Part 17: Cleopatra Jones and the Burning Library
Cleopatra Jones and the Burning LibraryWelcome back! Last time on Tyranny we chatted up some party members and learned that Lantry is a functional drug addict! Today we're finally going to stop fucking around and go do what Bleden Mark wants.

We got our new sigils I'm mostly not using and our wacky drug trips. What could go wrong?

Do you want an encounter y/n?


We kinda want to know about the cart.


Welcome to the wonderful world of Tyranny. We're going to send the kids to Tunon for two reasons: working for Tunon is a better fate than pretty much anything else in the Empire, and it also gets us that sweet, sweet Tunon favor we need to convince him to not execute us for kicking the Iron Marshal off the Spire. We will never know if that guy was actually a creepy pedo and the kids are lying to us, but my guess is if they did attack the cart and kill the owner they would not have brought the body back.


This is a good deal. Ok, we did kind of steal their food there, and it's a long journey, but we gave them a letter that they can show to Kyrosian forces and ask for Tunon. The worst thing that happens to the kids is they get to...learn a trade, which is a fucking bonanza in this time period.

Here we are!

I am buffing the party for absolutely no reason at all.

I then get distracted by the free sigil lying on the ground. This place is unsurprisingly full of awesome sigils you absolutely want.

Shit.



I get the impression the Scarlet Chorus doesn't like us very much.



The green text is because she's pissed we ordered the Chorus to rescue Disfavored scouts. Oops.










It's hard to make out in the screenshot, but that running figure with the orange spear is the Censor running away from Cleo in Cutscene Mode.
TheGreatEvilKing summary posted:
: You ruin everything! I hate you! Waah!
: Let me into the library or I kick your ass.
: Nope nope nope.
: I have a very important operation to oversee, so I'm gonna run off and let all my soldiers get killed! See ya!

The fight starts and we're surrounded by Chorus assholes. It showcases a weakness of our party - if we get jumped in multiple directions, we can't take a lot of punishment between the initial engagement and landing the first barrage of spells.

The enemy also lands their crowd control bullshit on half my party. Turnabout is fair play I suppose.

We eventually settle into a comfortable tempo of blasting.

Lantry is torn apart by archers.

The fight ends with Barik taking apart the last guy after Eb and Lantry go down. A quick rest later and they are good as new. I learn nothing from this and forget to distribute all the health potions in the inventory, which will come back to bite me in the ass.

Scarlet Chorus commanders will occasionally drop this.

Despite the Scarlet Chorus being a bunch of random peasants, their commanders can actually read. It's rather amusing when compared to Drastus proudly asking you if you can read the note at the beginning.

We enter the library and are confronted with this plot barrier. Notice that it has every core sigil in the game.

Fortunately Lantry gives us the lowdown.


Yea, the Vellum Citadel is not too exciting gameplay wise.



Some players might go "ha ha, Bleden Mark likes humor! What a cool guy!" These people are ignoring that Bleden Mark is always watching.




Welcome to this dungeon's gimmick: collecting passcode pieces. Fortunately it has some good loot.

Yea, um...we'll technically do that.



TheGreatEvilKing summary posted:
: Wow, a totally dead person!
: Pffft. Oh, don't mind me, I'm just snooping!
: Wow, it didn't work! Well, at least we saved the library with our stasis magic. Trolled! Oh, you're a Fatebinder! Here, take this passcode, and make sure the Scarlet Chorus don't destroy the library!
: Want me to look at those wounds?
: No! I must die...to characterize the Sages!

I have no idea what happens if you try to play this game with no lore.




The Sage's sacrifice lets us get through the barrier.

Moving along.



Oh dammit.




This is of course yet another reason tyranny is inefficient. Ulsten is absolutely right to challenge Cleopatra here, as this is an ongoing military operation - but because the rules don't apply to the powerful, instead of being able to prevent her from screwing everything up he's reduced to kowtowing.




This may seem like typical Chorus bullshit, but remember that the Archive is forbidden by explicit orders directly from the Overlord. Nerat is killing any potential witnesses to his retrieval of the Archive.




We'll talk about this more on the Scarlet Chorus path, but Nerat's plan is to take the knowledge for himself.



On a very minor scale we do to Ulsten what Kyros might be doing to us - letting Ulsten go so he can disrupt our enemies. If Kyros wanted us dead Mark would be putting our body in the proverbial dumpster.
TheGreatEvilKing summary posted:
: Hey shitlords! We need to get moving! Wait, Fatebinder, what are you doing here?
: Are you questioning a Fatebinder?
:
: Uh...nope...just, uh...I thought you were with my boss. Don't worry, we'll find the Archive.
: What exactly are you guys doing?
: We're all fighting to the death to be the first to find the Silent Archive. Just the Scarlet Chorus way.
: What is this Archive?
: Some kind of book reading nerd shit that Nerat wants to destroy.
: You know, you could get this done if you just went by yourself.
: Yes! I'll be my own master! #HordeBoss #ScarletChorus #HordePower! You guys get out of here, I am going into the dangerous magic library by myself!

The library is full of these magic explosion traps. We can disarm them, and we absolutely want to do that.

NO GO AWAY



More goddamn traps. You could probably use this if you wanted to fight Gaptooth here, but we're not going to do that.

Rub that sigil like an inappropriate metaphor.

Excellent! Spell damage increase...which only Lantry is capable of using. Thus we switch Lantry from awkward support/offensive hybrid to full offense. It's what the drugs would want.











TheGreatEvilKing summary posted:
: Hey, get over here! The Censor sent in another group? We don't need four.
: Groups?
: Yes, four groups who are all going to kill each other over the Silent Archive. Like that fucker Numbly who has part of the password...I don't want to cross the lava to hit him, but...
: What is this Archive anyway?
: Some nerd shit the Censor wants. Anyway, we gotta kill you.
: What if you just jumped Numbly? I bet he doesn't even know you're here!
: Great idea! Thanks!

The gang runs off and we continue on our merry way.

Well this is odd. Apparently Graven Ashe was sending letters here, or the Sages intercepted this one. I thought the Sages were defying Kyros? No matter, let's move on.

Wall shoving! It's a dungeon, what do you want from me?

The Scarlet Chorus left us these handy ropes.





Thanks for leaving us the loot pile, Gaptooth! It's also interesting that the Chorus is expending Scarlet Furies and Blood Chanters here, as usually the conscript trash mob is supposed to eat the brunt of the casualties.

We grab the next part of the passcode while Gaptooth is distracted.

I'm sure this won't be useful later.

More traps!

We'll need a second Spire to do anything with this, and if we go my plan we'll be able to use this with our third.

Lava!

Meet the second major type of enemy in the game: the Bane. We've seen a few references to them before, such as when we had the option to ask Lantry if he knew anything about them.

I'm going to be honest, I have no idea what the fuck the Bane are supposed to represent in our tyrannical allegory.

Until now the game has been pretty consistent about having the supernatural elements correspond to some portion of the allegory. The Archons transform because they become less human as they grow in power, with Tunon being made of shadow to represent the brutality of the law he enforces and Nerat being a sickly green flame to indicate his hunger for lives and power.

The magic in the game corresponds to political power and privilege as it runs off the reputation of the Archons (who embody power both mystical and temporal). More magic translates to more temporal power, capping off with the head honcho Kyros and her country-devastating Edicts. The Beastmen are both less technologically advanced victims of colonialism and an ironic echo of Kyros and the Archons struggling for dominance.

The Bane are clearly supernatural creatures. We saw them in the Spire as they swarmed with claw and fang. I really don't know what they're doing here or what they're supposed to represent. They never communicate, they just pull from a stable of uninteresting attacks and get blown to hell by our mages.

It's things like this which make me say Tyranny is a flawed game, because we start with a very down to earth allegory about the misuse of power and then start blending in myth with things like our quest for the artifacts.

As boring as the all-human enemy roster is, it makes complete sense. This is a story about man's cruelty to man, not man versus terrifying monsters of myth and legend.

This is ignoring the fact that many of these monsters could be perfectly valid for our tyrannical metaphor if we had chosen to go that route.

The dragon is the obvious example, as it is traditionally associated with greed in myths such as Beowulf, and with evil rulers in the book of Revelation.

Bloodsucking vampires would also seem an obvious metaphorical choice.

I don't get it. I can't tell you where the Bane fit in at all or what they're supposed to represent. Zero. Zilch. Nada. Sorry thread, I'm at a loss.

We also haven't gotten to the main story arc featuring them, so maybe we'll figure it out later.

The blue bane resist ice, the red bane resist fire. If you're using the Frostfire sigil you can just kind of laugh at them.


Another handy rope.

We run into this guy.






Let's try our Kyrosian manipulations again!


Bone Whittler isn't nearly as smart as he thinks he is.


The Horde member straight up murders the Sage, leaving this genius with only one other mage besides himself.

This looks like our gambit failed, but it worked brilliantly! That's one less Sage we have to fight.

Lantry puts it better than I could, and it once again ties back to Kyros and the destruction of knowledge - but it also ties back to how tyrants destroy their long term prospects to keep power just a little longer. It's all a matter of scale.







TheGreatEvilKing summary posted:
: Ha ha, I am crazy and sure love murdering. I plan to escape with all my minions!
: Hey Sages, wanna help me gank this guy?
: You can't turn my minions against me if I kill them! Die, Sage who was making no threatening gestures!
: What a moron.
: Now that I've gotten you to slaughter your own men, peace.


These guys don't even get names, I'm not giving them portraits.






Anyway, now we have to kill the gang in the way.




Fortunately these idiots provided us with a convenient chokepoint.

We magic them all to death.

Cleo levels up and gets two more spell slots. With that, we're done with the magic tree. Really. We have enough spell slots to never care about cooldowns ever again because we can just rotate through our selection of attack spells. You might think there's more cool stuff to pick up that makes Cleopatra a better mage, but...there's really not. There are a few attack abilities that sound like a good idea to pick up, but they run off the might stat, not wits, and thus are weak in Cleo's hands. There are talents to add energy damage to our attacks that we will never use. We can upgrade the energy shield I never mentioned because I forget to use it, which is cute, but we need our points elsewhere so Cleo can explode people good.

You can apply level ups in the middle of battle. It's hilarious.

Finally.

They're guarding a sigil that we can apply to reduce our spells' cooldowns.

We fill Cleo's spell slots with this and the Aura of Fear, which we can cast on Barik to have him continually hit our enemies with a fear attack. They rule.

We can report to these guys and they give us some sweet cash. Moving on!

They're right next to the final passcode.

First and foremost, for those that have the strength of will, the door to the north shall open.
Secondly comes passion, burning in the south like an unending fire, to provide vitality to the dedicated.
Then from the west shall the one with true resolve come to explain the gravity of commitment to knowledge.
Lastly, look to the east and brace yourself against those who would pull you down. Let your might be solid as stone.
Moving on! You can remember the riddle to shave...2 seconds off the puzzle later. I always forget it.

We run into Ulsten here.







This is the game telling us the cost of our Kyrosian methods. By turning our enemies against each other we let human cruelty loose.



TheGreatEvilKing summary posted:
: I found the book but then I got tortured into trauma! The jokes on him, neither of us can read!

More loot! Seriously, the dungeon aside from the Chorus is kind of boring.

Finally, we make it to the lowest level where the barrier is.

Bane. Sure. Why not.

Repeat Tyranny Combat Algorithm until victory.

What's this?

AHAHAHAHA
Remember when I said Lantry shouldn't feel bad about betraying the Sages? This is why. Renata is actually the head sage. The Sages were literally working with both Archons to betray the Tiers.
Let's go deactivate the barrier.



Notice that Gaptooth is down to herself and one other guy. There's a Sage hiding offscreen. If we hadn't tricked her into fighting Numbly we'd have to fight a full gang.



Thus, having used the unfortunate Fat Ulsten for our purpose we dispose of him.


We blow them all to hell.

I discover this hidden Sage, he also dies.

This lets us learn the Sigil of Influential Domain, which lets us attach huge CC effects to an area.

Unfortunately Cleo is too dumb to learn it.

One last sigil. This one increases spell duration. Score!

The lower level. It is a spooky cave.

Once we reach this point the camera pans over to reveal...

The Silent Archive, a scroll with some weird magic shit all over it.

You again.


PFFFT.




I actually had a little trouble with this fight. I blame myself for getting overconfident.

See, you can't actually keep all these fucks off the mages with one tank, so one of them is going to tear your gang a new asshole.

Here you can see Lantry slain by repeated use of Nancy Reagan quotes. Say no to drugs!

I'm doing a reasonable job of keeping these idiots controlled, but Barik can't hold aggro on all of them. They're going to go after Eb and Cleo.

The Beastwoman can tear through our mages like they're made of tissue paper. That's 57 damage on a regular hit. Jesus Christ! They also do enough damage to Barik to take him down.

This is totally a deliberate strategy to show off the game over screen, and not me getting destroyed by overconfidence. I completely forgot to equip healing potions.
Round 2: The vicious beating.

Everyone take a potion. We just take the attack option in the preceding dialogue, it's faster.

So far so good.

Right now these guys are tearing Barik a new one. He's got the Iron Marshal's greatsword right now, maybe I should have switched him to a shield. Oh well. The only person we have on the mages is The Censor herself.

Barik is about to taunt all these guys, but they're also in perfect formation for us to use our cone spells. You get a lot of mileage out of the cone sigil in the early and mid game simply because it has the greatest AoE and you don't have the lore for bouncing bolts or bigger fireball radii.

Through the magical power of potion chugging we keep the team up and keep blasting.

The party is still taking a massive pummeling from these stupid jerks so I elect to show off Lantry and Cleopatra's basic combo ability. I'm not expecting much, I just need a bit of healing so we can keep fighting.

Baller! That's a ton of healing, AND the entire team gets hasted! I can't say this enough, never let Lantry leave the active party. The man is just too good.

The Censor dies - which, to be honest, is much better than what happens to her on the Scarlet Chorus path. Read and find out!

The resulting 4 on 1 is a foregone conclusion.

We grab this obsidian fragment from the wall, we might need it.

We can put this on Lantry to send his lore to even more batshit levels. We will of course do that.

We also find this sweet magic staff for Cleo.

This thing rules. What the game doesn't explain very well is that this is a permanent Wits bonus. We will save this until Cleo hits the soft cap on Wits, and then use this to go over.

Anyway, notice the little "your power has increased" message? This is because we found the Staff of Hours. The Staff of Hours is our first artifact, and they're special.

The artifacts in this game are less the Diablo legendaries and more that we're wielding something like Excalibur or the Aegis. They're artifacts that everyone has heard of, and thus in the game's allegory people perceive us as more powerful for wielding them, which actually makes us more powerful.
The Staff of Hours lets us use an AoE slow that I've never actually used, but we're putting it on Cleo because it distorts time to make her harder to hit.

I also realize I forgot to get this so I go back for it. It's right near Bone Whittler, but more importantly it's a critical (heh) part of Cleo's build. The endgame for Cleo is going to be farming for spell criticals to explode dudes faster, and we absolutely want that Annihilation passive. If a weapon is in any of your weapon sets at all you'll have its passives available to you, which is great for us because we can stack all these passives until Cleo just kinda deletes people.

Those deflection bonuses are real good for not dying.

Back to the pit!

There are a few dead sages around here which conveniently carry notes to let us know what's going on.
First Sage Arwel's Directives posted:
Sage Torven,
Kyros armies have been rebuffed for now, but it is only a temporary victory. I have no doubt that we may hold these walls a good deal longer, but you must remember that the Overlord aims not to butcher the Citadels keepers, but to destroy its secrets. Kyros is not omnipotent. Her powers may be known and understood in time, and she rightly fears the knowledge we hoard here.
The Silent Archive must be protected. There is no library in the Tiers that is its equal! Nothing else matters. Nothing. We may not know the Overlords plans, but, with time and research, we can circumvent any of her designs. I need you to ensure that we will have that time when the moment is right.
Focus your efforts on Sage Steyas theoretical forays into temporal magic. While we were right to deny such dangerous experimentation before, now is the time in which its risks are justified. Gather the Elder Sages and make your way to the lower chambers. You are to remain there until you devise a solution to Steyas problem of scale. Halting the flow of time in a single chamber wont be sufficient if Kyros drowns us all in a storm or hurtles this library into the firmament. You must find a way to encase all of the Citadel in such a spell, should disaster come.
Your success isnt optional. This library will be a distant memory if Kyros has her way. Should we both survive, I will be happy to congratulate you on your breakthrough. Until then, get to work.
-First Sage Arwel
Sage Torven's Notes posted:
Sage Litotes,
We cant help you with the ringing in your ears just yet, so well have to make do until the conflict is over. Yes, Arwel was very explicit in his directives. I know they seem impossible, but that is the situation we face. Everyone that could interpret the Silent Archive died in last nights attack, so were not getting any assistance in this matter. Thankfully, I do have an idea, one which requires everyones participation.
Scale is the issue. Steyas last experiments only affected as much as a small chamber. I believe that we can amplify the spells effects by repeating the motions of its sigils as a group, similar to the ritual magic used in primitive cultures that pre-dated modern Tiersmen. Sage Dangling Participle believes that this will create an exponential growth in the spells effects, but at an expected cost to stability. Im inclined to agree. Also, we have no other ideas.
No one else here has your expertise in magical foci. Youve told me countless times how minor baubles can have a profound leveling effect on spells that exceed the control of their casters. What if we used something as powerful as an artifact as the focus of the ritual? Without one, the energies involved will quickly become chaotic and almost assuredly deadly for all of us. At least with an artifact, theres a chance that Steyas spell will encompass the entire Citadel and put it into state of stasis.
In my opinion, theres only one artifact to use and thats the Silent Archive itself. Its clearly the most potent object in this room. Sage Dangling Participle believes that the Staff of Hours will suffice, but Im not going to leave anything to chance. Better that we use the Silent Archive as our focus now and figure out how to safely retrieve it later. Nod if you agree after reading this.
I really hope that blast didnt take your sight as well.
-Sage Torven

We have two options - we either give up one of our artifacts to save the empty library, or we take the scroll and run. The only artifact we have is the staff of hours.


















No wonder everyone wants this thing.


FUCK YOU.

Decisions Lie Before Us!
We've got three options.
We can take the Silent Archive, which will cause the library to be consumed in fire, but won't cost us anything else. We can replace the Silent Archive with the Staff of Hours, which will permanently destroy the staff but save the library and let us look for more secrets, or lastly we can go elsewhere and try to find another artifact we don't care about and swap that for the Archive instead.
Choose wisely!