly or if the defense buffs from Trained Without Armor are even worth noting.

Now we get to skills, and the skill system in this game is weird and not good. The highlighted skill is a Last Castoff only skill that lets you get more exposition by remembering shit. Then you have skills that are straight up combat number boosts, like Initiative (go first), Running (move faster), Endurance (more health), and Healing (increase the power of healing spells/abilities). The Jack gets the ability to arbitrarily declare a skill as trained 1/day for the rest of the day, so I'm not too worried, but I end up grabbing Stealth (which can only be used in combat) so I can make more effective attacks coming out of cloaking and also just sneak out of combat if it sucks too hard.

Here's what Clever does. Ignore the dot in Persuasion, I go back and change it out for Stealth.
Once we're done with that, we escape into Final Destination from Super Smash Bros.


It's amazing how much the writing thinks its communicating when it's really not. I don't know what "stylish" means in the era of space stations and wizards, nor what is considered "well-cut" for men. The first sentence could be cut entirely as the text goes on to describe a hazy specter.
Of course, the ultimate sin of the text is that it is providing a visual description for a character who we can see being portrayed in a visual medium. Only the last sentence provides anything we wouldn't get out of a blue ghost in... I dunno, a pimp hat or something.


Oh boy, are we going to be asking the questions.




Christ already this random blue ghost is descending deep into genre technobabble. That has a very clear literary meaning, and that meaning is "read literally anything else".


Ohhh, it's the weird and incoherent Dungeons and Dragons alignment system, where you're actually aligned with "Good" supernatural forces and shoot gold lasers while the "Evil" supernatural forces shoot red lasers which have the [evil] tag because they're bad guys.
Remember, Monte Cook worked on the D&D 3.5 Book of Vile Darkness, which, among other things, exposited that poisons were evil because of their game mechanics. The sequel, Book of Exalted Deeds for good characters, introduced a whole new series of "good" not-poisons that worked mechanically the same as poisons but also turned you into an endlessly horny nymphomaniac. Really.


I see that "what does it do" or "what happens when the process is complete" are not questions our supposedly intelligent character is going to ask. Oh well.


We'll cover the codex at some later date.


Sure. Whatever.

So everything up to this point has been the intellectual equivalent of masturbation. I blame the Last Castoff's terrible haircut.




For people who are supposedly part of us and a place supposedly part of us this is certainly alien and external-seeming.
TheGreatEvilKing summary posted:
Hey we did some magic shit that woke you up from...whenever you went to sleep while falling to your death. Anyway this is one big hallucination. Would you like some exposition?
: Wow, a pimp ghost. Oh god yes, I have no idea what's going on. What is this thing after me?
: That's the Sorrow. It is very bad.
: What is this "finish the process" with the resonance chamber you were talking about?
: It's the technobabble that does something about the Evil Proper Noun. Just like the Tides.
: The what now?
: The Tides. It's like D&D alignment, but completely divorced from the psuedo-ethical construct that game espouses. Look, Planescape loved alignment and this is a spiritual successor OK?
: Ok, sure. What's a resonance chamber, exactly?
: It's a magic robot sarcophagus. We were trying to fall to it.
: Ok, fine, who are the randos?
: They're just more weird hallucinations. This is all in your head, remember?
: Can I go now?
: Door on your right.

Oh no! An uninspired tentacle monster!

Not a proper noun!

Rest in piece, random person we vaguely remembered who dressed like Hopper Rouley from Ash of Gods.
Wait, why do our hallucinations have power?


This is the game's combat tutorial. Our goal is to kill the random hallucinations the evil Proper Noun has impaled on its tentacles in a totally nonsexual way, because this will somehow determine whether or not we get erased from existence.

Anyway, we get an action per turn (attack, etc) and a move.
This is very much a scripted fight, so we get highlights on all the recommended actions.

Anyway, we have a whopping 65% chance at punching that reflection to death.

So, attacking people is weird and dumb where you can ineffectually autoattack for poor damage or burn your stat pools for extra damage and being able to actually hit the enemy.
Let's see what happens if I attack burning no stat pools.


Ok, fine.

Every turn the tentacle monster shoots black sperm into the void which is supposed to represent it hiding itself inside our Castoff's mind here. I have no idea what this is supposed to represent or be about - maybe it's a PTSD allegory? If we're feeling generous this is representing us suppressing traumatic memories to avoid PTSD triggers? I'm no mental health professional.

Alright fucker, have some magic damage!

These are some of the damage types in the game. I vaguely remember Nanos being able to throw around "Relativistic" damage. Supposedly there are secondary effects, but if they're explained yet I missed it.
We go with Mental damage.

So for a 100% hit chance I burned three of the Last Castoff's speed pool. We started with 8. You can probably see where this is going.

Once we kill the second reflection a scripted event fires to teach us about buffs and debuffs. This guy gets a buff that increases his armor so we need to find a way around it.
Now I have no idea whether armor applies to those 4 damage types above or not, but I'm gonna do the scripted thing.


Picking up the mirror lets us shoot a laser at the last memory that banishes the tentacle hole to the anime from whence it came.

Does anyone actually list off synonyms when actually talking? "I have to go to the grocery store, the supermarket, and buy some bread, baked goods."

But wait! I thought we were symbolically destroying our memories - ah, fuck it.


I make no secret of my dislike for "worldbuilding" and things like replacing normal words with made up fantasy bullshit is why. "Dust" or "pieces" would be fine.

Lady, what the hell are you talking about? Also she has a weird effect going on where several outlines of her are flickering through her model.


Upon hearing this, we emit an energy blast that knocks them both to the floor.

Again. Visual medium. Put some tattoos on the model.

It occurs to me that "physiological reaction" could easily be "a giant fart" so that's my immature interpretation.




Yea, it's D&D alignment but sillier. Get used to this.

The what now?




We remember a city ablaze and an army of robots we used to impress a lady.








1.2 million dollars, folks!
















My God, you two, just fuck already and get it over with.





Well that was helpful and I'm surprised Aligern didn't cut in to call her a dumbass.






Make your own "bored to death by technobabble" joke, kids!
Wait, conflagration? All you'd need to do to kill us is just set us on fire? What kind of invincibility is that? This is a videogame, everyone and their mom uses fire attacks!

...what the fuck is a temporal barrier?
Please don't be a time travel story.





I elect to skip question #1 because...we still don't know these people, even if Aligern maybe saved our life.












Decisions Lie Before Us!
As you may have guessed, Aligern and Callistege here are party members. Unfortunately they do not like each other and will not both join your party. We are also being pointed in two different directions - and this is independent of party member, we can take Callistege to the Cult of the Changing God if we want.
Are we inviting Aligern, Callistege, or neither to travel with us? And do we want to go to The Order of Truth or the Cult of the Changing God?