Part 20: XX - A Plague For the Angels
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We've got one more lead in our quest to end the plague infecting LA.
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That is to talk to the homeless people. Right outside the last round, there's a collection of them. In particular, there's a woman to talk to.
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Eugenics must have taken a wrong turn in the world of darkness. She looks like a reptile/human hybrid, with that snake-like skin.
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You can see that if we didn't have access to dialogue skills, we would have to bribe her. As to which one we'll pick here, well she's a homeless woman. She probably has a hard enough life as it is.
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We're probably not dealing with a Toreador, then.
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We find him, like the woman said, down an alley across from The Last Round.
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If his vision is that bad, we could be dealing with any vampire clan.
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The medicinal purposes of escaping from your awful life.
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Could it be a Nosferatu? A Tzimisce, maybe?
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Shit, that probably means he's got the plague. That explains the coffing, just like Hannah. We better get information out of him quick.
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Alas, poor Bill.
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Someone's gonna pay
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We've entered an alternate section of the downtown LA sewers, one that's not connected to any of the other hotspots in the city. Up ahead is a locked door which leads further into the sewers. We're going to take the longer way, heading left around the corner.
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Uh, actually we'll go right instead.
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And through a pipe.
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Which leads us to this wide open area.
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This doesn't reek of boss fight, does it?
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Wait, who's that strung up on the wall?
Suddenly, something materializes before us.
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So it was a Nosferatu. But this one looks excessicely weird. Are those piercings on the lacerations on his head? Does he have red makeup around his eyes?
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We heard about the Ninth Circle from Jezebel Locke. Maybe we can get more information out of this guy.
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That little speech doesn't tell us anything that we didn't already know.
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I'd rather have a canker sore than talk to this guy any more.
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Do yourself a favor and listen to that last line:
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So overdone.
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Watch Boss Fight:
http://www.youtube.com/watch?v=SFfz_Vhbxz4
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Kanker starts off by activating Potence, increasing the damage of his attacks. Notice that he causes aggravated damage.
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Kanker is a pain to deal with. He has a good amount of health, and also causes a good amount of damage.
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You can try to block his attacks, but I couldn't attack him without getting hit myself.
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After consuming a blood pack, we eventually do him in.
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Ecce Fatso. Chunk died so that others could live. R.I.P.
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Turning around, we find this on the ground where Kanker de-obfuscated earlier.
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Hmm...
You might notice that the exit now is blocked.
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To get out, we have to turn a couple wheels.
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Which opens this gate in the floor.
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Taking that, we're eventually led out to the other big room.
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So... remember that big gap we found when we went to the left, earlier?
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We have to cross it. Either jump the distance or fall down and swim, eventually being let out near the entrance. Either way, we get out. I totally didn't fuck up that jump, by the way.
We should head back to Damsel. She might have something to say about that poster we picked up.
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Let me spare you the search. That skull-symbol is one of the walls here downtown.
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There.
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That must mean that whatever's going on inside this the nearby building is related to the plague.
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Or it could just be a shitty movie theater.
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I see. They only let people in who have a flyer.
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We head in.
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Acording to what the ticket-man said (his name is Jumbles, and don't ask me why) this must be the headquarters of the Brotherhood of the Ninth Circle. The place is really run down, though I'm not sure if I expected a bunch of weirdos who worship some disease to have the best house.
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Exploring the area further, we run into this woman. She looks like she's having a really bad time.
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What the fuck? Did we catch the plague? Is that what it does to our vision? Only one way to find out.
:reload:
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Oh, that's better.
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If you're playing as a Nosferatu, she mistakes you for Brother Kanker.
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Huh. That sounds different from the behavior of Tin Can Bill or Hannah. So maybe it's something more than just the plague. We should try to get this girl out of here. We're going to stop this, but she should leave now in order to not get caught in the crossfire.
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Ugh, whatever, let's just go.
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Up the stairs...
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This must have been what that woman was talking about. But why do they look like zombies?
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You really don't want to get close to them. One shot to the head is all it takes, and the MAC is a surprisingly good weapon for this.
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Look at how many there are. How did they get so many people? Was it all through promises of a better life? Did they target the poor, the disenchanted, and the marginalized?
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Who knows. Their attacks don't do very much damage, and they're really slow.
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Occasionally one might lunge for you...
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...then this happens. It does a lot of damage when compared to their other attacks, so that's why I say you'll want to stay back and stick to ranged weapons.
...
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Let me stress that we had to go through a lot of zombies. We're dropping down two floors, which leads us to
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more zombies. Say, what's that in the background?
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Some sort of painting, but beats me what it's about or who made it.
Angry Salami posted:
The painting looks like it's Charles Mengin's Sappho.
http://en.wikipedia.org/wiki/File:1...in_-_Sappho.jpg
Doesn't seem like a particularly thematic choice, but someone will surely correct me by informing us that in the WoD, Sappho was really a Vampire/Werewolf/Ghost with magic powers...
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Not far from there, we find this set of double doors. Heading in...
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That woman said he was beautiful. This place does things to you, it seems.
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He does sound like a preacher.
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That's quite the messiah complex.
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Watch Boss Fight:
http://www.youtube.com/watch?v=fvzrs03jdTA
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Vick has a shotgun and a bunch of these zombies to get in our way.
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He does a lot of damage.
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It's really best to use the fake katana for this fight. Since you do acrobatic moves when attacking with it -- even rolling on the ground at the end of a 3 hit combo, for example -- you'll avoid a lot of Vick's shotgun blasts.
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The downside to that is that the katana doesn't do much damage at once.
If you look at Vick, you'' notice that he's activated celerity. He'll occasionally run away from you in order to get a good shot in.
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Vick also occasionally has to reload, which gives you time to get some hits in.
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These zombies really just get in the way more than anything.
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But there you go, just stick with it and he'll eventually run out of health.
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Then we're immediately kicked out of the area, appearing back at the entrance. Jumbles is gone, and it's likely that we've just solved the problem of the plague. No way they're recovering from this. Let's go tell Damsel. She might be impressed.
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We don't know that for certain, but eh.
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If you're sold on the anarchs or the camarilla, you can show that here. This is probably too big of a commitment for Melissa right now. She's still seeing other factions.
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Let's talk to Jack one more time.
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We still haven't investigated the Elizabeth Dane, but we act like we have anyway.
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It's possible that we've turned from an inconvience to a useful tool in LaCroix's eyes, especially since we've been schmoozing with him.
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Speaking of playing the game, we should head back to Strauss and tell him that the plague is over.
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But not Gehenna. He's got a more unique plan than that.
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We have enough cash, and this talisman sound better anyway.
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Much more useful than cash. Next time we'll investigate the Elizabeth Dane, and we'll have to head back through Santa Monica to get there. Stay tuned.