Part 8: Chapter 8
Now where were we? Ah yes.
Cave!




Aaaaaaand...



Wah-wah-wah-wahhh-hhhh!
Actually, you have to be a certain level before you can successfully turn Raziel back to normal. You could grind, I guess, but there's absolutely no real gain in doing so since you'll likely hit the right level near the end of the game. Until then, just go about your business with the storyline.

There's another cave entrance just north of Raziel's crib. And past a bit of shoreline-

...Goddamn turtle crabs.

That's an awful manly looking soldier chick. Sorsha, anyone?









I'm really not sure how well founded her arbitrary arrest is. I mean, if it were indeed legal to arrest someone in this world for being a creeper, there would be about 20% of the population left over. And that still doesn't explain why she left him in the middle of the road and tossed the key in a random box instead of, I don't know, getting Faceless McSoldier over there to lug him around.
Oh well. She won't move no matter what. I can't even attack her. Back to that second cave.

Nice place, isn't it?

Back, pesky ghost! I've got the sword of ghost-hurty now!


Those company gas cards? Huh. I didn't think very many places took them as-is, but where am I even going to find a gas station in this world?

Umm... great?

I tried to screencap every section of this cave just to see if it would improve continuity... but then I realized that I was doing us all a favor by only capping the really notable bits.

Yes! Fresh air!

Dead end on the right.


Turtle crabs on the left. Let me go over these guys a bit since they're rather distracting. They jump out of the water in your general vicinity, spin around for a few seconds in an invincible form, then they expose their red crabby parts and scuttle side to side. You can then hurt them, but they'll occasionally fire bubbles at you which can sometimes by deflected by the shield. Also, they do a lot of damage when they hit you.
You turtle crabs can't stop me! I'm free! Free!

And I'll... oh, dammit.

Here we go again...

Oh. That was quick.




Ahhhh! I'm tripping balls! Another benign music encounter effect!


Oh. Well that clears everything right up.

Have you tried getting him drunk first?


A dead lady's flute, huh? Well, okay, I guess I can take it.

God, that was weird.

Lay off the shrooms for a bit, Willow.

A useful-looking dead end that is, in fact, quite useless.


Yup, an island to nowhere. Go figure.

Ah, a way out. Big room. Well, I'll just-

ACK! No! I didn't use my Healcane before stepping into the room!
In fact, this boss would be able to kill me in one hit at this point. Guess you'll be expecting a bunch of flashing white death screens here, eh? Not so! You see, I figured out his combat pattern without taking a single unit of damage! After you hit him once, he sends a series of spikes out at you like a machine gun. These can be avoided by going to the outer perimeter of the room and running in a circular manner. A couple of spikes DID hit me, but my shield deflected them through something I can only call a complete miracle. Observer, and ph34r my 1337 combat skillz!




Loop this a few times and then... victory!



That is also nice!



You like dialogue, right? Of course you do. Here you go!











Redundancy is redundant.



Like all proper conversations should, this ends with me receiving a spell of cataclysmic destruction. Yeeeeeees.

Getting pretty tough, eh?
I'm going to do you guys a favor: I screencapped every painful bit of my treasure hunt around the caves, but I'll just throw in the notables.


A wind spell that, surprise surprise, is mostly useless.

Ding!

Yay!


Some magic book you got there, Willow. Good job.

Skeletons

A picture of Bombard in action. It's still not that great.

More bees

Willow is challenged by a wizard to a duel on the dance floor.

Sadly, Willow loses.


I

Love

Mountains! Oh, what's this?
Coming up next chapter: The two towers!