Part 23: The Black Gate - Desert Dicks
Desert Dicks
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This whole update is kind of a Corner sorta thing, so let's go with that.
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By the way it's here.
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The glass swords outside are a score, but the only immediately obvious item in the chest is a key. I don't know what the key opens. I thought it opened something out here in the desert but it apparently does not. Does anyone know what it opens? I use the 'k' hotkey so much I don't know if I'd even notice if I found it.
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Now we visit ourselves a cave just west of the treasure.
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Thisaway.
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This wall is an illusion.
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It's also a trap, as a single Gazer thing lays waste to half the party's health. I blame the others for being complete losers.
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At the northern end of the cave are a bunch of chests and a door. Also three trolls who didn't notice us even after we started killing them.
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Nothing really intriguing around, just a Lightning Whip (which is a decent weapon, but outclassed by the stuff we're packing; in Serpent Isle, where these sorts of weapons aren't available, it becomes a great choice, and it gets updated art).
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This wall is not an illusion. It does have a secret opening though.
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And that's it. An invisibility ring, about 100ish gold, and a suit of magic armor (but no other pieces of the set). That goes to Iolo, who has been bitching about how cold his fat tummy has been for ages.
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At the south end of the cave is a rather distressing scene.
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Among the loot is perhaps the most disturbing set of leg armor I have seen in Ultima VII.
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There's a teleport up in this corner of the room. It's hard to find even if you're looking for it. Turning eggs on (using the ABCD alt-255 S commandline or 'e' in Exult) helps find the teleporter icon.
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It leads into a tiny and apparently isolated room.
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He's actually correct; there's no way I can find out of the room and no eggs that would teleport you away. Of course you're not stuck if you have a spellbook; you can Recall or Help yourself out. Or F3.
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Not much of note here, but a magic axe is good.
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Far to the east, in the easternmost oasis area of the desert, we meet a pirate. He's not an NPC, as he has no dialogue, but he doesn't attack us.
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His pirate friends, however, do so with gusto. We just wanted to tour your awesome pirate fort, stop being such assholes.
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Oh well, can't please everyone. That chest in the corner is locked and will not yield to the Skeleton Key, Black Sword, or any real key in our inventory. No, not even the one at the buried treasure.
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The haul is so-so. The pirates have a lot of booze and trade goods, probably shanghaied.
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This basket may look familiar if you've been to the Trinsic Cheat Room. That's because this basket is duped in there, and is the marker for a teleporter that goes... well, right to this place.
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The pirates also have enough cannonballs and powder to take down Chuckles and most of Skara Brae. Too bad I beat them to it.
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The key is there. The chest, regrettably, has nothing much in it but lockpicks and gold.
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The Shrine of Sacrifice has seen better days. Remember: This whole area was once green. And Vesper was once a little forest town. Then the desert crept in and Vesper vanished for two hundred plus years. The modern Vesper is in the same rough location as Sin'Vraal's hut was in U5 and U6. The only thing that hasn't changed in all that time is the poor old shrine. Though it's seen better days. And someone could probably stand to come scrub the altar part.