Part 35: Lord British's Castle, Where We Wrestle With Gargoyles & The User Interface
Lord British's Castle, Where We Wrestle With Gargoyles & The User Interface
When we last left Steve the Avatar [s?]he was about to get stabbed by some daemons, only they're calling themselves "gargoyles" now. Fortunately Shamino and Dupre showed up with Iolo following them around and we hightailed it back through a Red Moongate.
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Right into the middle of Lord British's throne room. This would be a convenient spot, except that three of the gargoyles came through with us.
It's difficult to see them because it's dark (remember, it was almost 4am when the game started, and as you can see from the top right the sun hasn't risen yet). So things will look like darkened ass until dawn, or until we can get a damn torch. At the moment, however, we have to resolve the minor issue of the gargoyles trying to kill us.
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The game starts us off in Solo Mode, controlling only the Avatar. I don't know why it does this, but the first thing to do is hit 0 to turn us back to Party Mode, then click this icon in the lower right corner, which will activate combat mode. Or are we already in combat mode? I forget.
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Oh well. Let's go over the interface as we kill these gargoyles. You'll note Steve has only a sword right now, but since I transferred over from U5 with max stats these gargoyles can't do shit to me anyway.
The first icon is, of course, attack. You can either click it and click your target, or hit A and move the keyboard icon around. I prefer to use the keyboard because it's easier to me sure of what you're attacking and you have to hit enter to confirm so I won't go accidentally whacking Iolo (I prefer to keep my Iolo slayings deliberate). Steve's got a strong arm and Dupre, Iolo, and Shamino are attacking automatically (you can set them to be player-controllable, but for the moment I won't), so this doesn't take long.
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The second icon is for spellcasting. We can't do that right now because we don't have a spellbook. Or spells.
Moving right along, we have the Talk icon. Again, you can just use T on the keyboard for this. Let's talk to Iolo, much as it kills us.
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Talking to someone shows their portrait. I'm going to cut down on conversational screenshots where possible and just do them like so:
You see your old friend Iolo.
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The highlighted words are actually highlighted (in red). They indicate something the NPC will talk to you about, which cuts down on guessing the critical words. They may talk to you about other things too, but you'd have to find that out. Name/Job/Bye are still there, but Name is largely unnecessary because the Avatar is psychic and remembers the name of anyone she's spoken to at least once, whether she asked their name or not. Anyway, let's see what Iolo of all people can help us with.
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Iolo is our accountant. He's also the bearer of the cheat menu for the game, which is acquired by telling him, in order: SPAM, SPAM, SPAM, HUMBUG. The cheat menu isn't as fully-featured as the one in Ultima VII so it will only see a few uses. In many ways there are more effective ways to gain money and power through exploits than cheating.
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Conversations are a lot longer now, more coherent, and capable of going on between more than the Avatar and the target; companions may have things to say as well.
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Next icon is look. Look tells us what things are, how much they weigh, how powerful they are (in the case of weapons or armor), and if we're standing right next to them, it searches them for items or secrets. In this case, rifling through the corpse of a gargoyle turns up a club, boomerang, and leather helm.
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We can get them. We can also get the corpse. We can cart corpses around all day if we want, as long as someone can carry them. I can even use them as storage, but since corpses are quite heavy, it's not really worthwhile. Still, might as well clean up the gargoyles and get their rotting bodies out of the throne room.
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The next icon is drop. If we want to drop something from inventory, we just hit D or click that icon, then click the item in inventory. Then where we want it dropped. The next next icon is move, which lets us rearrange furniture, push boxes around, and also move items in inventories to the inventories of other characters or containers. Also, it lets us attempt to push people around, which never works. The icon after that is Use, which allows for flipping switches, opening doors, manipulating vehicles, etc. The last two icons are rest and toggle combat/non-combat mode. So we don't have Iolo running off shooting at ever deer he sees, not that he would do such a thing!
Oh, and while we're here, how about we also talk to Dupre and Shamino?
You see a ruggedly handsome man, wearing a gleaming suit of armor.
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You see a quiet man, who almost seems to be a creature of the forest.
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Well, we may as well get the chat with LB out of our way.
You see the noble ruler of Britannia.
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Now, it's not that Lord British is being a complete asshole to the person who has saved his life several times in the past, but because the game has copy protection in the form of manual-related questions. We'll get these a couple more times in the game. They're not too hard and of course in the glorious era of the Internet you can probably find these things without even trying very hard.
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That's right, Lord British has pretty much laid things bare. Anything we need of his is pretty much at our disposal, plus he'll resurrect and heal everyone for free as many times as I need him to. He can even resurrect non-party members, in some cases. We also now are getting a room and actual equipment, which is a hell of a lot better welcome than we got the last two times we showed up. Let's pump him for more information first though.
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I don't mean to
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Steve's inventory is pretty loaded down. Let's see what the others are carrying.
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You can examine what people are carrying. Dupre's got a kite shield which is a little bulky, but provides good defense.
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He's also carrying a bag. Bags are kind of the holy grail of the later Ultimas, the almighty lightweight storage containers that make inventory management sensible and sane. One can never have too many bags.
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He's got some gold nuggets and a little cash in his bag. Nothing major, but those nuggets could be worth a bit of money. Fortunately, there's a mint in Britain just outside the castle, where we can exchange gold nuggets and other valuables for cash.
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Shamino's also got some cash, and a little food. The icons next to your companions with the crossed swords represent their combat AI, which is displayed on the right. Here, I'm setting Shamino to try to flank enemies during fights. I can also set him to manual control from here if I feel like it, but I don't really. I'm kind of glad I only have to control the Avatar now.
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Iolo, meanwhile, is carrying the book he stole off the gargoyle priest in the intro. That's an important item, probably too important to leave with a loser like Iolo, so...
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...we can move it...
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...to Steve's inventory.
Now, let's use the little face icon to check out everybody's status.
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Here's Steve, the Avatar. I picked #2 because it technically won and it's the only female Avatar I can stomach. Steve's got full Strength, Dexterity, and Intelligence, tons of magic and HP, and is already lv5. Like in U5, Avatar is the best class you can possibly be (although classes no longer exist at all), and the Avatar is the best character you can be.
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Dupre is the bruiser in the party. He can't use magic, and never will, but he's got great Strength and decent Dexterity. He doesn't need to do much else.
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Shamino's pretty average. He's got some magic but nothing special. His stats are balanced, but since he won't be casting any spells he's only mediocre.
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Iolo is a little better than Shamino, but not much. Fortunately, there are several reasons to keep him around. The first if of course hilarious comedy. The second is his ability to collect and distribute all our gold. The third is the cheat menu. So, might as well keep him around.
More folks to talk to. The guy to the left is Nystul, Lord British's personal mage.
You see a concerned looking mage.
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So let's do that. Oh, and the game wasn't expecting me to take the book from Iolo this early. He admits he doesn't have the book, which is true, but apparently forgot that Steve has it. Oh well.
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Basically, the Orb of the Moons we have will cut down on travel tedium immensely. By using it in any of the grid squares around Steve, a red moongate will appear. These moongates go to cities, shrines, and a few other places that might be a spoiler to explain. Experimentation would reveal most of these, but of course having a guide to know exactly where I'm going is nice as well.
Geoffrey happens to be standing right next to Lord British as well:
You see a tall, handsome man.
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Well, Lord British did say I could borrow anything in the castle. And this technically is a portrait of the Avatar, which means it sort of belongs to me (when did somebody have the time to paint it? Were they guessing what Steve looks like?). I can't actually take it, because I'm carrying three dead gargoyles, but I think I could take it, if I really wanted to. It's probably not worth anything though.
On the way to the west wing, we encounter a generic guard:
You see a muscular, well armored guard.
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Even they're pretty talkative.
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Lord British's room. There's a key here, which I take, because he said I could, so there.
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And some grapes. I also take these, because hey, free food.
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And Steve's room. It's not huge, but it's pretty swank and it's loaded with loot. Strangely, I haven't found a way to actually use the bed, or I would've gotten in a few hours of sleep so the lighting would be better.
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Here on the table is a spellbook. It doesn't have many spells in it, but I can buy more from mages across Britannia. Since there's now a menu, I don't have to memorize the incantations, although I can use them if I still want to. The spells here are pretty self-explanatory, except for Help. Help is an instant, free, no-reagents-required teleport to Lord British's throne room, but it carries with it a small experience penalty. Generally not worth it, but good in a pinch. Understandably, I yoink the spellbook.
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This brown thing is a chest. We need to use it to open it, and when we do...
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A veritable flood of stuff. Food, armor, torches, lockpicks, a bag, you name it. Not much in the way of good armor, but it'll do for now. The chest itself weighs 2 stone, and I can pick it up and use it as a container too if I want. It's also useful for blocking off paths. Anyone who has played Ultima Online may have some idea of the kind of mischief this can allow for...
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The bag next to the chest contains 10 of every reagent. Unfortunately, by searching it, I've taken them all out and have to put them back in. Generally, it's better to get a bag or container and examine it inside your inventory before opening it, to make sure it's not crammed with tons of stuff.
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I'm getting a little weighty, so I dump the corpses of the gargoyles in a corner of my room. I might be back for them, who can really say?
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On the way out, I grab a tunic from the chest of drawers and ready a sword and spellbook. We're finally ready to, uh, go poke around the rest of Lord British's Castle. This could take a while.