Part 42: NORTHERN FOREST - Cantra's Mom Is Gonna Kill Us
Cantra's Mom Is Gonna Kill Us
Cantra is apparently not too far away, in a castle to the east. We've actually seen the castle before, when we looked into Harnna's crystal ball. This is another of those places where the game chronology doesn't make a whole lot of sense, because you'd figure that by now whatever Batlin was doing with Cantra up here would be over and done with. I guess he's just kind of lazy.
But as we approach the castle, Shamino seems shocked.
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Okay, so this is kind of coming out of left field, but there's actually a rational explanation for it. Alright, let's turn the clock back to Ultima I, when the world was still Sosaria and there were multiple continents.
One such continent was the Lands of Danger and Despair, and there was a dude in one of the castles named, get this, King Shamino. As it so happens, the layout of Serpent Isle is almost identical to that of the LoDD, which is no coincidence, because that's what this place was before it became what it is now.
Basically, you had villages like Gorlab and Bulldozer (where the Sleeping Bull is now) and Shamino was one of the kings. Then the whole Mondain thing happens, with the Stranger killing him, shattering his gem, and dividing the world. The Lands of Lord British were separated and became Britannia of Ultima IV-VII. Shamino was doing something for Lord British at the time and got stranded. He never came home.
Meanwhile, the old civilized places in the LoDD fell into ruin, the Ophidian culture rose and fell, and now there's some other assholes living here. So this castle is actually one of the oldest structures on the Serpent Isle, older even than the Ophidian ruins.
This makes very little sense because it's in much better shape than the Ophidians' shit, but the Ophidians were idiots, so maybe that had something to do with it.
Anyway, back to emo-Shamino.
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Shamino's map is actually reasonably accurate.
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But to make use of it, we'll need to get inside.
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In fact, Telekinesis is a perfectly valid way of getting into the castle, although it messes slightly with a sequence that occurs elsewhere in the castle. Anyway once you get through the outer wall, you still need to open the inner castle gate. If you look closely, you can just about make out a sliver of the winch that can be TK'd to open that as well.
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Fortunately, most of Batlin's troops do indeed seem to have their pants and shirts on. They're pacing about plotting to loot the place, even though I can't really see anything worth taking around here.
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But let's cut to the chase and head to the throne room, where a couple nameless goons await along with Batlin's gargoyle bodyguard, Palos. Who says nothing to us, but Batlin only has the one gargoyle.
Several beatings and an invincible gargoyle later...
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And thus the monk departs with Cantra, to hopefully resurrect her back on Monk Isle. With any luck we'll see her again soon, hopefully less dead. For now, however, let's grab Batlin's medallion, which he has apparently dropped while
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Most of the doors are locked in the castle, but we can fix that soon. In the meantime, let's head to the chapel, where statues animate and attack us. When they animate, someone will exclaim "By the virtues!" They will then do this every time you enter the chapel, even if no enemies appear.
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In the kitchen, some of Batlin's goons met an untimely end at the hands of homicidal ovens. Stupid haunted castles. Anyway, one has a journal:
DIARY
Anonymous
I was hired by Batlin the first time we met, in Fawn. A recently shipwrecked pirate, I had escaped from the Storms as well as jail. Since then I have been in his service with no interruption nor reason to complain.
Week 1:
Our first meeting was a strange one. I remember gazing around from the shores of the bay, climbing on top of a hill and seeing no signs of life. No signs of life for miles and miles around except in a spot in the middle of the bay where I perceived a shimmering city: Fawn. On my way downhill I ran into a group of men in which I recognized an old pirate friend of mine, Pilot. They were looking for manpower and I was available. Pilot introduced me to Batlin and I was in. We marched into Fawn where Batlin had some business to conduct.
Weeks later:
How we got to this place, I am not certain, for I was blindfolded while we were in the doing of it. All I can say is that my master knows powerful magics, which allow us to step aside from the barriers of this physical world. Thus, I find myself in the frozen north, in the abandoned sanctuary of a long dead people. Here, we have slain a Beast of Ice, and captured a Daemon's Soul.
Soon after the Daemon was imprisoned, I beheld with anxious eyes a dreadful vortex. Believe me, I have seen many a storm on various seas and continents, but never ever such a fury. It is as if Nature herself is in contortion.
On the third day of the following week:
At the first streak of dawn, we travelled overland across the snowy wastes to the great mountains which my master calls the Peaks of Skullcrusher.
In the depths beneath the mountains, we sought another of these Daemons. This proved to be a difficult task. We had to keep a strict watch to discover him in his hiding place. Finally, we trapped the second prisoner, whose name is Anarchy. We searched all over the Skullcrusher mountains for this bane.
On the last day of the week:
Then, we travelled by magical means until we found ourselves in the tangled forest of the northlands. The last Daemon had eluded us in the Plains of Ice, but in his new form he was not so swift. Now his trail hath led us to this ruined castle.
I will finish this entry later tonight.
Batlin has been looking for the 'daemons,' which he calls the Banes of Chaos, for quite a while. The journal here claims one of them is named Anarchy. Batlin wants something with these three Banes of Chaos, but exactly what he's planning to do isn't entirely obvious yet. The "new form" mentioned is Cantra, who was for some reason possessed by one of the Banes. Batlin presumably had to kill her to retrieve it.
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We should have seen this earlier, but I chose to come in through the front door. This is the ghost of Beatrix, Shamino's old love. Understandably, she's kind of pissed about being abandoned for several thousand years. Whenever she appears, she attacks, mostly focusing on Shamino, but she's fortunately easy as hell.
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The hidden stairs in the room we were just in lead down to some tunnels. The big treasure is this chest down in a room with a cyclops.
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The tunnel leads out to here. Or more specifically, this is the secret entrance.
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Anyway, behind a wall at the back of the barracks is a switch room controlling the locks on all the doors in the castle. Although it may initially look like a horrible puzzle where flipping one switch opens some doors and closes others, it mercifully is not; just flip the switches that are up to down, and you're done.
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I killed her before displaying this dialogue, but you get the idea. I don't know why she leaves a real corpse each time you kill her off. Anyway, the chests here have some pretty decent stuff in them, but I couldn't find a key. You can just bash them open.
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Among the loot is a Dragonslayer Sword. Despite its name and appearance, it's a rather lame weapon. I'm not sure if it's actually supposed to slay dragons, but it's not much better at the job than any other weapon.
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In addition to some reagents, there are some spell scrolls in that closet. Too bad it's locked. How to get in?
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Invisible chest! They haven't used that one in a while. Not that the stuff in the closet is terribly amazing.
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Soon...
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Well, that's what was supposed to happen. I guess it only works when Shamino is near death, not actually dead. Maybe he'll almost-die soon enough to trigger the following:
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Oh well, I'm sure that'll happen eventually.
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If you Vibrate Batlin before he talks to you and warps off, you can get some of his spells. Unfortunately, he's not carrying the items he's supposed to be carrying, like his own serpent jawbone and the like. It makes sense because he isn't the same Batlin NPC as appears in other places, but I was hoping to break the game a little.