Part 138: Kilrah System, Kilrah Sector, Mission 1 (Story)
Kilrah System, Kilrah SectorKIS Hvar'kann
Prince Thrakhath readies his fleet for the final blow against the Terran Confederation.





Freya System, Vega Sector
The TCS Victory joins the Confederation fleet staging in Freya. Wait, what? Two missions ago Eisen said they were staging in Hyperion, but it's apparent the Victory (and therefore the rest of the Confederation's Third Fleet) must be in Freya, since not only have we not seen it jump, but we're going to launch fighters that take a jump point to Kilrah, and the only one of those we know about is in Freya.


Needless to say, this is something of a major plothole; not just because it contradicts Eisen's earlier statement, but also because it beggars belief that the Kilrathi wouldn't have the jump point from Freya to Kilrah heavily blockaded (you've just seen how many ships they have in Kilrah) if there was a large Confederation fleet on the other side. Confed needs to distract attention away from the Freya system. This is not conventionally done by concentrating the majority of your battlefleet strength there.
Flight Control, TCS Victory







We don't get the chance to check the kill-board after this - under the circumstances, I guess it makes sense that you're forced to enter the briefing room - and after you leave, all you can do is set loadout and launch. Speaking of which...
Mission Briefing
Briefing Room







And there, finally, is the thing Thrakhath doesn't know, the thing that makes a complete mess of his strategy. The Confederation has a fighter-sized cloak, at last - and unlike the Kilrathi, they've also figured out how to mount it on a heavy fighter without compromising the fighter's capabilities. Thrakhath knows about the Temblor Bomb, and his response is to hold the Imperial Navy back around Kilrah until he's ready to launch an offensive that will reach Earth so quickly he thinks the Confederation will be forced onto the defensive with everything they have and not be able to launch a strike at the homeworld (and he's right, since you get the Proxima mission if you screw up this one). But what he's not counted on is that his defensive stance at Kilrah isn't anywhere near the sure thing he thinks it is, since Confed now has a fighter that could slip through the Kilrathi blockade. If he had known, he'd have been better off launching his offensive as soon as possible; defeating the Confederation before its final strike could be readied. The TCN doesn't have the conventional forces available to hold the Kilrathi back, even if Thrakhath heads out with less than his entire fleet.
(The fact that this is the second overwhelming force the Kilrathi have pulled out of their arses in six months shall be gently glossed over. If we consider Fleet Action (which, again, WC3 references in its manual, so we can't sensibly not do so) and WC3, then essentially the capital ships are the wrong shape (they ought to be throwing the other seven Hakaga supercarriers at us, now they've finished building/repairing) but the superiority is about right. The problem is the number of fighters and, especially, pilots that they have - they couldn't deploy their entire carrier force in Fleet Action due to a pilot shortage, and their losses at Sirius and Earth were even worse than the Terran ones.)
Choose your own Blair!
No conversation choices, and we're locked into the Excalibur for what ought to be fairly obvious reasons (it's the fighter the cloaking device and the Temblor bomb have been designed for). But for this strike against Kilrah we're taking a full flight of four Excaliburs (it's called Lancelot Flight in the novel), so there's three wingmen to pick (and then I'll have to play the previous mission a *third* time - once for the LP video, once to record the intermission cutscenes, and once to choose the correct wingmen). For those of you who care, the canon choice is Maniac, Flint and Vagabond.
This is also actually the last choice in Wing Commander III, since you're obviously limited to the wingmen you've already got with you for the remaining Kilrah missions, and Origin apparently didn't feel like recording a whole bunch of "if you took this wingman to Kilrah with you" conversations, so we'll not have any decisions there either. It won't be quite the last choice in this thread though, for reasons that you might be able to guess if you think ahead a bit.