Part 23: Cleopatra Jones and the Lying Mercenary
Cleopatra Jones and the Lying MercenaryLast time on Tyranny, we completely ignored the main plot to go dork around in Tunon's court and learn why everything was terrible. Today we're going to completely ignore the main quest and fuck around with Verse. Well, not literally. Get your minds out of the gutter, you pervs.

Having been out of the party for a lot of momentous events, Verse is going to be very chatty with us this update. Also I hit up the Spire to pick up some supplies, hence the unannounced transition.








It's funny, I've been reading a lot of the Lost Kingdom books, and one of the recurring themes is that Alfred the Great is trying to encourage his subjects to read so he can give them orders remotely. Uhtred - the protagonist, a Saxon raised by Danes to follow the old gods instead of Christianity - is somewhat skeptical of this despite having the ability to read himself. There's a whole undercurrent of the primitive and brutal Danish culture contrasted with the heavily repressed Christian one that I don't have the time to go into here, but the important thing is that literacy is consistently portrayed as a means to a modern state.
Of course, illiterate people are exposed to less ideas and thus easier to control.

Verse at least has the good sense to not rant about book-reading NERDS.





Ooh, look, a primitive cipher! I have to hand it to Nerat, he not only devised a cipher but managed to make it so his illiterate commanders can understand said cipher. This problem could be solved by having literate commanders, but once again controlling the horde is more important than actually producing an effective army.

Harichand, huh? He's a merchant in Lethian's Crossing who sadly we have the least interaction with on the Chorus route.
Earlier in the game posted:
He's the gentleman on the far left.






"Connoisseur of Perversions" certainly is a title.


TheGreatEvilKing summary posted:
: Hey, a bird from Nerat! What's it say?
: How'd you know the bird was from Nerat?
: It's acting all mind controlled and shit. What's the letter say?
: Here you go, want to read it?
: Maybe I could get the Cliff's Notes?
: You can't read, can you?
: Uh....no. It didn't seem very important because I had people to kill and it didn't seem to help my violence in any way.
: I could teach you?
: Uh...maybe after the war's over? Heh heh.
: Nerat says someone's been bragging about your sisters, what's that mean?
: My Scarlet Fury sisters! Nerat found the people who killed them? Let's go!
: There's some weird symbols on the back.
: UUUUUGH MORE OF NERAT'S DUMB NERD SHIT it says meet this chick Malphora along the road to Lethian's Crossing.
: If you can read that, you can read a book.
: Stop patronizing me, I know I'm ignorant. Anyway, we got all the spy shit, so just let me do the talking.
: You sure this is a good idea, given that it's Nerat's?
: Hell no, but I trust you to get me out of the fire. Let's gooo!
Unfortunately for Verse, we will not be doing that.

I completely forgot that once you clear the Edict, there are a few more artifacts we can grab if you don't destroy the library.

Old news, Verse.


This gets us loyalty with Verse, unfortunately I screwed up the screencap here.


This is an interesting bit of dialogue, as the reader is tempted to bring up how if you follow the laws of war you don't have to compromise - but even in a just war you have to determine who to save, who to have your soldiers kill (unacceptable in any other circumstance) and whether or not you can justify civilian casualties to attack the enemy's support base. War is hell no matter how moral you are.

We leave.
TheGreatEvilKing summary posted:
: Man, the Disfavored and Scarlet Chorus are finally at it huh? Well, we all saw it coming, but maybe the Archons could have suppressed the rebellion first? Anyway, it took massive balls to tell them to go fuck themselves. Sure, you don't make friends, but friends are overrated. War is all about moral compromise, and it's unpredictable to boot. At least we're not bored!

I missed this sage. If we spare him he gives us some sigil research at the Library. Remember, sigils rule and you want more of them!

After a lot of backtracking, these Bane stand between us and our goal.

Verse wants to chat with us some more.





I take the opportunity to ask one single question.

I spoiled it in the thread, but as a reminder...


Remember what I said about Verse symbolizing the Scarlet Chorus as a whole? Much like the army itself, she's half Northern and half Tiersman, and much like the army itself she's not devoted to Nerat once he can't harm her.



TheGreatEvilKing summary posted:
: Damn, you're breaking Edicts faster than Kyros' troops can possibly fuck up. How's it feel?
: I have absolutely no idea what I'm doing.
: It's cool. I admire your willingness to take risks, and I'm here if you need me.
: So what's the deal with you and Barik anyway?
: His dad fucked my mom so I'm his half-sister.
: Let's come back to this when Barik is here.
: I'm always down to troll Barik.
We've had a few hints before. Remember when Barik got really uncomfortable when Ashe suggested killing Verse? This is why.

Time to fight the Bane! The Bane teach me the hard way that the party you guys gave me is NOT my traditional Tyranny party of "Barik and 3 mages".

I don't get Rocket Healing Time off fast enough and Verse and Killsy go down. Verse is a lightly armored dodgy fighter, and Killsy is a high HP berserker. Neither are great tanks, though Killsy will absolutely wreck idiots if given the chance.

This is a Havoc Bane, the next tier up from Wisps. The other two Wisps apparently decided not to contribute to this fight, so Eb and Cleo are slowly able to grind it to death. It's incredibly boring.

Killsy is able to get back up but I guess Verse is too close to the Wisp or something. Oh well, we murder the remaining Bane offscreen. It's Tyranny combat.

This is why we're here! It's an artifact hammer that knocks people down on crits. Kills-in-Shadow deals extra damage to prone enemies. I think you all see where this is going.

We also get this guy, which reduces all incoming damage by 75% for the entire party for the first 8 seconds of combat. Baller! The wiki says it only appears if you spared the Sages, but it's wrong. We throw it on Cleopatra to turn her into even more of an overpowered engine of destruction.

Cleo has artifacts in everything except head, chest, and boots. We can fix that.
Verse has one last chat for us as we leave the Library.



First, that's bullshit, we found tons of people loafing around the Chorus camp in act one. Second, plenty of armies have erected strongholds as a means to wage offensive war (such as the Romans or "Mad Anthony" Wayne against the Native Americans) and they provide plenty of advantages for the offensive army, such as a place to store provisions or a securable retreat.

This is more like it. Charlemagne famously had a problem with his counts building castles, as a count in a castle can defy the king. The part Verse is missing is that the gang boss might just decide that his forces aren't fighting today or use the stronghold to rebel against Nerat.


This ties back into our power metaphor, where if everyone is against us our power comes crumbling down.

We end the conversation there.
TheGreatEvilKing summary posted:
: Fuck yea Spires! Nerat never liked strongholds, though.
: Why not?
: Fatebinder, literally every stupid inefficient thing in this game is for the purposes of controlling the populace. I've said this a million times.
: What do you think of the Spires?
: They're big, but you're not invincible. If everyone wants you gone, down you go.

Alright game, if you're going to keep killing my frontliners I'm going to make this stupid mirror image spell. Big defensive numbers! This also synergizes really well with Verse, who has a talent that jacks her damage when she gets missed in melee.

On our way to meet Verse's spy contact we run into this encounter I've never seen before.


Wow, holy shit. Our options are:



Wow. This is a straight up clusterfuck, isn't it? I choose to execute the woman, because she burned four people alive that were considered guests. Murdering guests is a huge no-no in virtually every ancient culture, you can see it in myths like Baucis and Philemon where the people who safely harbor the disguised gods are rewarded while people who mistreat guests are destroyed. Of course, because this is Kyros' empire, we have to phrase it in the legally acceptable way.

This is the part that's weird to me. Yes, the lady did it to curry favor with Kyros, but the smarter thing would have been to detain the Sages to hand them over to Kyrosian forces instead of whatever this idiocy is. Betraying your guests is portrayed as evil in everything from Greek myth to Norse myth to even Shakespeare where Macbeth murders Duncan in Macbeth's own home. The settlers being universally horrified at the summary execution because we're so brutal is...incredibly ahistorical, because by every single standard of the ancient world she had this coming. We are legally empowered to judge and execute the law. I get what the writers are trying to do here, and we get favor with Tunon for doing this, but within the Bronze Age cultures we're aping people would understand. Remember, people in ancient times were exposed to a lot more daily violence than we are now.

Ah, of course. There was some complaining in the thread about how Tyranny assumes the Fatebinder's motive and you can't be a good person deluded, and I just want to reiterate that ultimately you are a servant of the tyrant who got this position by doing extremely horrible things. Oh well, we got a cool hat. What does it do?

This hat rules! We can add more spells to Cleo's rotation of death, and if we find a hat with better stats Eb or Lantry would love this thing. Sirin would love it too, but that's a little too soon. Kailor disappeared after the Edict, but he left us this great hat. Pour one out for Sage Kailor.

I give Cleo this sleep spell. The Ball Lightning spell unfortunately glitches out for me, and I'm not sure if it was mistakenly assigned or what, but Cleo can't cast it and I'll have to fix it in the next update. Oh well.

We finally make it to Verse's spy contact.


Verse explicitly told us to shut up, so...



Interesting. The Disfavored are currently in Stalwart. Remember this for later.


Picking any other option gets Verse to yell and call us a dumbass.








Keep this in mind.















We know who she is, she's a Chorus spy masquerading as a merchant. Time to leave.
TheGreatEvilKing summary posted:
: I'm just a humble merchant! Nothing to see here!
: Oh, yea, look at that stance, she'd be good to f- er, good in a fight.
: I'm sorry?
: Spy password!
: SPY PASSWORD! Hi Fatebinder, I'm Malphora.
: What does the Voices want us to know?
: Stop ruining our spy stuff!
: Anyway, guy calls himself Krokus. He shows up in the Crossing, picks some fights, got into it with the guards, got owned, and then he started bragging about killing Scarlet Furies to get a job.
: That was stupid.
: Anyway, he got hired to protect Aesa the cloth dealer and his daughter. Go to Hunter's Respite and wait, he'll show up and you can ambush him. It's out of the way and isolated, so this should be easy!

Of course, this is Tyranny, so nothing is ever at face value. They could have included a disclaimer like at the beginning of Age of Decadence, where the game warns you that the NPCs will all lie to, cheat, and steal from you.

Here's Krokus!

Here's Cario, rather.





This fight isn't as easy for me sadly.

I try to use Eb and Cleo's buff lifedrain combo which imbues everyone's weapons with the power to drain 30% of damage as health, but they're not having it.

Can you see the anomaly in this screenshot? Check the combat log.

Cario has Ashe's Aegis. That's the regenerative ability of the Disfavored, granted by Graven Ashe himself. It's unusual, because Cario is described as speaking in "a Tiers-accented growl" and the Disfavored are extremely proud of their Northern heritage. This must be some kind of Disfavored covert operation, no wonder Nerat wanted us to break it up.

When you beat the "experienced warriors" the screen fades to black.



Oh no! A family man! A classic moral dilemma - do we let this family man go if he repents for his evil ways? At least it's not a trolley primed to run over a space dog.























Oh no! Verse is going to kill him despite his reformation!



Is this pitiful man even worth killing?
Who am I to deny Verse?



This is quite the brutal execution of a pitiful man begging for his life.

Are we taking our party down a dark path from which we can never return?









I'm not going to even try to apply the law about disrespecting the Overlord.








TheGreatEvilKing summary posted:
: Who are you?
: I'm Cleopatra, and this is Verse.
: I'm gonna beat you like you're a Gorn and I'm Captain Kirk!
: Attack, men! OW! Ow! Ow! You beat me! Please don't kill me, I have a wife! I'm a different man!
: Bullshit!
: Please! I have a wife! I'm just trying to make ends meet as an honest protector of caravans! I serve the Overlord! You want Catorius the crazy cannibal wizard and Irissa the zealot, not me! Look, here they are! Spare meeeeee!
: Should I kill him?
: Dew it!
: I am dead!
: Thanks, Fatebinder! Anyway, Seeking-Sheath was cool and good and my friend. She liked fighting and life. Thanks for listening, let's go kill Irissa.
Cleopatra has murdered a repentant man, furthering her decent into darkness.

We should probably let the wife know.

Captive? Huh?

Yea, Krokus is completely full of shit. This is the wrong way to handle the encounter. If you spare him you can't talk to the girl here, so many players have been tricked into letting the "repentant" man go. A lot of his shit wasn't adding up - if he's a poor mercenary, how does he know how to read? Would a man who wanted only to support his family fight the garrison of the Bronze Brotherhood, a mercenary unit presumably looking for new members? Why is this girl acting like she's drugged?

She's not even asking after her "husband".

Two things: first, Verse isn't completely incapable of empathy. Second, it's clear something very bad happened.

Sometime the game gives you Stupid Evil options, and I really don't understand why. You can easily roleplay a selfish power seeker embracing division and fear to turn people against each other, and that's a more compelling evil than wantonly murdering NPCs.


Ugh. Tyranny, you do a lot of things right, but I'm beginning to think you didn't QA this section. Observant players might be asking "what cart, and what are you talking about?" Keep reading.

This is kind of out of context.

Hey! Free upgrade for Verse! Pity the only stance we want her in is her dodge stance.
Let's try this again. There's a right way to do this encounter. Instead of going north, go southeast.


This is important - you have to butcher all the guards here. They tell you to go and talk to Krokus, and even let you pass. I think it's bugged, because something is obviously wrong if you talk to them.


They tell us to fuck off, but they seem pretty suspicious.

Here's the cart Verse was talking about earlier.



Back to Krokus!





All these options start a fight. While we're a little closer, you unfortunately need to slaughter those guards to get the full story.

They go down like chumps.

You need to kill the guards AND find the cart.

NOW we can ask about the guard. I don't know why all those guards had to die, were they supposed to attack you on seeing you walk past?


This is interesting. It seems to imply Cario is secretly running the shots here.




Before, Verse was buying his repentance but vowing to kill him anyway. This is your reward for investigating - or it would be, if the quest wasn't bugged.




This makes the fight considerably easier.


I hate when games show things and then include unnecessary text descriptions.

We've seen the top option, so let's see the bottom.





This starts the fight. I'll spare you most of it, but...

There it is again! Cario IS Disfavored! What the hell is going on here?

Krokus starts in on his same line of bullshit.

We have a new dialogue option!



Incidentally, if you spare Krokus he runs off with the girl.




It's blatantly a lie, along with Verse explicitly calling him a liar in this version.


The game is not even trying to hide how guilty this asshole is.

The rest of the sequence proceeds exactly as we say. He lies and begs, Verse wants to kill him, we agree, Eb and Killsy do the wave. We rescue the girl and give her supplies, all is well.

We got some loot, I guess? The quest isn't over, but I'm stopping here due to the character limit. We will learn a bit more as the quest unfolds, but right now we have a weird Disfavored covert operation. Here's what we know:
Krokus was hired to guard Aesa and his daughter Ptolia. He murdered Aesa, hid the cart, and took Ptolia captive. We don't know to what end yet, but he obviously didn't marry her. He confesses to murdering the Scarlet Furies because he was defending his country, and blames a cannibal Sage we haven't met along with a nationalist zealot named Irissa. We have yet to meet either of these individuals, but we should not take Krokus at face value
The Disfavored are using Krokus and his mercenaries to do something, maybe related to the girl? It's not clear, but Krokus keeps glancing back at Cario for support. The entire group is obviously not Disfavored as they have a Beastman with them. Cario is benefiting from Ashe's Aegis. I have no idea what's going on there as far as what the Disfavored are doing, but as far as Nerat is concerned? He wins! We come in and bust up whatever the Disfavored were going to do with that girl of our own free will entirely because we want to in a way that can't be traced back to the Voices of Nerat! Ashe is going to blame Cleo for this (he knows Verse isn't under Chorus orders) and Nerat can go back to pretending he doesn't know the Disfavored spy units exist. This quest is DLC, so it's weird to see Ashe being vaguely competent at skullduggery and Nerat not fucking himself over with his own ego.
Tune in next time as we finish Verse's quest for revenge!