Part 492: Operational Report: 12/04/43
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One of our cargo ships has a lucky escape near Ceylon, with a Japanese submarine captain being unusually poor with his aim.
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Those blasted long ranged Betty's strike even further into our territory.
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There is another night strike on Shanghai, but only the runway takes any hits this time although without the runway, there will be no bombing runs on Japan.
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North of Nanking, we cut another road, and send more of the Japanese troops headlong in retreat.
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We then chip more men off the Kiangtu defenders.
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In the north, near Tsinan, we somehow manage to make the Japanese forces there retreat, I was really expecting this force to be wiped out.
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The damage to Shanghai's runway has yet to halt the Express, who cause more damage to the industry in Nagasaki.
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More bombs fall on Gasmata's port.
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There is another carrier group attacking Eniwetok again I could try and hunt them down, but as long as they are attacking low priority targets, there is little point.
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Eniwetok is looking forward to its next supply delivery. Meanwhile, the war in China continues to go well for us if we can break Kiangtu, then we can free up a large number of troops to continue the advance north.
Our carriers have reached Suva, and are now ready to move north for the first softening up raid on Rabaul.
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It seems that we're getting our first Hellcats out just in time. Its going to take some time to replace these planes, but its going to be worth it.
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They have a hundred mile increase in range, 4,400 feet higher altitude. They are a little slower, but can climb at nearly twice the rate, can take more of beating. So their a little less manoeuvrings, its a small price to pay for a plane that can be in the air for an extra hour and a half.
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You may now start your discussions on the merits of American Fighter models.
Saros posted:
Grey with the china combats you need to stop using shock attacks when you are already coming out at better than 1:1 combat odds. Shock attacks are good for taking down forts or getting the adjusted AV over 1:1 but they expose you forces to twice as much enemy firepower during combat resolution and that's what is causing the massive casualties on your side.
I know, its a bad habit I've gotten into, I'm getting better at it, but there is still a way to go.