Introduction
Unreal
Released in 1998 for the PC by Epic Megagames
Background:
Have you ever wanted to play a game that was initially developed in someone's garage for three years? Do you like FPSers like Quake and Half-Life, but just want something a little bit different?
Tim Sweeney, of Epic Games, essentially worked for three years building a 3D FPS physics engine that would not only rival the id Tech 2 engine (Quake II), but surpass it. The game features both enemies and allies, and nice stretches of exploration punctuated by periods of action-packed fighting.
The Plot:
The player takes on the part of Prisoner 849, aboard the prison spacecraft Vortex Rikers. The ship was under way to a prison moon, but was pulled to an uncharted planet before reaching its destination. The ship crash-lands on the lip of a canyon on the planet Na Pali, home of the Nali, a primitive tribal race of four-armed humanoids. The Nali and their planet have been subjugated by the Skaarj, a race of brutish yet technologically advanced reptilian humanoids. Skaarj troops board the downed Vortex Rikers and kill the remaining survivors, except for Prisoner 849, who manages to find a weapon and escape from the ship.
The planet Na Pali is rich in "Tarydium", a mineral that is found as light blue crystals, which possesses a high energy yield and utility that is the reason the Skaarj have invaded. The ship has crashed near one of the many Tarydium mines and processing facilities that the Skaarj have built. Prisoner 849 travels through the mines, meeting Nali slaves and eventually entering the ruins of Nali temples, villages and cities, where the extent of the Nalis' suffering and exploitation are made clear.
Throughout the game the player stumbles across the remains of other humans, often with electronic journals that detail their last days and hint at the cause of their demise. Usually the tales are of desperate struggles to hide from the Skaarj or other bloodthirsty inhabitants of the planet. The player never meets another live human aside from a wounded crew member on the bridge of the prison ship who gasps and dies immediately. Prisoner 849 is likely the only human alive in the planet Na Pali throughout the game.
Prisoner 849 continues to make their way through a series of alien installations, a second crashed human spaceship, and ancient Nali temples infested with Skaarj troops and their minions, eventually arriving at the Nali Castle. Inside the castle, the prisoner locates a teleporter that leads to the Skaarj Mothership. The mothership proves to be a vast labyrinth, but Prisoner 849 manages to find the ship's reactor and destroys it, plunging the vessel into darkness. After navigating the corridors in the dark, the player arrives at the Skaarj Queen's chamber and kills her. Prisoner 849 jumps into an escape pod as the mothership disintegrates. Although the prisoner survives the Skaarj, the escape pod is left to float into space, with slim hopes of being found.
Is something different about this version Unreal?
Yes. I will be playing Unreal Gold (which has the Return to Na-Pali expansion pack), and it has been patched using OldUnreal 227. This gives me widescreen OpenGL graphics with 32 bit color. I will record this in HD (720p) for YouTube.
Videos
Unreal:
- Chapter 01 - Vortex Rikers and NyLeve Fall's [Notes]
- Chapter 02 - Rajigar Mine [Notes]
- Chapter 03 - Rajigar Mine (Part 2) [Notes]
- Chapter 04 - Depths of Rajigar and Sacred Passage [Notes]
- Chapter 05 - Chizra - Nali Water God [Notes]
- Chapter 06 - Chizra - Nali Water God (Part 2) [Notes]
- Chapter 07 - The Ceremonial Chambers [Notes]
- Chapter 08 - Dark Arena [Notes]
- Chapter 09 - Harobed Village [Notes]
- Chapter 10 - Terraniux Underground and Terraniux [Notes]
- Chapter 11 - Noork's Elbow [Notes]
- Chapter 12 - Temple of Vandora to The Trench [Notes]
- Chapter 13 - ISV-Kran Deck 4 [Notes]
- Chapter 14 - ISV-Kran Decks 2 and 3 [Notes]
- Chapter 15 - ISV-Kran Deck 1 [Notes]
- Chapter 16 - Spire Village to the Sunspire [Notes]
- Chapter 17 - Sunspire [Notes]
- Chapter 18 - Gateway to Na Pali [Notes]
- Chapter 19 - Na Pali Haven [Notes]
- Chapter 20 - Outpost 3J [Notes]
- Chapter 21 - Velora Pass [Notes]
- Chapter 22 - Bluff Eversmoking [Notes]
- Chapter 23 - Dasa Mountain Pass [Notes]
- Chapter 24 - Cellars at Dasa Pass - Part 1 [Notes]
- Chapter 25 - Cellars at Dasa Pass - Part 2 [Notes]
- Chapter 26 - Serpent Canyon [Notes]
- Chapter 27 - Nali Castle [Notes]
- Chapter 28 - Demonlord's Lair and Demon Crater [Notes]
- Chapter 29 - Mothership Lab and Mothership Basement [Notes]
- Chapter 30 - Mothership Core [Notes]
- Chapter 31 - Skaarj Generator [Notes]
- Chapter 32 - The Darkening [Notes]
- Chapter 33 - The Source [Notes]
Unreal - Return to Na Pali:
- Chapter 01 - Introduction [Notes]
- Chapter 02 - Edge of Na Pali [Notes]
- Chapter 03 - Neve's Crossing [Notes]
- Chapter 04 - Eldora's Well [Notes]
- Chapter 05 - Glathriel Village - Part 1 [Notes]
- Chapter 06 - Glathriel Village - Part 2 [Notes]
- Chapter 07 - Approach to Prometheus [Notes]
- Chapter 08 - The UMS Prometheus - Part 1 [Notes]
- Chapter 09 - The UMS Prometheus - Part 2 [Notes]
- Chapter 10 - Inside the Prometheus [Notes]
- Chapter 11 - Spire Valley [Notes]
- Chapter 12 - Nagomi Passage [Notes]
- Chapter 13 - Velora Temple Part 1 [Notes]
- Chapter 14 - Velora Temple Part 2 [Notes]
- Chapter 15 - Nagomi Pass Revisited [Notes]
- Chapter 16 - Foundry Tarydium Plant - Part 1 [Notes]
- Chapter 17 - Foundry Tarydium Plant - Part 2 [Notes]
- Chapter 18 - Bounds of Foundry - Part 1 [Notes]
- Chapter 19 - Bounds of Foundry - Part 2 [Notes]
- Chapter 20 - Watcher of the Skies [Notes]
- Chapter 21 - Gala's Peak [Notes]
- Chapter 22 - Escape from Na Pali [Notes]