Part 32: Destard & Despise
Destard & Despise
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Time to abandon the ol' ship and fly on our magical carpet into the depths of the Spiritwood to the east. See, Lord British's ill-fated expedition traveled into the Underworld through a hole exposed by a waterfall.
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Perhaps this waterfall? As we fall down it, we find ourselves...
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In the underworld. You need a skiff or the carpet to get down here safely, but the carpet is better since you can take it out with you.
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This marker commemorates where British's expedition started exploring the area. There's a journal that came with the game that tells you where to go.
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Like from here, we need to go west...
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...and east across this big lake...
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...south, then east again over a huge swamp...
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...and through this pass, to the site of the battle between British's forces and the Shadowlords.
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Ouch. Those bodies are remarkably well-preserved considering it's been over two years since anyone came down here. British's Amulet is just lying there in the middle of everything. We need it, so I'll take it. Unfortunately, unlike the scepter and crown, it isn't crucially useful to us.
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These graves mark the deaths of British's men. There is, however, a grave missing: Lord British's! Of course we already know he's still alive (even if you never played this game or read this LP you'd know he lives through this).
Now there's just the small problem of getting out of here.
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Sure, I could just kill myself, but there is another way. Although the waterfall drop is one way to enter this segment of the underworld, it isn't the only one. Dungeon Destard connects to here, but of course it's sealed up. Fortunately, it can be unsealed on either end, as so:
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Awesome, let's get the hell out of here!
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Destard is a "cave" style dungeon. They look like this. Slightly less impressive than the ones made of stone or mine shafts.
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Aahahahah, oh my goodness. We're going to be using Uus Por. No amount of treasure is worth fighting five dragons.
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This is what Gremlins look like on the dungeon map. While they are slightly more intimidating than
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Alright, we got out! And only Shamino died! And Iolo I guess, but you know what?
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With Iolo out of our hair, we need to head for Despise, which is located here. The word of power is VILIS, so I'll just...
...hmm, that didn't work. This must not be Despise. I think it's Wrong. That word is MALUM...
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...oh. Well, this isn't Wrong either. Maybe it's Shame?
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INFAMA! Aha! It is Shame! Well shit, which one is Despise? I thought I knew my Ultima dungeons.
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Oh there it is, up in the mountains north of Britain. I always forget that.
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Despise is a mercifully gentle dungeon. There are more wandering monsters than normal, but there are no rooms of any kind in it this time around.
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Instead, it's just a maze. Usually only one ladder on a floor (of up to 3) leads to the next floor down; the others are just dead ends.
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It barely takes any effort to reach the Underworld from here. Even Iolo would have survived this!
So, knowing that Despise is not necessary to win the game, why come down here?
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Because of this. The keep of Ararat! What is that, you may ask?
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Well, it turns out it's not really a keep at all, so much as a beached ship trapped down here in the underworld. But what is it, and what does it have to do with the game? More than you might imagine.
Inside the captain's cabin, all is revealed.
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You see an unkempty mage in tattered robes.
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Johne is actually probably the most powerful NPC. He starts at a good level and has high stats, and he's a Mage on top of that. Plus, as people in the thread already have noted, he deserves a shot at redemption.
Although it's a little late to avenge, I suppose, with the Shadowlords already dead and all.
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It's even easier to get out of Despise than to get into it. That's good, because it gives me the chance to go back to Britain, stock up and heal, and then head for Shame.
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I think this dungeon is Shame. I'm pretty sure.
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Yep, this is definitely Shame. Game's almost over, folks!