The Let's Play Archive

Vampire: The Masquerade - Bloodlines

by gatz, TheMcD

Part 57: I - Into The Fire





Alright, no sense beating around the bush, let's get to it. Vampire: Bloodlines, Antitribu Mod, let's do this shit.



You know, I love that I haven't even started the game yet, and yet I can already bitch about something. This is the changed loading screen, and it does something special - throughout the loading process, it animates! It shows the cars on the streets moving and looks really neat! So what's bad about it? Well, every time you have a level transition with a loading screen, this thing has to go through its entire animation while it fades the new area into view, which blocks your view until it's completely gone, which takes about two to three seconds. It seems minor, but since it happens every single time you have a level transition, it gets old very fast.



We don't get the option to take a quiz to find our clan. Well, I guess I can't fault them here, that would have probably been a pain in the ass to do. Anyway, let's have ourselves a clan rundown! Note: I have not yet experimented with all the clans - that will wait until some later point, because it does seem interesting - so I'll just have to quote from the descriptions for most of this. Those of the thread, feel free to join in and share your experiences with different clans! Note: Nagaraja and Old Clan Tzimisce only have female models available. I don't know why. Male ones not done yet?

Lasombra



Ingame Description posted:

Clan Lasombra consists of social Darwinists, priding themselves on strength, elegance, efficiency and ruthlessness. The Lasombra consider mortals and other Cainites alike to be little more than pawns in the nightly Jyhad. Murder, violence, a lust for blood... Why shun them, ask the Lasombra? Does the lion weep for the lamb? In contrast to the Tzimisce, they do not shun the living, instead tugging at their strings in the hopes of outwitting their hated enemy, the Ventrue.

Disciplines:

Potence: Works just like in vanilla.
Dominate: Has had some changes made.
Obtenebration: "Obtenebration stems from the same darkness that fills the unlife of every Lasombra, allowing them to give it form and substance with control over it. A living shadow moving about independently breaks the Masquerade quickly."

Gameplay effect: Lasombra cast no reflection, so any reflective surface has a chance of betraying the Lasombra's nature.

Followers of Set



Ingame Description posted:

A clan of vampires who believe their founder was the Egyptian god Set. Orthodox Setite belief dictates that Set will one day return to rule or consume the world, and devout Setites prepare the way for his resurrection. To this end, the clan remains independent of the Sects of other Kindred, and practice, with great skill, the arts of corruption, deceit and ancient sorcery.

Disciplines:

Serpentis: "Serpentis is the trademark Discipline of the Followers of Set. It primarily provides shapechanging abilities, though it also encompasses corruption and other characteristics associated with snakes. The Setites consider it a gift of their dark god.
Obfuscate: Works just like in vanilla.
Presence: Works just like in vanilla.

Gameplay effect: Penalty to Sneaking and Obfuscate depending on the illumination.

Old Clan Tzimisce



Ingame Description posted:

Old Clan Tzimisce claim the dubious honour of being the "True Tzimisce", considering the younger practisers of Vicissitude to be apostates and abominations. Few in number and far too choosey of their Childer to indulge in frequent embraces, the remaining members of this bloodlines keep the old ways and study the old magic of their homeland in the hope of returning their blood to its once proud glory. Through whispered pacts with ancient spirits these Cainites can learn Koldunic sorcery and turn it to the most noble of goals... Eradicating their ill-begotten, degenerate pretenders.

Disciplines:

Koldunic Sorcery: "Old clan Tzimisce uses Koldunic Sorcery. To choose and raise levels use the inventory icon 'Koldunism' or the Koldunic Sorcery Hotkey ('v' by default), to activate scroll to 'Extra Clan Discipline' and use the Power key (right-click by default). Gargoyles use Gargoyle Flight. To activate it scroll to 'Extra Clan Discipline' and use the Power key (right-click by default), to use it press the 'jump' key ('space' by default)"
No idea what exactly this means, I'll have to check that out later.
Auspex: Works the same as in vanilla.
Animalism: Has had some changes made.
Dominate: See Lasombra.

Gameplay effect: Tzimisce are very territorial and are weakened by long stays away from their haven.

Samedi



Ingame Description posted:

The Samedi bloodline may be a branch of Nosferatu, or possibly the result of Giovanni experiments. Nobody is in a hurry to claim these wretches, however. The corpse like Samedi mostly appeared in recent nights around the Caribbean and have the unenvied pleasure of being one of the youngest bloodlines known. Sometimes mistaken for Zombies rather than Vampires, Samedi slough off flesh and decay with every movement. Primarily working for the Camarilla as bodyguards and assassins, the secretive group mostly keep to themselves.

Disciplines:

Obfuscate: Works just like in vanilla.
Necromancy: "'The Bone Path' of Necromancy is concerned mainly with the corpses and the methods by which the souls of the dead can return to the world of mortals. Activation of Necromancy bears the risk of violating the masquerade."
Thanatosis: "Samedi posses this unique discipline. Focused on rot and decay, it is similar to Necromancy and may have evolved from some of the Paths of Mortis."

Gameplay effect: Seduction is impossible and their appearance puts the Masquerade at risk.

Tzimisce



Ingame Description posted:

Even by Vampiric standards the Tzimisce are alien and evil. Their signature discipline of Vicissitude permits them to kneed flesh and bone into new shapes and allows them to indulge in altering mortal and immortal alike as their imagination sees fit, creating works of sexual art or beasts fit only for war. Welcoming of guests and polite to a fault, their cordial nature is belied by the screams of torment and dismay that echo up from their palatial homes in the Carpathian mountains.

Disciplines:

Auspex: Works just like in vanilla.
Animalism: See Old Clan Tzimisce.
Vicissitude: "Vicissitude is the unique and horrid ability of Clan Tzimisce, and it is practically unknown to anyone outside the clan. The terrible power permits the Fiends to reshape flesh and bone, even that of other undead.

Gameplay effect: Tzimisce are very territorial and are weakened by long stays away from their haven.

Nagaraja



Ingame Description posted:

Members of a mysterious bloodlines who are forced to take a pound of flesh for every drop of blood, the Nagaraja are hunted and hates by those few vampires unlucky enough to know of their existence. Scattered and rarer than diamonds, the Nagaraja are the centre of wild rumours and stories involving magicians who command death, Egyptian spirits, mummies and even vampire conspiracies of secret sects and hidden masters. Whatever the truth, their grasp of Necromancy protects the few of them that are ever seen from the claws and fangs of their foes.

Disciplines:

Auspex: Works just like in vanilla.
Nihilistics: "The mysterious gift of the Nagaraja that allows them to penetrate the shroud that separates the living and the dead to channel Oblivion energies. Most of this powers allow the vampire to draw the cold power of Oblivion into the land of the living.
Necromancy: See Samedi.

Gameplay effect: To survive, the Nagaraja must constantly consume raw, human flesh.

Giovanni



Ingame Description posted:

The wealthy Giovanni family is an incestuous pit of henpecking, one-upmanship, diluted genes and organized crime. Family members in the know scramble to impress the elusive family Elders and Dons in the hope of escaping the fate of all mortals. The Giovanni are gathering more than just money and favours each night, however, and their mastery of Necromancy fills the family closets with literal skeletons and ghosts. Rumours persist that the Clan was born of some great, evil act in the past and only survives the modern nights thanks to a truce with the Camarilla, however the Giovanni have taken the world by the throat during the peace and may not be impossible to dislodge.

Disciplines:

Dominate: See Lasombra.
Potence: Works just like in vanilla.
Necromancy: See Samedi.

Gameplay effect: Due to the bite of a Giovanni being very painful, it is harder to feed for one of them. This means that you need to drain somebody of half their blood supply before you start seeing any benefits from it. Furthermore, something that isn't mentioned ingame - Giovanni are the ones that can use full Dominate in dialogue (and are supposed to be the only ones to be able to do so AFAIK).

So, now that we've gone over all the clans, what will we be playing? Well, my mind is already made up - we'll be playing a Giovanni. The main reason of that being that the short run I had previously with this mod seemed to tell me that defense is very important in this mod, and Necromancy has great defensive applications, as we'll eventually see. Furthermore, the ability to use Dominate in dialogue is very useful and seems to have been expanded in this mod, so I want to make use of that as well. Also, we'll be playing a female Giovanni because the male one is just unpleasant to look at. I mean, fuck, just look at that white hair. Terrible. So with that in mind, here's the character sheet for our main character, the female Giovanni Victoria:



You can see that I went very heavy on Defense - I'm not making the same mistake twice, I'm going right back to tankiest tank that ever tanked. Furthermore, I boosted Necromancy because the first power is just useless compared to the second one, I boosted Inspection a bit because it's actually useful, I boosted Firearms because early game firearms aren't shit in this mod, and then I put some points in social stats to round things off.



The intro cutscene goes pretty much exactly the same way...



...the only difference being the models involved.



BOOM-SHAKA-LAKA AND IT'S THE SAMEDI RIGHT THE FUCK OUTTA NOWHERE. Just look at that stylish motherfucker.



So as you can see, the mod wastes no time introducing its model changes. We move to the execution in the theatre...



Hey, Skelter has a beret now! I don't know why, but he does. Fun drinking game - take a shot whenever I mention something along the lines of "I don't know why" or "because why the fuck not".



In an interesting twist, VV actually got something proper to go out in in this mod and not an even skimpier outfit! She seems to be rocking some BloodRayne inspired gear here. Hey, I'm not complaining.



The peanut gallery of Anarchs is not pleased with this execution. Note that Damsel lost her beret in her redesign - maybe she gave it to Skelter?



So, LaCroix kills our sire, but not us, waffles around for a while, and plops us out on the street.



The tutorial is pretty much untouched, just with the references to certain clans that no longer exist in the game removed. So, off we go to feed.



Before feeding.



After feeding as much as possible. As you can see, our blood meter is not entirely filled up because of the Giovanni flaw - we're essentially only getting about 40% of the victim's blood pool, with the first 50% being wasted and the last 10% being left as to not kill the guy. All things considered, there's worse flaws to be stuck with.



So here we are at the scene where the Sheriff bitchslaps some Sabbat guys. Note that one of the guys has Jack's head. This will be a recurring thing.



Also note the football pads on this guy. This is an item we will also be able to get. It's pretty annoying. Also note the laser sight from Jack #2's gun.



Even with mods changing all sorts of stuff, some things never change.



Here's some more new Sabbat models. At least this mod does give you a lot of variety in its models, so there's probably always something I can show.



Before feeding.



After feeding. Fucking wonderful. It's like we inherited the Ventrue's picky taste. However...



...we can still snack on rats, no problem, and they actually end up being better for us than the bum.



Next, the sneaking tutorial. Now, I could sneak, but fuck that noise. I'm just going to be Mr. Efficient and cast Command, giving me a nice, big window to just walk by. Note that "CAST DISCIPLINE" thing up top - casting a discipline like this will lock you into place for a bit and play an animation with your hand doing some stuff, then lets you move again and switches your weapon to your fists. This will undoubtedly cause some aggravation in the heat of combat. I can understand the need to change being able to just throw out disciplines on the run without having to concentrate in some way, but the switch to the fists, while necessary given the way they coded this, is going to be a bitch to deal with.



So we get into our first combat, and Potence is doing a great job at dealing damage while my Defense stacking is already paying off - that tiny sliver of lost health was a hit with the tire iron. Well, not the tire iron...



...because the tire iron is now a water pipe. Because why the fuck not. Also, what makes this really funny...



...is that right now, my fists are more lethal than a water pipe because Victoria is apparently really bad at swinging something, at least if that something isn't her fists.



...can you snap a vampire's neck and have it kill it? That seems wrong, though that's the game's thing, not the mod's.



Now, it's finally time to take our disciplines for a spin. We've already seen Potence and Dominate, but we still need to see Necromancy. In this case, we're going to be using Apprentice's Brooms. Note the mention of it "taking time and ritualized actions" - this means you can't just jump into combat and raise some zombies, then jump back out without taking some hits.



So we go blind ourselves...



...and some zombies rise up from the ground! Yes, this does not require that corpses are nearby, and thank fuck it does not, because it would be damn near worthless otherwise.



So, to put it simply, the zombies' job is to draw aggro, and they do an incredible job at it. Unless you shove yourself in the enemy's face, they will wail on those zombies while you shove your water pipe up their ass, and if you can just repeatedly cast this spell about every 50 seconds, you could keep enemies occupied forever. It's a very nice defensive skill that will save your ass more than once.



You know, I'm going to have a problem with whether I want to go melee or firearms. On one hand, there are plenty of firearms and they're actually pretty fun to use, on the other hand, there are plenty of melee weapons that are also neat. And between wanting to use melee, firearms, Dominate and Necromancy, I don't think there are enough experience points to make this reasonably possible while not also losing out on something else. I'll have to think of something. We also get a police baton from this guy - nothing special.



And this guy gives us a switchblade knife.



I don't know what happened here. I threw the sardine can into the corner like I always do, the guy walks towards it, I head towards the exit and use Command on him, he then turns around, kicks the door open, walks in, exits again, the door closes and he's right back to his default spot. A second attempt works right, though.



Guns practically useless against vampires? This mod begs to differ, Jack.



This gun in particular is still kind of a peashooter - it takes four shots to drop a regular human, which I think is similar to the vanilla .38 - but the next guns pack more of a punch. Also, this guy drops a golf club for us - we're starting to find some interesting melee weapons.



And that's it for the tutorial. We can already see a lot of the changes as far as weapons, disciplines and models are concerned, but we haven't gotten into the quests, both the unique ones and the modified ones, and that's where the real meat of the game lies, after all.



So, next time, we'll start exploring Santa Monica and meet some familiar faces with a new look!