Part 9: Cleopatra Jones and the Sidequests of Kyros
Cleopatra Jones and the Sidequests of KyrosLast time on Tyranny, we cleaned up some loose ends while a bunch of people gave us sidequests. Today we're going to do those sidequests for the glory of Kyros.

Today we are visiting this remote settlement to tell people to join the Scarlet Chorus, an upstanding organization.

Funnily enough, Archons have the Right of Conscription under Kyros' law, so we are 100% in the right here.





Oh look, Nerat and the Scarlet Chorus are giving us another opportunity to get ourselves killed!

This is the kind of shit that gets Tunon to burn your town.

I'll spare you guys the combat. It's pretty much yet another "rotate through all abilities until you kill all who oppose you."

The one thing I do want to mention is that combat is frequently punctuated with screams by people on fire. Every humanoid enemy in the game will scream when you hit them with enough magefire, up to and including the final boss. It's a nice touch to show that the conquest isn't some glorious liberation to grant people the love of Kyros, it's brutal murder and subjugation in the name of an amoral tyrant who doesn't care about their followers.

This archer requires a long detour for your melee folks to reach him, but unfortunately is quite flammable when exposed to Fatebinders.

Gee, thanks.

We can't really afford to piss off either army right now - we probably need them both to take Ascension Hall and not die.



TheGreatEvilKing's summary posted:
: Hey, does anyone want to join the Scarlet Chorus? You get the amazing privilege of not dying!
: Fuck you!
: Horrifying ultraviolence!
: Wow, thanks for fighting off that ambush while I recruited all the villagers! Couldn't have done it without you.
: What a waste of potential conscripts. I'm off!
Let's go back to Death Knell and get our quest reward.



My guess is Nerat at least tacitly approved of this to get rid of the meddling Fatebinder.

Bullshit. You told Cleopatra to hide while the real fighters did their work.




TheGreatEvilKing summary posted:
: What the fuck? You sent me into an ambush.
: Yeah, but you handled it, right?
: I could have you killed for this.
: Have some loot.
: We're cool.
It's a miracle the Scarlet Chorus has lasted as long as it did with this kind of structure.

Vittles here is a Scarlet Chorus recruit.








Vittles is not the smartest tool in the shed.




TheGreatEvilKing summary posted:
: Excuse me, Captain, could you let me...out of the Scarlet Chorus?
: Does da wittle baby not want to die for Kyros? You swore an oath.
: They made me swear at bladepoint?
: You're fucked. Bye.
After looking it up, it turns out you can actually confront a local commander about how Vittles here is underage or just beat the shit out of him to toughen him up. I don't need to say so much about this, because it's just more evidence that the Chorus is an utterly amoral organization.
The Laws of Kyros posted:
The Archon's Privilege: The Archons carry my will, each in their own custom, all for my glory. Serve the Archons as you would serve the Overlord, but serve the Overlord first.
Nerat is, as far as I can tell, completely within his rights here. Vittles is obviously not a warrior and as a fourteen-year-old kid (all men of the Tiers serve in the watch at the age of 15 unless they're on a ship) he's just gonna be beaten by the rest of the camp. It's yet another way Kyros screws over the people Kyros claims to bring peace and prosperity to. We'll come back to this when we hang out with Sirin.

On the plus side, we found this magic staff in a chest. It grants immunity to frightened. Now, magic staves kind of suck, but you can raise various magic skills by attacking with them. You don't actually want to autoattack with them because that's time you're not rotating through your spells, so most of the time you autoattack only because you switched characters to micromanage and the AI refused to have the inactive character cast a damn attack spell. Cleo gets this.

Let's go get those Earthshakers.

Another fight with the same uninteresting collection of Vendrien Guard. That sage cast the big fuckoff ice patch that trips our crew inside it, which is a pain, but it doesn't keep us down long enough for us to not beat the shit out of them.

The Earthshakers were hiding behind this earthen barrier the entire time we were fighting. What a bunch of heroes.

Again, I reiterate the theme that Cleopatra and friends are the last competent people in the Kyrosian armies.


Again, we're kind of stuck wrangling all the dysfunctional people for Kyros.



Now, in Helspar's defense, there are a few dead Earthshakers lying around.



Earlier in the game posted:

As a reminder, Cairn was an Archon who decided to no longer serve the Overlord because he disliked the way the Overlord treated the Tiers. The Overlord executed him via the Edict of Stone.

In other words, the Earthshakers prioritized doing their stupid bullshit to honor a dead traitor over the will of Kyros. The hilarious irony is that Ashe is under the Edict of Execution, while Radix is not.

Helspar realizes just how close he is to being hauled in front of Tunon's court. Radix is one of the inner circle of Ashe's advisors, true. We don't know how their relationship is, but it sounded to me like Ashe knew about it ("the Earthshakers are sealed outside the valley") and they're doing...something.






TheGreatEvilKing summary posted:
: Thanks for the save, Fatebinder.
: No problem. I need to speak to Radix Ironcore.
: He's not here. I'm in command.
: Wait, is this everybody?
: It was everybody we could spare.
: What do you mean, "all we could spare"? Ashe ordered all of you to this valley, what the hell are you doing?
: Well, we couldn't just abandon our patron Archon who was a traitor! We had to build a fort to house his dead body!
: So Radix mutinied.
: It's not mutiny...it's just...creative interpretation! Radix is high up in the Disfavored, so he had to make the very difficult decision between finishing Treason Fort and actually following the orders of his superior officer! Don't look at me, I'm just a peon!
: Yea we needed your entire guild because Kyros' Edict will kill everyone in this valley, including Ashe.
: Oh shit.
: Just...get to the Disfavored camp already.
It just keeps getting worse. Despite being the "Great General" whose outward persona is that his men are fiercely loyal to them because he cares about them, Radix decided that building a Treason Fort was more important than actually helping his beloved leader. Radix is in the Iron Guard, Ashe's inner circle. What a well run and disciplined legion.
Oh well, back to the Disfavored fort.

I...what? The last time one of your cohorts saw any action against the Vendrien Guard, Eb completely destroyed the entire cohort with assistance from your utterly incompetent commanders. We had to bail them out. Nobody in this game has anything like siege equipment or even cavalry.

Because you'd rather be working on Treason Fort?

Erenyos is the other competent person on this side of the conquest.

Because this is the Disfavored, and our only options are nepotism or silence.

TheGreatEvilKing summary posted:
: We don't need your fuckin nerds! My soldiers rule, and we have totally beaten the Vendrien Guard every time! We made it across the river, and that's what matters!
: I don't want to be here either, but I was ordered here and have nothing to prove. If Ashe doesn't want magic he can order me to stand down himself.
: Your magic is very useful, but where the hell is Radix? He should have told us if he was going to go off and not assist in the conquest.
: Find his brother or something I guess?
: I'll do that. Thank you Fatebinder, have a reward.
What are we to take away from these two quests? These quests serve to reinforce that no matter what Kyros' propaganda tells you, these two armies are completely disfunctional and require constant babying to get anything done. Nerat and the Chorus are still putting the Fatebinder into dangerous situations where they can be legally killed so that they can pull off whatever bullshit they want, while also pissing everyone off with mass conscription right down to the children. Ashe is still a complete fuckup who is losing control over a portion of his army because they would rather build a Treason Fort than win the war. Now, this doesn't automatically prevent Ashe from being a great general - both Alexander the Great and Julius Caesar had to deal with mutinous soldiers - but it's not a great look that he can't get his own Iron Guard to bring in the siege equipment instead of building a treason fort. Julius Caesar was able to go out and win over his men. Ashe's Earthshakers refuse to even show up.

On the plus side, we got this cool pendant for Barik out of it.

Alright, this is the last offensive before we march on Ascension Hall and the Spire.


RPG writers will never get over their love of unnecessary prose, it seems.












Once again unnecessary dialog is interjected to mirror the models. And yes, we are going to have to do all the work again.



This is such a common reaction it's become a meme, but honestly considering the amount of shit dumped on the Fatebinder its not hard to see why. Again, the army is refusing to fight even facing certain death.

TheGreatEvilKing summary posted:
: Reinforcements? Hooray! Oh, shit, it's Verse. Fifth Eye must be trolling me today.
: What's up with you two?
: Oh, he just quit my gang to go hang out with Death Knell, and didn't even fight me for the right to leave.
: That's because you're an incompetent fuckup who got all her men killed.
: Apologize or I get the belt.
: I'm sorry! I'm a little bitch! I'm a little bitch! The enemy camp is over there! Time for you to do all the hard work while I "help"!
: [Glare silently]
What a true war hero. Anyway, let's get this over with.

These guys show up and get beaten to death after a slow, grinding battle because everything in this game has too much HP.

Another battle. I want to point out that the 121 damage was us luring that guy into his own trap. Occasionally there are D&D style spike traps that you have to disarm, or you can pull enemies into them to make fights slightly shorter. That is far more damage that we can do.

For reference, that 50 damage is a spell critical by Landry.

Landry levels up and takes this talent, ensuring that he will never, ever leave the active party. Spell slots are great! Lore is great!

We also loot this, and it's one of the game's best sigils.

This is great. It lets any fire or frost spell inflict both frozen (a 70% slow on all animations) and magefire (a fire DoT that bypasses armor). You are going to slap this on every single fire and ice spell you cast, because these effects work on nearly everything in the game, including the final boss.

Florian here is the guy we're supposed to capture for Nerat.










Tyrel is the guy we had the Disfavored execute. You can actually find him, by the way - he's near the arch of the ruins. They crucify him, not impale him - my bad!

Decisions Lie Before Us!
What are we doing with the rebel commander?
Also going to start doing some bonus mechanics updates - would you prefer to see companions, the Fatebinder's talents, or Favor/Wrath first?