Part 11: Update IX
![](1-011-001.jpg)
Alright, let's check out this hotel.
![](2-011-002.jpg)
♪ BGM: Alice in the Children's Land ♫
![](3-vid-018.png)
Before we get to do anything...
![](4-011-003.jpg)
This right here is a toy vending machine popular with the kids, the MonoMono Machine. By shooting Move at this machine, you can spin it for free just once. There's nothing scarier than free things... ...I sure hope nothing bad happens. Items that might be useful in battle will drop, so use it whenever you see one.
Let's give it a shot!
![](5-011-004.jpg)
![](6-011-005.jpg)
So this time it gave me a Break refill, just a short time after the last one I got, meaning I got one whole shot extra. Awesome.
![](7-011-006.jpg)
![](8-011-007.jpg)
Next, we get to boost ourselves up to the vomit staircase to proceed.
![](9-011-008.jpg)
♪ BGM: We Can't Change The World ♫
As we proceed, Komaru gets an idea.
![](10-tok03.png)
![](11-kom21.png)
![](12-tok05.png)
![](13-kom17.png)
![](14-tok13.png)
![](15-kom02.png)
![](14-tok13.png)
![](12-tok05.png)
![](16-011-009.jpg)
![](17-011-010.jpg)
♪ BGM: Alice in the Children's Land ♫
Toko's a bit slow on the uptake, calling out Monokumas I've already blasted.
![](18-011-011.jpg)
Hm, another door. Is this the path onwards or a side path to be explored? Let's ask the map!
![](19-011-012.jpg)
And now we know! We should enter that room.
![](20-011-013.jpg)
Looks pretty nice. And there's also a sparkly thing!
![](21-011-014.jpg)
![](22-011-015.jpg)
![](23-011-016.jpg)
♪ BGM: DSO_Beautiful Dead ♫
![](14-tok13.png)
Writing shorthand #1124: Actually using the word "onomatopoeia" means the character is a writer of some kind.
![](24-kom13.png)
![](10-tok03.png)
![](25-tok12.png)
![](26-kom12.png)
![](15-kom02.png)
![](25-tok12.png)
![](24-kom13.png)
![](25-tok12.png)
![](27-kom14.png)
![](28-tok02.png)
![](29-kom20.png)
![](28-tok02.png)
![](13-kom17.png)
![](25-tok12.png)
Age insecurity!
![](30-011-017.jpg)
♪ BGM: Alice in the Children's Land ♫
Continuing on through the hotel, the Monokumas we encounter here have little chef's hats on! Adorable, but they get blasted all the same.
![](31-011-018.jpg)
Over in the next hotel room, we find another sparkly thing!
![](32-011-019.jpg)
![](33-011-020.jpg)
![](34-011-021.jpg)
Backstory!
![](35-011-022.jpg)
Oh hey, a shiny looking gift!
![](36-011-023.jpg)
It's a trap! However, a trap featuring a single Monokuma which is easily dealt with.
![](37-011-024.jpg)
Also, why the hell are there church-style stained glass windows of Monokumas in a hotel? Not complaining, mind, because they look neat.
![](38-011-025.jpg)
Another shiny thing in the next hotel room.
![](39-011-026.jpg)
This is the best manga.
![](40-011-027.jpg)
![](41-011-028.jpg)
![](42-011-029.jpg)
♪ BGM: DSO_Beautiful Dead ♫
![](43-tok09.png)
![](11-kom21.png)
![](14-tok13.png)
![](44-kom26.png)
![](28-tok02.png)
![](27-kom14.png)
![](12-tok05.png)
![](10-tok03.png)
![](26-kom12.png)
![](10-tok03.png)
![](26-kom12.png)
![](28-tok02.png)
![](13-kom17.png)
![](45-kom23.png)
![](10-tok03.png)
![](11-kom21.png)
![](26-kom12.png)
![](43-tok09.png)
![](26-kom12.png)
![](28-tok02.png)
![](46-kom09.png)
![](10-tok03.png)
![](27-kom14.png)
Toko Fukawa: Destroyer of Dreams.
![](47-011-030.jpg)
♪ BGM: Alice in the Children's Land ♫
Heading down the path, we find an elevator and another shiny thing!
![](48-011-031.jpg)
![](49-011-032.jpg)
![](43-tok09.png)
![](50-kom03.png)
![](51-tok06.png)
![](52-kom06.png)
![](51-tok06.png)
![](50-kom03.png)
![](10-tok03.png)
![](50-kom03.png)
![](51-tok06.png)
![](50-kom03.png)
![](28-tok02.png)
![](50-kom03.png)
![](10-tok03.png)
![](50-kom03.png)
So, this is the next kind of collectible we have in this game - the Hit List. Throughout the game, we are going to find assorted profiles of Demons the Warriors of Hope are hunting. And the more astute of you will have noticed something, the same thing Toko noticed. Somebody with the last name of Ishimaru... son to a former Prime Minister of Japan... this is Kiyotaka Ishimaru's father.
So, remember those "motives" that Monokuma showed everybody in DR1, those that were about "human connections"? The one where Makoto was shown his sister and parents subjected to an unspecified, yet implied grim fate? The one where Sayaka was shown her bandmates subjected to a similarly unspecified, yet implied grim fate? Well, UDG shows us what happened to them. Turns out that they were apparently imprisoned in a very confined, isolated, yet not entirely unpleasant life, presumably with the idea being that if somebody were to actually win the killing game, they would be reunited with them, or would be shown them being murdered right in front of them for extra despair, or whatever - trying to figure out what Junko's plan would have entailed if it went a different way than it should have is a path down which lies madness.
Regardless, seems like they were all stuck in Towa City, and now that Junko's plans have completely gone to shit, the whole thing with the motives has become entirely pointless, and I guess the fallback plan is "Monokumas break open their confinements and they either get slaughtered or hunted by insane children for sport", judging by what Komaru is going through.
Well, it is what it is. Let's head down the elevator.
![](53-011-033.jpg)
![](54-011-034.jpg)
Some more Monokuma blasting occurs, and Komaru levels up again!
![](55-011-035.jpg)
![](56-011-036.jpg)
That means we now get to have an extra heart! I haven't taken a hit yet, but I'm sure it'll come in handy later. Let's head through those swanky doors, which mean...
![](57-011-037.jpg)
♪ BGM: It's a Monokuma World ♫
...it's Monoku-Man time!
![](58-011-038.jpg)
♪ Jingle: Monoku-Man Activate ♫
![](59-011-039.jpg)
This one is pretty simple, just to get you into the swing of things for the general way these things are going to go. We have four regular Monokumas facing away...
![](60-011-040.jpg)
...and one Bomber Monokuma walking between its current position and right between the four Monokumas. The course of action seems clear.
![](61-011-041.jpg)
That last room's clear requirement was to get past without getting caught. But from now on, arcade machine room clear requirements will be: kill all enemies.
![](62-011-042.jpg)
All arcade machine rooms have strategies that can destroy all the enemies at once.
![](63-011-043.jpg)
Of course, you could just clear them all with Genocide Jack, but... If you use it too much, it might affect how that being judges you...
![](64-011-044.jpg)
![](65-011-045.jpg)
Huh? Who is "that being" you say? It's "that being" who loves you deeply... Well, anyways... I believe looking for the strategy is the best thing for you smart people to try.
![](66-011-046.jpg)
Oh, I almost forgot! If something happens, and you feel like you're stuck... Please choose Retry from the Menu. But, using Retry affects that being's review, so play wisely...
Mysterious.
![](67-011-047.jpg)
Anyway, like both I and the tutorial said, this is easy. Wait for the Bomber Monokuma to move up...
![](68-011-048.jpg)
...blast...
![](69-011-049.jpg)
...explode...
![](70-011-050.jpg)
♪ Jingle: Monoku-Man Success ♫
...win!
![](71-011-051.jpg)
♪ BGM: Alice in the Children's Land ♫
We make our way through another stained glass hallway...
![](72-011-052.jpg)
...and find ourselves in a large foyer-like area with a Monokuma kid and a computer.
![](73-011-053.jpg)
![](74-newmus.png)
![](74-newmus.png)
![](75-011-054.jpg)
![](76-kom15.png)
![](77-tok15.png)
![](76-kom15.png)
![](78-011-055.jpg)
![](79-011-056.jpg)
![](80-kom04.png)
![](12-tok05.png)
![](81-011-057.jpg)
![](12-tok05.png)
She sounded so damn proud of herself for that pun, too.
![](82-011-058.jpg)
♪ Jingle: Challenge from a Child ♫
So this is another thing to mix up the gameplay a bit - every once in a while, you'll get these challenges from the Monokuma kids. Here, we need to solve this puzzle to open the door out of the hotel, so I guess we should get going on that.
![](83-011-059.jpg)
Good idea, Toko.
![](84-011-060.jpg)
There's the arcade machine, but also a sparkly thing, so let's pick that up first.
![](85-011-061.jpg)
![](86-011-062.jpg)
So, Towa Group has been a frontline fighter against despair, and seems to have been deterring Junko from attacking Towa City due to sheer technological power. Interesting. Well, I guess that went out the window now, with killer Monokumas roaming the streets of the city. Now, let's check out the arcade machine.
![](87-011-063.jpg)
♪ Jingle: Monoku-Man Activate ♫
![](88-011-064.jpg)
...hang on. That's not right.
![](90-011-065.jpg)
There we go. Toko suggests looking at it upside-down, and mentions she feels like she's seen this trick before. It probably involved the number 11037. Anyway, this is pretty simple. We just flip it upside down, and get 7734.
![](91-011-066.jpg)
So we punch the password in...
![](92-011-067.jpg)
♪ BGM: We Can't Change The World ♫
...and the door unlocks!
![](93-011-068.jpg)
![](94-mok2.png)
![](95-011-069.jpg)
"In yo FACE, you little shit!"
![](12-tok05.png)
![](96-011-070.jpg)
Anyway, that means we now get to leave the hotel.
![](97-011-071.jpg)
![](74-newmus.png)
![](74-newmus.png)
![](98-011-072.jpg)
![](15-kom02.png)
![](12-tok05.png)
![](99-011-073.jpg)
![](11-kom21.png)
![](12-tok05.png)
Well, I think that'll be enough for this update. There's a save point right nearby to where we are right now, so that's where we'll be picking up from next time. Next time, the bridge, maybe?