Part 38: Chapter 5, Part 3
Dungeon Deceit: Complete solution (Part 3)
Here is the next room. Off to the side is a fairly-unassuming treasure chest. Let's open it!
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Fortunately, as we all know, the secret to killing any biped is to kick it in the groin really hard until it can't stand up anymore.
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It's easier to ignore its cries of agony if we focus on the loot.
Now, back to the puzzle.
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Clicking on the brazier in the middle of the room will cause it to emit a green orb of glowing stuff.
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The orb emits a light which flashes red, green, and blue.
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Pressing the button on the wall lights the torches.
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The door now unlocks whenever the orb flashes green.
This puzzle makes no sense.
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At the end of the hallway is a T-intersection. We go right because it is the correct way to go.
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The room at the end has three buttons atop three pedestals.
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The red button activates some sort of magical walkway somewhere else in the dungeon.
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The cyan/aquamarine button makes another healing potion appear. I'm not good with colors.
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The green button makes a skeleton appear.
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Skeletons are bipedal but they have no groin-meats, so instead we have to punch its head off.
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In Ultima 9, skeletons will eventually bring themselves back to life by reassembling themselves. This will happen as long as there are enough pieces nearby to make a complete skeleton. To keep this skeleton dead we need to take part of it with us. In this case, we're taking its ribcage. Ribcages are a good choice because, if we take every ribcage, the chances of a skeleton reassembling itself from several other skeletons are much slimmer.
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Killing the skeleton gives us a cutlass. It's okay I suppose. I mean it's no blackrock sword but I guess it'll do.
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Now we can head back to the T-intersection and go the other way.