Part 61: Update XLVI - The Grind Begins
Update XLVI - The Grind Begins
♪ BGM: Asgar's Castle - blood009.mid ♫
Alright, today, we have some world exploration to do, because we're going to be trying to find the other five shrines. But before that, some soul spending.

You see, there is a way in this game to get more learning points, and we're going to be using that down the line. Because of that, we can spend points more heavily now to get some useful stuff, and now that we've grabbed all the thieves, this upgrade is a lot more useful, so we'll get the first level of that.
Anyway, on to the different shrines. We've already visited the Shrine of Light, and we don't have the right stone to use there either, so let's skip that one.

First stop, the Shrine of Fire.

♪ BGM: A Truth Revealed - WraithTouch.mid ♫
It's all the way down here.

♪ BGM: Shrine of Fire - rotten.mid ♫
Now, these shrines do not have a lot in them. Enemies that will murder us, but not so hard we can't run from them if we get caught...

...and a hole! We throw a red stone in it, we get a flash, and then:

And then, another flash!


And another flash, and the spirit disappears.



Let's!



And Asgar teleports it to the castle. This is basically how every shrine will go, depending on whether we have a stone or not. Either we just pop in and out again to set the flag that we found it, or we use a stone and get a rune generator for our troubles. We'll get to the rune generators in a bit.


♪ BGM: A Truth Revealed - WraithTouch.mid ♫
First, next stop, the Shrine of Shadows.

♪ BGM: Asran - calmness.mid ♫

Sadly, no stone for this one. Next!

Next stop, the Shrine of Water.

♪ BGM: A Truth Revealed - WraithTouch.mid ♫
No stone for this one either, and I just immediately bail on this one.


Next stop, the Shrine of Earth.

♪ BGM: Shrine Of Earth - memories.mid ♫

We also don't have a stone for this one. I'm trying to find the one where I can use yellow stones, but alas, no dice so far, so it has to be the air one.


♪ BGM: A Truth Revealed - WraithTouch.mid ♫
Final stop, the Shrine of Air.

♪ BGM: In The Wilderness #1 - K0crrain.mid ♫
This place has something we can use.

An agility boost...

...and the blood rune generator. This concludes our short expedition across the world to find the six shrines.
So, with that done, what are rune generators? Well, it's simple.

♪ BGM: Asgar's Castle - blood009.mid ♫
Basically, they get stuffed here in the castle. And how do you use them? Well, you stick two soul fragments in, and you get a rune of the specific type out! Note - you only need one fragment for a rune on Easy and Normal. What are soul fragments and how do you get them? Well, that's the million dollar question. The answer is that we need to rescue the third member of the Children of the Apocalypse. If we get him, we also get a machine that can turn souls into soul fragments. On Easy, ten souls get you one soul fragment. On Normal, twenty souls get you one soul fragment. On Hard, thirty souls get you one soul fragment. So basically, on Easy, you need ten souls to make a rune. On Hard, you need sixty. Fuuuuuun shit. So yeah, it'll be a while until this is going to be useful.

♪ BGM: Genos - field7.mid ♫
Instead, let's hand in the quest.







Once more, we don't have the capability to lie our way into more stuff - we'd get four stones from her on top of the regular reward. Alas.







Also, this time around, I don't forget to read her thoughts to trigger the switch that lets us steal some of her stones.

And so, we steal them!


Anyway, let's check out that helm- hoooooly fuck. That is some good fucking helmet right there. This thing has no downsides, and it gives resistance towards all the major spell elements - fire, ice, light, shadow, poison, water and lightning. Awesome. This goes on Asgar to make our main damage dealer of the party more tanky.

♪ BGM: Asgar's Castle - blood009.mid ♫
Now, it's time to do something we haven't done in a loooong time - read some letters! In fact, let's do a bunch because it's been ages.









































That'll do for now.

♪ BGM: An Undignified Trip - dungeon2.mid ♫
So here's something I bet 100% have already forgotten about. Remember that part where we were bopping around some forest just with Asgar at the relative beginning of the game? Remember how we ran into some merchant there? Yeah, of course you didn't. But anyway, let's check in with him again, see how he's doing.

Oh. Welp.
...does he have any loot?





Oh man, this is something we haven't thought about in ages, either. Remember the Damnation Blade? That thing Jinnai gave us that was supposed to have the ability to get stronger? Well, we've just found one of the pieces that make it stronger. When we use it from our inventory...




And it's exactly as strong as what we have now except it doesn't have the bonus vs. humans. Whooop, excitement. Anyway, the sidequest to power up the Damnation Blade kinda sucks. A lot of the runes we need are buried and only accessible by treasure maps, which requires us to upgrade that skill and go out hunting and blaaaargh, so much work. Meanwhile, the second best sword in the game, I believe we can get very easily once we're around level 50. More on that when we get there.

However, since I don't want to completely exempt myself from this treasure map business, we grab the first level of the skill. I'm going to have to do grinding regardless, so souls will be plentiful later on anyway, and buying more learning points also only costs souls, so we're good there.
And now I have to take a break in writing as I record new footage.
Anyway, what follows next is grinding.

♪ BGM: A Truth Revealed - WraithTouch.mid ♫
Basically, we bop around the area around Asgar's castle a whole bunch, fighting overworld enemies. The overworld encounters are based on your level, so you can basically always grind there, the enemies will always be at least mostly appropriate to your level. Our goal is level 30, because that's when the next level of equipment is available at the weapon shops. There's always a fair jump in power with every 5 levels, because that's when you get new and better gear to buy. So level 29 to level 30 is a pretty big jump in stats, actually.

Of course, we also get attacked during the grinding. Here, we lose 12 mercenaries against 15 knights.
Mercenaries Lost To Global Domination: 518 + 12 = 530
Anyway, more grinding ensues.

We eventually hit the soul cap, so I go and grab another skill. I don't really know why I picked this skill, and it's been... a day since I recorded that particular footage. I just don't remember what I was thinking.

Also, we restock some mercenaries.
Ongoing Costs: 161620 + 22400 = 184020 Filar
Looks like the next time we buy mercs, we're breaking the 200000 Filar barrier. Anyway, back to grinding again.

♪ BGM: Syrahs - field4.mid ♫
Eventually (about an hour after I started grinding), we make it to level 30 and unlock the new gear for purchase. Thankfully, we still have enough cash to buy enough for everybody.

♪ BGM: Coffins For Sale - stan.mid ♫
Also, we drop by Stan's place, because level 30 also unlocks these nice new coffins for us to have. These coffins not only heal 5000 HP, but also heal the status effects Weakened and Poisoned. But personally, I just think they look a lot better, and that's the main draw.
And now I have to take another break in writing as I record new footage. Man, that hour and fifteen minutes went by fast!

♪ BGM: A Truth Revealed - WraithTouch.mid ♫
Our next stop is slightly to the left of Ordun.

♪ BGM: The Graveyard - Deadcity.mid ♫

We've been tasked to clean up this graveyard, and this means that we have a whole bunch of beating up undead stuff.



This really is just like the mines we did earlier - we have an area, we have a whole bunch of enemies, we have to murder them all.

We fight headless zombies...

...non-headless zombies...

...and skeletons. And a lot of them. They're not really all that interesting as enemies - though the skeletons have a second form they can turn into, which wouldn't really be all that notable except for the fact that Marlex forgot to set the experience and item for the second version of the skeleton, meaning that if you kill them when they're in their second form, you don't get any XP or souls.
Anyway, we just beat up a whole bunch of these guys. And eventually...

...we just get told we don't have to do it anymore. Fine by me. Let's get our reward.

♪ BGM: Ordun - Wald2.mid ♫





Our reward for lying here is a ring that gives Regen 2 in exchange for -50 INT and AGI. Regen 2 is 30 HP every turn taken, which might actually be kinda useful, but whatever. Regardless, we don't have the lying ability for it.








Alright, that's another quest crossed off the list.

♪ BGM: Asgar's Castle - blood009.mid ♫
And in order to cross another quest off the list, we get this skill, which I mentioned earlier we need to solve one particular quest. So, back to Ordun to clear that up.

♪ BGM: Ordun - Wald2.mid ♫
This then allows us to spot the wallet we were supposed to be looking for lying here.




The money in the wallet is like 800 Filar, and it screws us out of the reward.










Those elixirs will sell for 2000 Filar a pop, so that's a better result for us all around.
Anyway, that'll do it for now. Next time, we'll be going through the Elras hideout to continue the main quest, and you know it's going to be exciting. But before that, we have another Behind The Fangs coming up, where I'm going to look at... something.