Part 7: VII - A Bounty For the Hunter
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We last left off on our quest to find Arthur Kilpatrick's missing bounty hunter, Carson. We visited Carson's apartment and found that he had disappeared while trying to locate a bail-jumper who we know as 'McGee'. We found out that Carson somehow traced him to an abandoned tattoo parlor. We went there, but found no trace of either of them. However, someone at 'Gimble's Prosthetics' called what looked to be a pay phone in the basement of the parlor, and asked for McGee. We agreed to meet him at his office in 'Gimble's Prosthetics' to ask him some questions.
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That's where we're headed now. He said it was on the end of main street. There are only two streets in Santa Monica, this being main street.
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There are prostitutes in Bloodlines, but if you pay them, all you're given is an opportunity to suck on their neck. There's a cop hanging around with the homeless around that barrel.
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Gimble's place is to the right, and down those stairs.
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Down the steps, descending into the unknown...
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He was almost giddy on the phone, when faced with the prospect of getting us down here to ask questions. Nothing odd about that, right?
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I have been advised to include some of Gimble's spoken lines so you can hear how eccentric his voice is. Simply click on the [Listen] link to hear it.
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This conversation triggered as soon as we entered the building. You can catch a glimpse of Stan's body for an instant, but you'll most likely be clueless as to what this dialogue option refers to. I wish it was Stan's terrible sense of humor.
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Nothing odd about this guy at all.
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So that ends that story. But we could get more if we ask about Carson.
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The writers, thinking that the player might not have gotten the hint that this guy has a screw loose, interjects this line of dialogue that the player cannot miss, ensuring that they get the hint.
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He walks back and shuts the door behind him. We can wait around the lobby all we want, but to get anywhere we've got to follow him.
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And yeah, this place is really weird.
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There's a fridge with one blood pack in here.
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Along with a video camera. Why would Gimble need this?
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Doors that looks like jail cells...
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And tortue tools. Maybe he was filming himself doing... whatever it is he does.
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Okay! I get it! He's nuts! These modeling appointments clearly haven't gone as planned.
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Eventually we come to this set of double doors. What could lie behind them?
As soon as we enter the room, someone calls out to us:
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If we were playing Fallout 3, this line would have been prefaced with [Intelligence].
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This must be Carson. We've fallen into the same trap that he must have. Maybe McGee went to Gimble because he needed some money in a pinch and agreed to a modelling job, that lead Carson here, which has, in turn, lead us here.
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As soon as the words come out of our mouth, Gimble kicks down the door!
Watch Boss Fight:
http://www.youtube.com/watch?v=ImheVTrCXiI
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Gimble is a boss very early in the game. Accordingly, he's not very difficult. The first boss in Redemption was named Mercurio, and it was probably the hardest fight in the entire game. Bloodlines gets it right. I used fortitude to mitigate any incoming damage, but Gimble doesn't deal very much regardless.
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Just close in and stab him a few times. That'll teach him.
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With that done, we'll free Carson.
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The Malkavian version of those two lines is as follows:
quote:
PC: Heeeerrrre's Johnny!
Carson: Ha ha ha... that's funny. Cut it with the Carson jokes, will ya? In case you didn't notice, this ain't exactly the Tonight Show down here.
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Arthur won't be pleased, but this could present us with an opportunity to get more work.
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Carson leaves and takes Gimble's body with him, to do... things.
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But he leaves behind that severed arm that Gimble was using as a weapon.
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Ugh... It probably belonged to McGee, over here. Let's just leave.
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Arthur won't be happy, but at least we get paid.
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Just like we predicted. It also helps that this is an RPG and people are just waiting to give you jobs to do.
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A lingering question here is if we have to bring him somewhere if we find him.
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Remember, that's where we live.
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Probably on page 2 since we only ever bother to read the cover.
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We'll do that later, as we have something more pressing to do first. To recap: after we got the astrolite, Mercurio informed us that we need the help of a nosferatu named Bertrang Tung in order to get to the Sabbat warehouse we're supposed to blow up. The problem is that Tung is in hiding because of a feud he's having with Therese Voerman, a "power player" here in Santa Monica. We need to get that feud called off, and Therese can be found at The Asylum, a dance club on second street.
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This song plays throughout main room of the club.
Walking forward, we're approached by somebody:
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This is the vampire on the cover of the game, and she's just as scantily-clad there as she is here. It's obvious why Troika added her to the game. But we don't actually know who she is.
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Yes yes, you're very mysterious.
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Jeanette - we heard about her from Mercurio. She's Therese's sister. She might be of use to end this feud. That's why I'm being nice to her and why I utilized that seduction check.
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Jeanette walks away...
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and into the elevator. The door shuts behind her.
The first thing to happen in the next update is we'll explore this club a little more.