Part 5: 「Crazy ∞ nighT」

So, last time, we walked around Asgar's castle a whole bunch and then got a whole lot of tutorials about magic and soul stones and shit.

And now, we're off to visit Asgar's silver mine.

We exit the castle, and here we are again on the overworld map, but this time around, we won't get stuck in an infinite forest. You'll also notice that a "mini"map has shown up (taking up like a third of screen real estate). It's helpful for working out where you are and how to get to another place, but not so much for actually working out the places you can go to. The player's position is easily noticeable thanks to the bright yellow cross, but the red dots that show locations are a bit hard to see. Thankfully, this is an RPG Maker game, meaning that I have access to the game files, and that means I can pull out this map that is somewhere to be found in the game, but I wouldn't know where:

So far, our story has been taking place in those three smaller islands to the south - and not even all of that, we haven't seen either Limm or Melsan. This map only shows major cities, there's also minor locations strewn about, like Asgar's mine, for instance. We have a lot of places to explore in this game!

En route to the mine, we get run into our first random encounter of many. Very. Very. Many. The random encounter rate is wacked out in this game. I mean, it's particularly jarring going from Unterwegs in Düsterburg and its fixed encounters you could avoid and see on the map, but even then, this is definitely above average. It's good, because you're going to need to do a good amount of grinding anyway, but still, it will probably make dungeons a massive slog.



I like the animations in this game. They're simple, but they're a big step up from just having the standard RPG Maker animations. However, something that doesn't quite bode well is that we need three rounds of attacking to beat up this one goblin. Random encounters can get rough here, and having health items around is crucial to not die when one goes pear-shaped. Of course, I'm that kind of asshole that repeatedly treks back to the castle to sleep for heals because hey, it's free, and I need that money for other things!
EDIT: The thread once again comes through:
MagicalPoison posted:
The sprites for the in-battle animations are modified ones from the first two Suikoden games. Agnar's appears to be modified from Camus' sprite from Suikoden II, Valnar's is Miklotov from the second game, whilst Alaine's is Mina from the first.
Because of course, something that looks nice in an RPG Maker game has to be from another game.

As I mentioned, you don't get a lot for beating enemies up. A bit of experience (well, it's about 15% of the way from level 1 to level 2, which isn't too shabby for a single enemy) and a soul for every enemy. No cash, no items.

And here we are at the mine! Just a short walk from the castle, only one random encounter happened getting there.


















You know, I very much doubt that being a vampire of higher generation has that great an effect on your mental aptitude. Valnar's just fucking thick, that's all.


So here's what's going on at the mine right now. We've got one skeleton working away and the foreman skeleton just standing there.




Yeah, sure. Didn't we get a tip to get all the mines and fill them up with workers fast?



I repeat the process a few more times until I run out of soul stones, leaving us with four workers. We'll have to get more soul stones in the future, but the grinding will leave us with more than enough souls for the job. Now, to explain the silver system, it's really simple so far. We have these workers in the mines. Every so often, the mines give you silver, which is automatically brought to the silver area in Asgar's crypt. We can go there and pick up silver, which is placed into our inventory in the form of silver bars, which we can then sell to these human traitor shops for bucks. As far as I can tell, the "double-edged sword" thing that Alaine pointed out does not come into play in gameplay at all, it's just story stuff. Furthermore, as far as I can tell, time does not matter in this game at all, as far as how long you take to beat the game is concerned. So really, if you wanted to, you could just stand around on the overworld map for a few hours, get some silver, sell it and repeat for lods of emone. I might try that.
Also, if you remember, the tips mentioned something about transforming silver? Well, I just dove back into the code, and it turns out that this is something that happens when you hit level 25 with Asgar. You then get access to a spell that allows you to transform all the silver you have into money in one clean shot, however you only get 80% of what you'd get if you sold it manually. This is a difference of 10 vs. 8 bucks per silver bar. Now, consider that every 30 seconds, you get the same amount of silver bars as you have skeletons working in your mines, and that you can only carry 99 bars at once. That spell is a godsend. So that's the silver system in a nutshell. This is what you get your money with as opposed to random encounters dropping cash.
So now, we're off to the city in the east.



On the way there, we run into some more random encounters. Some get spelled to death...



...and some get drained and then beat to death.

We also run into a new enemy, a brown bear that really looks like something out of Dragon Quest. Because I'm pretty sure it actually is.

And we get to try out our fancy group attacking spells, which turns out to be kind of useless here because the bear is resistant to ice spells. What a shame.

I also dick around for a while to get Valnar and Alaine up to level 2. Might as well get started on this early.

Now, let's check out Melsan.

Upon entering the town, it's once again tutorial time, as there are some more things we need to learn.









And there's what I referred to earlier when I said that humans have one thing going for them in the battle of "who's more awesome, humans or vampires". Vampires, at least of the early generation variety, get to kick ass all over the place and really only have to suffer minor penalties, as their skillsets allow them to take care of their problems with relative ease. Humans get to eat shit and die, basically. But, when the humans do eat shit and die, they get to go to heaven and have an eternity of not shitty life. Vampires, when they die, get an eternity of pain so great it oversteps human comprehension. And weighting a finite life versus infinity makes this an easy clinch for humanity. Though the life they get is still pretty shitty. Not to spoil things, but you might have been noticing that this world doesn't exactly seem all that great, and that's an observation that isn't really going away.

Sometimes, these "humanity plus or humanity minus" questions are kind of weird. I would take this news to be a bit of a damper on the "commit vampire suicide" plan, because an eternity of unimaginable pain isn't the kind of thing I'm looking forward to in life. Sure, Asgar may be lying, but I would at least wait and look into this story to see if it might be true or not. Risk outweighing reward and all. Valnar, however - well, at least our version of Valnar - is idealistic to a fault. A fault so large it might as well be responsible for earthquakes in California. A bit of pragmatism wouldn't go amiss here and god damnit I'm not bringing this back to the Democratic primaries again, especially since I'm arguing for pragmatism and not idealism. Anyway, Valnar responds in the only way he knows to, putting his fingers in his ears and going "LA LA LA I CAN'T HEAR YOU STILL GOING TO NOT DRINK MYSELF TO DEATH".




Yes, Valnar, it is inhumane. You're a vampire you twit, by nature inhumane! You know, you can still reject the more evil parts of vampirism without sounding so whiny - Alaine's got herself together pretty quickly without a problem, it seems. Fucking Valnar. It's like he plays as a contrast to Asgar on one level, and then he plays as a contrast to me on another level.


AKA plot armor.

This is true. I've took a quick scan, and merchants pretty much always give you good shit. However, regular people run the gambit from "actually kind of useful" to "complete garbage".


"You have learned how to transform humans into objects!"










Alrighty then! Time to explore this new town and walk into everybody's houses!


To the southeast, we find the guard station.

So now that we've gotten that particular tutorial from Asgar, whenever we speak to somebody, we get four options: "Talk", "Drain", "Transform" and "Leave". Given our status as a goody-two-shoes, we will only be making use of the first one beyond the one time I use it to show it off.
Guard captain: Don't try anything funny! We're trained warriors and we're on the watch for anybody making trouble! We've already got a prisoner, so you can see that we're not playing around!

Guard captain: He was selling illegal items! All kinds of bloody stuff! Disgusting! But we got him! Nobody escapes us!

Bloody stuff, you say? Sounds like somebody we should get in touch with.


On the second floor, we find an upgrade for Asgar, an iron sabre. "A quite heavy sabre (+7 ATTACK)". Any upgrades are always welcome, especially if they're free!

And on the third floor, we find somebody in a cell and a leather shield that goes to Asgar. Alaine can't use shields, by the way - which should be obvious, you can't use shields with claws! Now, to get to this prisoner.




Prisoner: AAAAAAAAAAAAAHHH!

Prisoner: Please... please... don't kill me!


Prisoner: What... what do you want to know?

Prisoner: What entrance?


Prisoner: In... in... the s... southeast! At... t... the pl... place where the h... house is being built!













Well, not quite. First we have more town to explore.

Man: Hey, what do you want from me?

Man: Since that rumor about the castle started going around, yes!

People in this town are dicks.


Woman: Hm, what do you want from me?

Woman: Get lost! I don't trust strangers anymore ever since that rumor started making the rounds...

Woman: They say the castle of "Aldaines" was taken over by a powerful monster...

Woman: You might not, but most people do...

Maybe people in here will be more friendly?

Rich Woman: Hm, I don't really like it when strangers are rummaging through my house!

Rich Woman: Don't you dare touch anything or I'll call the guards!

Blonde Man: Hello... um, what are you doing in my house?

Blonde Man: Information? Of what kind?

Blonde Man: Oh, I see! Well, then keep searching thoroughly, even though you won't find anything here...
People in this town are dicks, and they're also kind of thick. You know, we could just wipe this town off the map. That's one of the great things about this game, you can just turn cities into ghost towns if you want to. There aren't a lot of people with these magical shields, in fact I'm pretty sure that the only ones are utterly plot-critical characters that stand around in a certain place and that you can interact with outside of the main plotline (to compare, see what we've seen of Abraxas so far for what a plot-critical character we can't interact with looks like), and there aren't a lot of them. I very much remember completely emptying several towns when I first played this game. However, since we're a goody-two-shoes, that won't be happening. You know, I'm considering doing another vote a few updates down the line to reconsider our stance on vampirism. It would be interesting. That's the nice thing about this morality system - there's no problem in going from a goody-two-shoes to a massive dickbag and vice versa, though it's kind of hard to go back from evil to good, since you can't exactly un-kill all those people. Though there might be some way to regain that humanity somewhere in the game, I don't know at this point.

Arrogant Son: Tsk, what are you doing here? Get lost, you stupid farmer!

Arrogant Son: I'm not going to be intimidated by some poor sucker like you!
Oh, that's it. You're fucking dead. I needed a subject for our transformation ability test, and you're just right!

...and he turns into a bandage. Fuck you, you snotty rich piece of shit. Can't even turn into a useful item. We also get 300 bucks from the two chests there, which we couldn't have opened without killing that kid, so there's that.

Also, since it's night, I test out the blood sucking mechanic on this villager. This is a female adult, and she gives us 150 BP each, which is massive overkill for this point in the game. Male adults give about 200, it seems, and kids are all under 100, with girls giving a bit less than boys.

More houses!

Man: Welcome to my humble abode! But I must ask you to leave...

Man: Um, why did you come in in the first place?


Little Boy: Hey, you, what are you doing in our house?

Little Boy: Pah! My daddy will protect me!

More squishy mortals!


Inn Owner: Hello! You can have a wonderful night of sleep here!

Inn Owner: As you wish, but we have the softest beds in the whole world!
You know, that's not a selling point. Beds need a certain hardness to them to give you a good rest. It's striking the right balance that's important. Why am I arguing with an innkeeper in a game about people that sleep in coffins? At least she's nice, even if she's just trying to sell us stuff.


Young Warrior: Hello...

Young Warrior: Of course! There's a good weapons store in the center of town, and you can get good armor at the east end!


Shopping time!

Store Owner: Hello! Take a look around! I have many great weapons!

Alright, so the store system is just the same old basic store system you all know. The way the inventory works is that it's level-based - the higher Valnar's level, the better the gear they sell. Like the tips said, some stores sell better gear earlier than others, but no store becomes truly worthless over time, which is good, because otherwise you'd just transform all the merchants except the ones of the best store. Then again, you could just do that anyway. Hm.
We buy some curved claws - "Curved claws (+5 ATTACK)" - for Alaine. Asgar and Valnar already have the better weapons available here.

Now, let's check out the armors.

Store Owner: Hello! We have the best armors at the lowest prices!


Now this is a lot better than what we're packing right now. I have one iron armor, no iron helmets - "A pretty heavy helmet (+3 DEFENSE)" - and no thorn shields - "Shield, peppered with thorns (+5 DEFENSE, +2 ATTACK)". We buy two iron armors and one shield, but then I'm out of money.

I consider selling some save stones, but that would be cheating. I will only use those for saving.


But what I can sell are these blood restoring items, and that brings us a cool 5000+ bucks! Now I buy a full set of the best armor available. This should make early grinding a bit easier.

Young Woman: Get lost! Strangers are not welcome here!

Young Woman: If you really want to talk with somebody here, go to the mayor!

I wonder if some of these people are designed to be assholes so that the player would be more likely to test out their vampire powers on them? Seems like a trick that would work.

More houses to barge into.

Elana: I love cooking for my husband!
Man: And I love that you cook for me, my love!
Elana: Oh, I love you so much!

Man: Hm, don't you think that the food smells delicious?

Man: What do you mean with this "I guess"? My wife is the best cook in the world!
Elana: Oh, thank you my love!

Well, that was nice, let's go upstairs and pilfer their shit. Asgar grabs a healing potion and two healing vials through the locked doors...

...and we grab a broadsword off the wall. Now, let's go check out the mayor's hou-

Hm?


Well, that's surprisingly friendly! I guess we're not going there then, we still need to find that secret store!


To the southeast, we find this place.
"A new house is being built here. Please keep your children away from the construction site!"
There was another one of these to the west, but there was nothing there. Maybe here...



Bingo!

And here we are, the first secret shop.

Store Owner: Hey, buy something or get lost! I've got other things to be doing!

So here we can buy blood restoring items, and, strangely enough, this is the only place in town where we can buy healing items! +20 BP for 120 bucks, +50 BP for 300 bucks, +50 HP for 70 bucks, +100 HP for 300 bucks, and +10 HP and healing the Bleeding status for 20 bucks. I don't buy anything, believing the items I had already would be enough.

"Might is not given to anybody! You have to take might for yourself!"
So now we're ready to head into the mayor's house and have whatever happens there happen, but of course, not without saving. Now, let's get this going.

Mayor: ...and then the rumors surrounding the castle of Aldaines! We should send a messenger! It's quite strange that the family haven't written us for several weeks now. And none of their servants have shown up to buy food...
Mayor's Wife: That's really strange. Maybe there's some truth to the rumors, and the family really was killed by some unknown assailant...
Mayor: But the family of Aldaines had several servants, amongst them capable warriors. You would need to have a small army to take over the castle and wipe out the family. And it can't be that NOBODY has seen such an army! Very strange. I'll send a messenger right away! Maria!

Maria: Yes? What do you wish, mayor?
Mayor: Send a carrier pigeon to the High Council and tell them about the strange rumors surrounding the castle!
Maria: As you wish!
Maria comes over.

Maria: Mayor, you have visitors!
Mayor: Oh, excuse me, we were just absorbed into an important discussion! Maria, please send that pigeon...
Maria: Right away...
Maria heads upstairs.
Mayor: Now, what brings you to my humble home?

Mayor: You know what happened there? Come closer, and tell me!





Mayor: Are there any problems?

Asgar steps in front of the mayor.

Mayor: Listen, if you have any problems, then you deal with them, and leave me alone!


Mayor: What, how...

Dankwart, noooooooo!
Mayor's Wife: AAAAAAAAAAAHHHH!

Valnar, I think he just did.


Also, I really enjoy the idea of Asgar just harboring an intense hatred for mayors of all varieties.
Mayor's Wife: AAAAAAAAHHHHHH! HEEEEEEELP!

Mayor's Wife: Sob... sob...

Brutal.


Asgar runs upstairs.


We follow him upstairs...

...and to the balcony.

Maria: So, now fly my little pigeon! Bring that message to the High Council!

And off it goes.
Maria: Hey, what are you doing up here?

Maria: Could it be that the lady just screamed?

Maria: Sir, you're scaring me!

Evil laugh counter: 10
Hey, double digits already!


Maria: Please, sir!



Maria: Sir! Show mercy! Have pity! I have two daughters! Please, spare me!


I don't like where this is going... or do I like it?
Maria: MERCY, SIR!

Maria: AAAAAAAAAAAHHHHHHHHHH!

Maria: AAAAAAAAAAAAHHHHHHHHHHHH!


Ooooh, nasty.


Guard: THERE! LOOK!

Well, that looks like it might present a problem.
Guard: And the perpetrators are still standing there! Let's get them!


The guards file into the house.







And he's off.

But the moment we step inside...

Guard: We got you, pal! We hereby declare the death penalty for murdering the mayor, his wife and young Maria!

Guard: Let's get him!
Oh come on, you could have done better than that "nuh-uh".

And now we've got a fight on our hands.
Guard: The less you fight it, the faster your pain will end!
Now, these guards look badass, but they're really just slightly stronger than the bears we found outside of town. The real problem is that they're four, and I'm just Valnar. They also really don't want to start bleeding when I drain blood from them, which isn't helping. However, at least thanks to our good equipment, we're taking either 1 or 2 HP in damage from each attack. Still, that's 4-8 damage each round, nothing I want to take for a longer time, and sadly, taking these four bastards out with one attack per turn is not going to be a quick operation.

So really, my only option is to just cast a lot of spells and hope they die quickly.

It takes a while, but eventually the last one goes down. Good thing too, I was pretty much dry on BP.



Alright, let's get a move on. I top off my HP with the healing items I had and head outside.

However, we can now run into guards outside the house, and the encounter rate shoots up even more than normal, meaning I get a whole two steps before running into a fight.

Uh, Valnar... why are you just attacking? Why can't I control anything?
...
...oh.
...oh crap. God fucking damnit.
That dipshit again, like ten seconds ago posted:
Good thing too, I was pretty much dry on BP.
Wise words posted:
You should make sure that you have a regular blood intake. When your blood levels are too low, you'll go completely berserk! Sadly, it's a problem all vampires have...
Because I had critically low BP levels, Valnar went berserk, meaning I can't use the blood sucking skill to get more. I'm stuck this way until I get a blood restoring item, and guess what? I didn't buy any because I thought I could just get blood in battle! Son of a bitch. This guard goes down eventually, but that fight took almost all of Valnar's HP. I have healing items out the ass, but they don't help if I can't use them in battle. If only I could just not get into combat...


Yeah, not fucking happening. That was like ten steps further, and I had like thirty to go.


WELP. This game does not fuck around. It starts playing hardball right from the start.
Alright, let's start over, and let's do it right this time.

I reload and start grinding. Level 5 should do. I picked level 5 because it means we get new spells, and maybe another good spell will really help Valnar.

Also, while bopping around, I get Asgar's explanation for these red chests.




These are literally just a comparison of a number with Valnar's Intelligence stat. This one's in the 100s, so we're not getting at that for quite some time.

While I'm in the spell chamber, I also use the soul assimilator to boost Valnar's Strength with the thirty weak souls I had. Kind of wish I hadn't blown another thirty on getting 171 bucks. Kind of a waste in retrospect. Now, spells!


A: "Beam of Light" - "Base damage: 15; one enemy is hit; chance to blind: 70%". Blood cost: 7.
B: "Dark Energy" - "Base damage: 11; all enemies are hit". Blood cost: 7
Normally, I'd totally go with Dark Energy here, but ~roleplaying~.
Valnar's second spell: Beam of Light



A: "Fire Beam" - "Base damage: 18; one enemy is hit". Blood cost: 8.
B: "Clear Sight" - "Heals Blindness; entire party is healed". Blood cost: 6.
C: "Poison Cloud" - "Base damage 10; chance to poison: 90%; one enemy is hit". Blood cost: 6
IIRC, the Blindness status effect is a massive bitch to deal with, so let's get a spell to easily be able to deal with it.
Alaine's second spell: Clear Sight
Alright, now we're ready.

We go through all that shit again, and this time, dealing with the guards is a lot easier. We now take either 1 HP of damage or none at all, and Valnar deals a lot more damage. Also, I now know not to let my blood levels go down this time.

Also, here's Valnar's new spell. It's nice.

So, once we do make it out of town without getting murdered, there's nothing else special going on, we just trek back to the castle, fighting the regular random encounters on the way. And when we get there...













FUCK YOU, VAMPIRE DAD.




And we fade to black...

...and we're back to storytelling!







...and this is where we'll cut it for today! Next time, the story of Vincent Weynard! Also, next time, I really hope I can do an update that ends at without me having to split it in two!