Part 11: Avan Doesn't Do Anything, Yet Again
Update 11 - Avan Doesn't Do Anything, Yet AgainWelcome back to another episode of We're Running Out of Unfunny Titles : Thanksgiving Edition!
This update will be a bit shorter due to my mouse hitting the end of its lifespan, it seems. Doing this by touch pad and touchscreen is way slower, so I opted to chop this update in half. It was originally going to be a double sized update, so not much of a loss, really.
So, last time, I actually had to make a restart off-screen when trying to A-rank the marching mission, so we technically never saw that daily event with Chloe. Instead, we technically saw this one:
Music: Everyday Life of the Class
: Mind sharing what you bought?
: So they are. From three authors popular among female readers today.
: Claudine Gide, Manoel Ronning, and the rising star on the scene, Nadine.
Nadine was an engineer in VC1, one with a literature degree.
: Seriously? Wow, I just assumed they'd be academic works. Non-fiction...
: But the characters of this genre are illogical. Even emotionally unstable.
: Multiple readings offered no insights, so I'm making a formal study of it.
: Thank you. Good day, Zeri.
Well, that was nice. I guess you could say: never judge a book by their cover.
Please don't sue me for the pun, I'm losing enough on tonal whiplash suits as is.
---
Here's where we're supposed to be for the update.
TITLES BEGOTTEN THUSLY BY THE GATHERING OF PUPILS KNOWN AS THE CLASS OF G:
-GODSPEED
-JETS
I swear this isn't the same image I started the update with, we just happened to get another event in the courtyard.
--
: Hee hee! We thought it'd be a pleasant change of pace to lunch outdoors.
: We're having northern salmon in a pie crust. Would you like one?
: Wow, sounds fancy! Did you guys make these?
Well, that's definitely a talent. I have a poor sense of distinguishing different tastes, so I can never manage this.
: The pie's crispy, and the fish inside's buttery... This is amazing!
I can't remember whether they made this up for this game or not, but we won't see a thing about it until the end of this month.
: Oh, really?
: Legend has it the sacred Valkyrur often dined on northern salmon.
: Aaaaugh, it's too good! Hey, is there enough for me to have one more?
: Hah! So much for mystique.
Well, that was an event about Avan eating fish pie, because food is one half of his characterization.
...I don't know really how much I'd like a salmon pie. I don't really find fish very appetizing even though I go fishing quite often. Regardless, fish pie just doesn't sound that food to me.
---
Eh, enough rambling about food. Time to go send teenagers into a warzone because they're the only one who can protect this country from collapsing inwards.
It's nighttime and they've got a tank, but that's about the only notable thing with this mission. The limited sight range will make for a few surprises, but the enemy will also be very defensive because of it.
I want to move on out of this month and we've still got a few missions to go, so I'll breeze through this one while I've got a chance. I'll be nice and quick with this and not have to redo this mission. Moving in from area 4 is the best shot we've got for winning easily, so I set up a double team of scouts there. Avan is on guard duty, as usual.
Player Turn Music: Liberation Battle
Enemy Turn Music: Return Battle
I start with Helmut and send him through the silo as usual. It's the fastest path, so there's no reason not to. He's got the best HP of the scouts, so he's much better suited for this mission. I chose correctly it seems, as I quickly meet the enemy ace.
Ah, the enemy ace has a special X weapon. Weapons with an X suffix usually apply a status effect of some form, in this case, Defense Down. Most status effects aren't great in my opinion, so you won't see me use those kinds of gun often. They have their uses, though, and I might make use of a few if the thread wants.
Helmut only misses the first and last shot, just barely managing to not kill Cindy. Helmut's out of AP and the ace's gun doesn't do much damage, so his turn's done for now. Low damage is usually why I avoid the status weapons- I'd rather them just go down in one attack.
Cindy's not very tough, really. I just go for bodyshots on this one as I don't want to risk anymore whiffed shots.
Moving around the flag we find a scout. It's a old love story, that, "The Scout and the Incoming Grenade"
I'd say he's head over heels.
I cap that base and move onto dealing with my other scouts. With three CP left, I send in Melissa. I've got her put with Lotte as a double team, though Misogynist might hurt a bit.
Running to the east and planning to head south down the bridge has me come face to face with a sniper. They can't retaliate, are twice as flimsy as scouts, and have poor movement, but their attacks are really quite lethal. At this point in the game, they'll nearly one shot crouched scouts and will do the same to standing troopers.
The enemy AI also has no idea how to aim, so they whiff more than half of their shots and never aim for the head.
He crumples like a house made out of paper and Melissa moves on to watch this bridge. These two shocktroopers will be big problem if I can't take them out this turn.
Lotte moves around the house to the south and they team up on this dude.
They repeat the same method on the other dude and clear the bridge with ease. Double scouts is really effective in the same way that double troopers is basically overkill half the time.
The enemy does nothing and ends their turn on the spot. No idea why, perhaps they just don't have any units to pursue mine with.
1st, CP, I send Melissa forward and handle the last of the shocktroopers on the bridge. I'm far enough away that he doesn't counterattack, but I don't take him down either.
Lotte remedies that. The only person guarding the base is a lone sniper, so I decide to toss a grenade his way.
: "I smell a big story!"
I've had Nichol pick up this potential as well, and it's not half bad on scouts. They tend to take a good bit of damage when manuevering them about and having a free heal instead of spending a turn using ragnaid can really help sometimes.
(Veteran Scouts carry ragnaid with them, like an engineer. They'll never match up to an engineer's healing, but it's mostly for self repair.)
You might now see the figure of that shocktrooper hiding back there. I toss the grenade his way instead.
...Or not. I must've hit start by accident. My keybinds are very strange for this emulator, so it's possible. It's also possible I was being dumb.
Running myself down to 3 CP, I send Marion to investigate the front side of the warehouse to see if it would be better to take it from this way instead. So far, so good...
NOPE
After shooting one dude down, I realize that I've only got 3 CP to get that other base captured and then the base camp before Marion gets taken out.
Should've done that in the first place. The sniper doesn't survive, and I've bumped the trooper all the way to the fence and off the base.
It's an easy grab from there.
Alright, you've got this, Helmut.
Almost had this with just that one grenade, but unfortunately for me, one of the scouts is still standing.
I've still got 1 CP though. Hah!
: "Target destroyed."
Music: Reward
Got some weapon plans from that ace, though it's just the Gallian X1, our starting version of the defense down rifle.
THE TITLES OBTAINED HEREUPON THIS DAY OF WRITING AND BESTOWMENT:
-SQUALL
...Why am I expecting our team to be a Final Fantasy reference next?
We've got events! Unfortunately, as I said, this'll be a short update due to technical difficulties on my side. To make up for it, I'll have the next update up a whole lot sooner.
Tune in very soon for the next tonally deaf performance of Avan, Helmut, and the Girls!
Oh, and Zeri shows up some more and is progressively less of a jerk than we started with. That's cool too.