Part 2: Update II
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Komaru finds herself outside of that building for the first time in ages. And what does she get to see?
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A restaurant!
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But then, an explosion!
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Welp, looks like the outside isn't much better than the inside.
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Then, we hear a car crashing.
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Komaru, faced with this new information, decides that the best course of action is what we in the trade call "fucking legging it".
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She makes a break for the restaurant.
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♪ BGM: Silence ♫
She enters the restaurant, and...
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...everything is fine?
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BOOM! Bear attack!
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And within seconds, everything has gone to hell.
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Komaru cowers and tries not to get noticed by the Monokumas. She succeeds, as the Monokuma goes off to murder somebody else.
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Kind of hard to take refuge with robots slaughtering everybody in sight.
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Some try to fight back, but it goes about was well as expected.
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Komaru knows she has only one way out.
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It's time to shoot some bears.
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Oh, boy!
If you press the Right mouse button, you ready the Hacking Gun. The Mouse focuses the reticle. If you press the Left mouse button with the gun out, you fire the Truth Bullet.
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You can switch Truth Bullets with the 1 to 8 Key. You can also switch Truth Bullets outside the menu with the 1 to 8 Key. Try using all the multicolored Truth Bullets against the Monokumas.
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Alright, we have control of Komaru once more, and now we have a megaphone to shoot bears with!
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Like the tutorial said, we have to ready the megaphone before we can shoot. Now, let's do what the tutorial says and try using all the different shots. So first, we're taking Break for a spin.
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Break is just a regular damage-dealing shot. This basic Monokuma gets blown up with a single shot.
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Knockback has a larger area of effect and blows Monokumas away. It doesn't deal any damage, however.
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So we're left to finish it off with a Break shot. Note the "nice shot" graphic - this is something we'll be told about later. When we shoot the Monokuma near their red eye, it deals extra damage.
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Dance, well, makes Monokumas dance. This incapacitates them and sets up an easy shot.
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Paralyze shocks in a bit of an area of effect and deals damage. Here, it's enough to kill the Monokuma.
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Move does nothing to a Monokuma. We'll find out later that this is a situational shot that basically deals with different electronics - so for instance if we need to hack a switch to proceed or something like that, that's where we'd use Move.
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Burn is just a straight shot. I think you can shoot it faster than Break, and it might have some situational use where you need to burn something, though I honestly don't remember. I didn't replay the game going into this LP to keep things a bit fresh for myself as well.
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Detect is another situational one that will detect certain things. We'll get to this later.
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Link lets us link up with a Monokuma and control it! With this one, we can just walk around and slap people with our claws. The Monokuma eye on the right is a time limit before the link breaks. Sadly, this is the last one in the room, so we don't have any enemy to attack with it.
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So we just shoot it normally.
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♪ BGM: DSO_Despair-Syndrome ♫
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???: Heh...
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???: Heh... hehehe...
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???: Hehehehehe...
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We continue to hear some giggling.
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A girl walks into the studio.
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Somebody lifts up the corpse of the newscaster.
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Komaru, confronted with this new situation, once again doesn't know what the fuck.
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And then, a chase ensues.
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The four run around the table...
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...until they all fall flat on their faces, most of them still giggling madly.
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Komaru's state has not changed.
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Then, somebody in a wheelchair comes along.
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Well, that was sufficiently ominous.
Alright, I think this is a decent spot to cut. This is a pretty short update, but I guess until I've got the workflow down pat, we'll have a couple shorter updates.