Part 47: Bonus Update 2: A Merry Band of Personality Issues - Character Details
Music: Valkyria Chronicles 1- Randgriz CityAnother little track from VC1.
Here is all the information on the characters we have at our disposal. I've included the entry for all the characters in our yearbook, though we normally can't see it until after we do one of these fights.
Included below their basic information are their character potentials. As mentioned before, these trigger stat buffs/debuffs on the character for reasons based on their personality. Some potentials trigger randomly, some trigger under certain circumstances- it should be apparent from their description. When completing their mini-story, a character will either gain new potential or replace one of their bad ones.
The ones in green are related to their character personality. The ones in orange are ones are based off their class and can randomly be gained over time. The last one on the list can be chosen later, once we earn a potential usable for the purpose.
When selecting characters for me to play the game with, you're mostly voting on whose stories I'm to see first, but mind that their potentials have gameplay implications. The top 6 in voting will be the ones I focus on using, but the rest of the team will be consistent of the runner-ups who will only be used as necessary.
*The title pieces are at the bottom.
Class Chair
Avan Hardins
:"Application for student enrollment? Fine, I'll pass your stupid test. And then there's gonna be no stopping me. I'm coming for you, Leon!"
Age: 17
Class G chair at Lanseal. Enrolled after brother Leon, a Lanseal student, died.
Potentials:
Hot-Blooded: A burning passion fills their heart, raising their defense.
(Paired with his insane health, this makes Avan hard to kill.)
Unprecedented: Unexpected developments present a new way forward, raising attack power against infantry targets.
(Marginally useful, sometimes letting him wipe very tough enemies.)
Brother's Words: Keeps their brother's words locked away in their heart, raising various abilities.
(Very good when it triggers. Raises nearly everything.)
Accuracy Boost: Raises firing accuracy.
(Lets me headshot from a further distance. A great potential.)
Sighting: Raises firing accuracy when an enemy is sighted.
(Just as good as Accuracy Boost, and triggers more often.)
Because Avan is also the class chair, he gets Orders that he can execute with the authority he apparently has. These cost CP.
We only have one right now:
Aim Boost: Raises one ally's firing accuracy.
CP Cost: 4
My Opinion: It's fucking awful and a complete waste. That's 2/3 of our current CP allowance, including Avan's bonus CP point. All of that, to make sure one to two shots have a better chance of hitting. There's no reason to ever use this.
Scouts
Nichol Martin
:"Phew...Okay." - On taking out an enemy
Age: 16
Class G scout. Franca's brother. Introverted and often found hanging around in dark corners.
Potentials:
Night Vision: Sight is unimpeded by the darkness of night, raising firing accuracy.
(Great for nighttime missions. Useless otherwise.)
Indecisive: Too many enemies around them causes indecision, lowering firing accuracy.
(Not usually much of a problem, but nearly nullified if he promotes towards the sniper class.)
Frail Body: Having less than half AP makes them feel totally exhausted, lowering their defense.
(Sucks, but scouts are already frail anyways.)
Evasion Boost: Raises evasive skills.
(Lets him dodge more often. No complaints here.)
Resist Boost: Raises resistance to status ailments.
(Most statuses are pretty minor, but it never hurts to have this.)
Helmut Bourdais
:"I don't miss." - On attacking an enemy
Age: 27
Class G scout. An exchange student from the Empire, he is not easy to sneak up on.
Potentials:
Lancer Killer: Confidence that they can best any lancer raises firing accuracy and attack power against infantry targets.
(Usually triggers on seeing an enemy lancer- great, even if enemy lancers are often kinda rare.)
Rear Guard: Being the very last to take action raises their attack power against infantry targets.
(Hard to make use of, especially since moving scouts at the end of the round can be dangerous if they get stuck somewhere without cover.)
Darcsen Hater: Becomes uncomfortable when a Darcsen is nearby, lowering defense.
(I used all the Darcsen units, so this is why Helmut was rarely on my team.)
Accuracy Boost: Raises firing accuracy.
(Lets me headshot from a further distance. A great potential.)
Sighting: Raises firing accuracy when an enemy is sighted.
(Just as good as Accuracy Boost, and triggers more often.)
Lotte Netzel
:"Death toll skyrockets!" - On taking out an enemy
Age: 16
Class G scout. Born in Randgriz. She reports for the school paper, the "Lotte Insider."
Potentials:
City Kid: Standing on paved areas feels right at home, raising defense.
(No complaints here. City maps are less common than rural ones, but you really want defense on city maps.)
Chatterbox: Tends to get caught up in conversation, lowering firing accuracy.
(Only ever triggers if she's ever near an ally, so she's better to use when going lone wolf.)
Curious Mind: Easily distracted by other things of interest, lowering evasive skills.
(No clue what triggers this, but it doesn't hurt too much.)
Evasion Boost: Raises evasive skills.
(Lets her dodge more often. No complaints here.)
Sighting: Raises firing accuracy when an enemy is sighted.
(Just as good as Accuracy Boost, and triggers more often.)
Melissa Dalen
:"Hmhm! Just me and Zeri..." - On triggering a potential
Age: 17
Class G scout. Was recruited by Lanseal due to her skill at concealing herself.
Potentials:
Misogynist: Having women nearby triggers a loathing so powerful it lowers firing accuracy.
(I used a nearly all female team and this never came up too much, mostly because I tended to send her out alone.)
Chameleon: When concealed, they can remain calm, cool and collected, raising their defense.
(Good for spying on people or as quick buff to grab by diving into grass for a second before continuing to run.)
Zeri Lover: Becomes overjoyed when Zeri is nearby, raising attack power against infantry targets.
(If you're using Zeri as base defense, this makes a decent buff when you drop her in at his camp.)
Accuracy Boost: Raises firing accuracy.
(Lets me headshot from a further distance. A great potential.)
Resist Boost: Raises resistance to status ailments.
(Most statuses are pretty minor, but it never hurts to have this.)
--
Shocktroopers
Zeri
:"Watch and learn." - On taking action
Age: 17
Class G shocktrooper. A Darcsen recruited by Lanseal due to academic and athletic ability.
Potentials:
Composed: Keeps calm when facing interception fire, for greater accuracy.
(An amazing potential that fits the role of shocktrooper perfectly. Greater accuracy only makes shocktroopers more deadly.)
Darcsen Pride: Pride in fighting alongside Darcsen brethren raises various abilities.
(Like Avan's Brother's Words, but easier to trigger. Great if you're also using Melissa, Magari, and Mischlitt.)
Firing Stance: Raises firing accuracy when crouching.
(Another great potential, absolutely amazing for defense and even applicable to offense.)
Close Combat: Raises firing accuracy and the chance of inflicting status ailments with attacks when an enemy is nearby.
(Shocktroopers excel at point-blank, and this just makes all the better.)
Erik Kampmann
:"I don't plan on losin' here." - On triggering a potential
Age: 18
Class G shocktrooper. Was a problem student, and amazed all when recruited by Lanseal.
Potentials:
Camp Defender: Bent on protecting camps by sheer force of will, raising evasive skills.
(Good potential for defense. Sometimes triggers just running by or from a camp.)
Scout Killer: Confidence that they can best any scout raises firing accuracy and attack power against infantry targets.
(Better than Lancer Killer since scouts are less rare. Great for offense and camp defense.)
Outcast: Having allies of the same unit class nearby puts them on edge, lowering evasive skills.
(Not much of a problem, but to avoid triggering it just don't have him near any other shocktroopers. You don't usually need two sitting next to each other anyhow.)
Firing Stance: Raises firing accuracy when crouching.
(Another great potential, absolutely amazing for defense and even applicable to offense.)
Close Combat: Raises firing accuracy and the chance of inflicting status ailments with attacks when an enemy is nearby.
(Shocktroopers excel at point-blank, and this just makes all the better.)
Franca Martin
:"Learn some respect!" - On attacking an enemy
Age: 20
Class G shocktrooper. Quit university to join Lanseal. A born leader, but inflexible.
Potentials:
Neat Freak: Worries about dirt stains lead to distraction, lowering firing accuracy.
(Triggers when running on dirt. Hard to avoid triggering, so she just needs to get a bit closer than usual sometimes.)
Born Leader: Having allies nearby sparks a sense of responsibility, raising defense.
(A good potential, that's easily triggered.)
Nichol Hater: Becomes uncomfortable when Nichol is nearby, lowering attack pwer against infantry targets.
(A bad one, but easy enough to avoid. Just wait and see what this potential really means as per her story.)
Firing Stance: Raises firing accuracy when crouching.
(Another great potential, absolutely amazing for defense and even applicable to offense.)
Guarding Stance: Raises defense when under the effect of a status ailment.
(It's okay, I guess.)
Anisette Nelson
:"Taking the stage!" - On taking action
Age: 16
A shocktrooper in Class G, she joined to compete with her sister. Popular for her frank personality.
Potentials:
Country Bred: Standing on dirt boosts concentration, raising attack power against infantry, as well as accuracy.
(Incredibly good potential because most maps are dirt based, and there's dirt even on the ones that aren't. Anisette is a beast when used for attacking rather than defense.)
Camaraderie: Likes overcoming challenges with allies, raising evasive skills.
(I guess it's useful, but really means she's more suited to assault rather than defense.)
Unfit: Their body won't do what they tell it to, lowering their firing accuracy.
(Triggers randomly, and it's pretty rare. Not much of a problem.)
Vs. Prsnnl Boost: Raises attack power against infantry targets.
(Needless to say, she shreds people when this and Country Bred trigger at the same time.)
Close Combat: Raises firing accuracy and the chance of inflicting status ailments with attacks when an enemy is nearby.
(Shocktroopers excel at point-blank, and this just makes all the better. Anisette is really one of the best units.)
Marion Siegbahn
:"Prepare yourself!" - On attacking an enemy
Age: 18
Class G shocktrooper. The only daughter of the Siegbahns, she has a strict moral code.
Potentials:
Social Elite: Standing on paved areas feels familiar and safe, raising defense.
(It's alright, but paved flooring isn't that common.)
Scout Killer: Confidence that they can best any scout raises firing accuracy and attack power against infantry targets.
(Better than Lancer Killer since scouts are less rare. Great for offense and camp defense.)
Darcsen Hater: Becomes uncomfortable when a Darcsen is nearby, lowering defense.
(She's a noble, and if the intro told you anything, most nobles are paranoid about Darcsens.)
Evasion Boost: Raises evasive skills.
(Lets her dodge more often. No complaints here.)
Guarding Stance: Raises defense when under the effect of a status ailment.
(It's okay, I guess.)
--
Lancers
Reiner Tristan
:"Let's get started!" - On taking action
Age: 17
Class G lancer. Joined to fight the rebels. Likes climbing and physical training.
Potentials:
Child of Nature: Paved areas feel strange and cold, leading to discomfort and lowering defense.
(I sympathize, but paved areas are rare, so this is almost a non-issue.)
Camaraderie: Likes overcoming challenges with allies, raising evasive skills.
(I guess it's useful, but doesn't mean much for a lancer.)
Tank Killer: Never fought a tank that can't be taken down. Raises attack power against armored targets.
(Only triggers nearby enemy tanks, and that's kinda useless since most tanks have a weak spot that makes them easy to kill regardless. Other armored targets are more of a pain, but this is nice nonetheless.)
Vs. Armor Boost: Raises attack power against armored targets.
(A bit more useful than Tank Killer because it's more versatile. Not complaining about more damage, though.)
Resist Boost: Raises resistance to status ailments.
(Most statuses are pretty minor, but it never hurts to have this.)
Noel Willoch
:"Everything's gonna be a-okay!" - On triggering a potential
Age: 19
Class G lancer. Dreams of joining the military one day. Tends to favor instinct over logic.
Potentials:
Dependant: Becomes anxious when no allies are around, lowering evasive skills.
(Not much of a problem since lancers suck at evading anyways.)
Good Buddy: Being around friends makes even the battlefield a little cheerier, raising various abilities.
(If you haven't picked it up yet, Noel does best nearby at least one ally. This potential is great, provided it triggers.)
Future Concerns: Feels uncertain about their future, rendering them unable to move.
(Awful, making Noel of a few characters who have this negative effect. Needs to be remedied quickly.)
Vs. Armor Boost: Raises attack power against armored targets.
(A bit more useful than Tank Killer because it's more versatile. Not complaining about more damage, though.)
Armored Traits: Raises defense when under interception fire.
(This makes her great for assassinating tanks. It's a great trait that pairs well with the huge lancer HP pool.)
Coleen Celsius
:"Today's gonna be okay!" - On triggering a potential
Age: 18
Class G lancer. Popular with boys due to her sweet nature. Likes to chat with her friends.
Potentials:
Mooch: When their stock of ammo runs out, they somehow manage to scrounge up more.
(Misleading, as it can trigger as long as their ammo isn't maxed out. Coleen never needs an engineer around because this triggers way too often.)
Chatterbox: Tends to get caught up in conversation, lowering firing accuracy.
(Only ever triggers if she's ever near an ally, so she's better to use when going lone wolf.)
Feeble Attack: Unable to fully commit, they end up losing the chance to take further action.
(Another lockdown potential, this one triggers after attacking, if I remember correctly. This means she's at risk of getting trapped, standing in the open. Needs replacement, badly.)
Firing Stance: Raises firing accuracy when crouching.
(Normally great, this is kinda meh for a lancer as they're rarely ever nearby sandbags.)
Resist Boost: Raises resistance to status ailments.
(Most statuses are pretty minor, but it never hurts to have this. Would still rather have something else.)
Rene Randall
:"Right, let's do it!" - On taking action
Age: 16
Class G lancer. Was recruited for athletic ability. Popular due to energetic personality.
Potentials:
Egalitarian: They have no problem teaming up with anyone to take down an enemy, raising firing accuracy.
(A good potential. Rene isn't prejudiced, like some characters.)
Camaraderie: Likes overcoming challenges with allies, raising evasive skills.
(I guess it's useful, but doesn't mean much for a lancer.)
Distraught: Being confronted iwth the brutal truth weighs heavy on their heart, lowering evasion to 0.
(Hah, it's not like lancers even have a decent evade stat anyways.)
Defensive Boost: Raises defense.
(Good potential.)
Armored Traits: Raises defense when under interception fire.
(This makes her great for assassinating tanks as well. It's a great trait that pairs well with the huge lancer HP pool.)
--
Engineers
Cosette Coalhearth
:"I've got it covered!" - On taking action
Age: 17
Class G engineer. Unable to enroll in med school, she pursued a placement at Lanseal.
Potentials:
Positive: Stays focused when facing interception fire, raising defense.
(Basically the same as Armored Traits. Great on engineers, actually.)
Maternal: When friends are nearby, the desire to protect them raises evasive skills.
(Actually pretty good for engineers, considering their poor HP and tendency to be near teammates.)
Father's Dream: Has committed to following in their father's footsteps, raising the healing and effective range of ragnaid.
(Pretty good in the early game, but kinda pointless by the mid-game as promotion trees either make it useless or give you this effect all the time.)
Klutz: Sometimes fumbles with weapons, lowering firing accuracy.
(Meh, pistols have crap accuracy anyways. This trait is subject to change later.)
Evasion Boost: Raises evasive skills.
(Lets her dodge more often. No complaints here.)
Guarding Stance: Raises defense when under the effect of a status ailment.
(It's okay, I guess.)
Raymond Moen
:"Okay, here I go!" - On taking action
Age: 20
Class G engineer. Recommended to Lanseal by militia. Diligent, but timid and clumsy.
Potentials:
Awkward: They lose their head at times, lowering their firing accuracy.
(Random chance, and accuracy kinda doesn't matter too much with engineers. Just don't expect to use him in combat to shoot dudes.)
Calm Heart: Unshaken even when surrounded by foes, they remain calmly in command raising evasive skills and defense.
(This potential I suppose makes it a bit more forgiving if you march your engineers real close to the strike team. It works, I guess.)
Coward: Their cowardly nature instills doubt, lowering firing accuracy.
(So yeah, don't expect Raymond to hit anything at first, just use him for his support abilities.)
Accuracy Boost: Raises firing accuracy.
(Lets me headshot from a further distance. A great potential, somewhat dampened by all of his accuracy reducing abilities.)
Aid Range Boost: Raises the effective range of healing.
(Similar to Cosette's Father's Dream, but without the heal boost. Kinda the same case here as it was there- nulled by promotions.)
Randy Hamsun
:"Heheh, I'm on a roll!" - On triggering a potential
Age: 17
Class G engineer. An exemplary student. Vice president of student union, and well liked.
Potentials:
Show-Off: Being sighted by multiple enemies makes them want to show off, raising their defense.
(Defense on engineers is always good, and this makes Randy a good choice to follow the squad into a close firefight.)
Born Leader: Having allies nearby sparks a sense of responsibility, raising defense.
(Same as above, making him a safer pick when pushing forward.)
Camaraderie: Likes overcoming challenges with allies, raising evasive skills.
(This is most useful on engineers since they'll be hugging allies and hoping not to get shot; on other classes, maybe not so much.)
Evasion Boost: Raises evasive skills.
(Lets her dodge more often. No complaints here.)
Guarding Stance: Raises defense when under the effect of a status ailment.
(It's okay, I guess.)
Sofia Collins
:"Sorry, I'm busy here." - On triggering a potential
Age: 19
Class G engineer. An attractive girl whose roguish nature brings many boys to tears.
Potentials:
Dexterous: Gracefully dodges an opponent's attacks, raising evasive skills.
(Seems to trigger on receiving interception fire. Like most evade boosts it's okay, and for engineers there's not much else to wish for.)
Sadist: Inflicting pain on others fills them with satisfaction, raising attack power against infantry targets.
(Sofia's the only attack oriented engineer we have for the moment as result of this potential. This will occasionally give her enough to work about as well as a scout, but she's flimsy as all get out.)
Man Hater: Having men nearby triggers a loathing so powerful, it lowers firing accuracy.
(Stick her with the girls and you'll have no problem. Her Shoot is very high, all things considering, so this might not hurt all that much.)
Accuracy Boost: Raises firing accuracy.
(Lets me headshot from a further distance. A great potential, good to have on engineers as result of the pistol's low base accuracy.)
Guarding Stance: Raises defense when under the effect of a status ailment.
(It's okay, I guess.)
Magari
:"This might actually work." - On triggering a potential
Age: 16
Class G engineer. A shy Darcsen who is bad with people. Spends weekends in her room reading.
Potentials:
Stage Fright: Being sighted by multiple enemies puts them on the spot, rendering them unable to move.
(All potentials like this are awful, Magari's only being avoidable by staying relatively out of sight. It doesn't go away, in case you were wondering.)
Darcsen Bond: Having brethren close by gives strength of spirit, raising defense.
(Good if you're running the Darcsens all together, giving her a easy to get jump in survivability.)
Bookworm: Easily becomes absorbed in books, lowering evasive skills.
(Why are you reading on the battlefield? I mean, I love books too, but shouldn't self preservation take priority?)
Evasion Boost: Raises evasive skills.
(Lets him dodge more often. No complaints here.)
Aid Range Boost: Raises the effective range of healing.
(Similar to Cosette's Father's Dream, but without the heal boost. Kinda the same case here as it was there- nulled by promotions.)
--
Armor Techs
Joachim Osen
:"Alright, alright, alright! Woo!" - On triggering a potential
Age: 17
Class G armored tech recruited by Lanseal. Hasty and flippant. Was spoiled by his sister.
Potentials:
Impatient: Hiding from view causes them to get quickly get antsy, lowering their defense.
(Lower defense on armor techs isn't great, so just keep him in sight of enemies, I suppose.)
Youngest Child: They feel left out when they are the last one to take action, lowering firing accuracy and defense.
(Lowered defense is bad, but accuracy doesn't have an effect on techs from what I know. If it does, just aim lower if you think the enemy will try to dodge.)
Luck-Pusher: Stays positive even when surrounded by enemies, raising defense.
(Not bad, considering techs are good for dealing with crowds.)
Vs. Prsnnl Boost: Raises attack power against infantry targets.
(Actually useful on techs because their weapons often get close to one-shotting enemies, but usually need a push to manage.)
Resist Boost: Raises resistance to status ailments.
(Listen, game, I can keep copy-pasting this and my opinion of it won't change. It's alright, that's all.)
Morris Lling
:"I feel good- settled." - On triggering a potential
Age: 18
Class G armored tech. Ashamed of height and poor ability, he grew cowardly and negative.
Potentials:
Pessimist: Having less than half-full HP makes the abandon hope for the futur, lowering their evasive skills.
(Kinda bad, but can be overlooked because techs can usually eat bullets well with their shield, and evasion doesn't matter as much for them.)
Wholehearted: Sheer strength of will raises attack power against infantry and armored targets.
(All-around attack boost, I can dig it. Pretty great for techs, actually.)
Timid: Low confidence lowers defense.
(I hate losing defense on techs, but it only matters so much for them when they're walking piles of health and damage invulnerability.)
Vs. Armor Boost: Raises attack power against armored targets.
(Armor damage is useful later in the game, so I'm not complaining.)
Nocturnal: Has visibility at night equal to that of in the middle of the day.
(What are you, Riddick? Either way, it's about the same as Nichol's night vision.)
Mischlitt
:"You see? The answers arrive by themselves." - On triggering a potential
Age: 17
Class G armored tech. An inquistive and studious Darcsen who tends to avoid people.
Potentials:
Fear of Water: Being around water disturbs them so much it lowers their chances of inflicting status ailments when attacking.
(Kind of a non-issue since status effects on tech weapons are pretty useless in my experience.)
Genius: Uses innate talents the fullest extend, raising all abilities.
(This ability is amazing since it triggers very often, and buffs her with tons of stuff including damage and defense. It's why I usually use her as my main tech.)
Insular: They have withdrawn into their shell, lowering their evasive skills.
(Also basically a non-issue since evasion on techs doesn't matter too much.)
Vs. Prsnnl Boost: Raises attack power against infantry targets.
(Actually useful on techs and especially nice on Mischlitt because if it triggers with Genius, she'll take almost all land units down, no questions asked.)
Nocturnal: Has visibility at night equal to that of in the middle of the day.
(The same as Nichol's night vision, useful only for night maps.)
Alexis Hilden
:"Understood." - On taking action
Age: 18
Class G armored tech. Excels at fighting. Well-liked by girls for grace and reliability.
Potentials:
Over-analytical: Worrying about too many small details lowers firing accuracy and defense.
(Triggers randomly, and the defense loss sucks, but the accuracy doesn't matter.)
Daredevil: Raw instincts awaken when surrounded, raising attack power against armored targets and firing accuracy.
(Kinda meh for a bit, but really comes into play later on when we see a special unit of the enemy's.)
Vanguard: When taking the first action, their attack power against infantry targets is raised.
(This is great because it has an easy trigger, allowing Alexis to do initial pushes or easily clear out some fools who tried to take a base from him and failed.)
Vs. Armor Boost: Raises attack power against armored targets.
(Stacks with Daredevil, so he really puts the beatdown on the later unit I alluded to.)
Resist Boost: Raises resistance to status ailments.
( )
Non-Playable Characters:
Leon Hardins
:""
Age: 21
Former Lanseal lancer. Was chosen to carry out a special mission, but died in line of duty.
Juliana Everhart
:"This academy has ill use for a group of failures such as yourselves."
Age: 17
Class A chair. A tech skilled with both sword and pen. Eldest child of the Everharts.
Hubert Brixham:
: "My name is Hubert Brixham. I instruct at the Lanseal Royal Miltary Academy"
Age: 34
Class G's professor and army captain. Teaches military history. Was a sniper in [sic] Gallian War.
Drill Instructor:
: "I'm Rodriguez, that's sir to you. I'm the proctor for your field exam."
Age: 50
A drill instructor at Lanseal named Calvaro Rodriguez. Known for being hard on students.
Laurence Kluivert
:"I am the headmaster here, Laurence Kluivert. It's nice to meet you, Avan."
Age: 61
Lanseal Headmaster, and Lt. Gen. in army. Fervent about training soldiers for Gallia's defense.
TITLES:
One can be placed in the front and back, and you can write out the middle title yourself (6 characters max). Such an example title would be Holy Goon Sprinters, or (-None-) Wait, No.
-None-
Red
Blue
Green
White
Black
Invisible
First
No.
Big
The
Team
Dream
Light
Holy
Fairplay
Elite
Sprinters