Part 68: Orsini System, Epsilon Sector, Mission 2 (Story)
Orsini System, Epsilon SectorFlight Deck, TCS Victory
Hobbes has a few words for us after we land:
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Living Quarters
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As always after a mission, Blair's natural instinct is to hit the bar. But who's the guitarist? (Answer, since the cutscene doesn't actually tell you: Lieutenant Mitchell Lopez, callsign "Vaquero", or, if you translated it into English, "Cowboy"). Let's have a chat.
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Blair's response to this one is your choice for this update (it's the only conversation choice, and I'd prefer to at least show off the Arrow, Hellcat and Thunderbolt, the three basic light, medium and heavy fighters, before having you start picking ships). Does he think that Vaquero's dream sounds good to him or does he worry that Vaquero isn't focused?
While we're here we might as well check the killboard, and wonder why it's arranged in this order (there is actually a logical explanation for it, if we assume that Maverick was just added on at the bottom when he arrived on the ship - the pilots are arranged by alphabetical order of their surnames, something which would make an awful lot more sense if aforementioned names were actually put on the board):
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We've not been into the Barracks yet, time to check it out.
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Here we can save the game by clicking on that blue screen at the rear of the room, and then there's two conversation hotspots - firstly, it seems that Cobra's going to stay in one place long enough for Blair to talk to her (though not for anyone to bring enough lights in to get a decent picture of her. IMDB lists a guy called Virgil Harper as WC3's director of cinematography, to whom I would like to say: LIGHT. IT IS GOOD. IT ALLOWS YOU TO SEE THINGS.), so let's try that.
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I think whoever arranged this scene was trying a bit too hard to set Cobra up to be this game's version of Iceman, down to the maintaining a weapon during conversation (Iceman is cleaning a pistol in WC1, Cobra's sharpening a knife here, as you'll discover when the videos appear). One of the problems that WC3 created for itself when it went to (at least aboard the Victory) running the game from Christopher Blair's perspective is that we never really see Cobra interact with anyone whose best friend on the tub isn't a Kilrathi. She's an interesting character - or at least a character who had the potential to be interesting - that the story doesn't really do that much with.
The other spot that triggers a cutscene in the Barracks is our locker, in which Blair has stashed a variety of mementos, including this message:
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set out for a covert operation with Admiral Tolwyn. So I'm afraid we might be apart a little longer. But always remember: je t'aime. I love you. [But your French is still so lousy I have to include a translation of a three-word phrase. Seriously, how long have we been dating now? You knew enough Japanese to understand Spirit's last words, but learning my language is too much? Men....]
Mission Briefing
That's all the conversations for this time out, so time to head to the briefing room and see what Eisen's got for us:
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Choose your own Blair!
So we've got one dialogue choice this time; "It sounds good to me" or "He isn't focused" regarding Vaquero's cantina-based ambitions, and if any of you happen to have an opinion which of Vagabond, Vaquero, Maniac and Cobra I fly with on this mission, I guess you might as well share it, since I don't appear to care much. Whichever wingman I do choose is the one I'll profile in the mission update, if that's important to anyone. I'll be using this mission to introduce the Thunderbolt, then complete the trio with the Arrow in the third mission - yes, I do get to choose my own fighter in this game, though I'm not sure if all five fighters are ever available for any single mission.
Insert name here posted:
How's the GoG version of WC3 anyone know? Does it work?
I've got it (for the ton of extras which are useful when you're doing an LP) and it does more or less seem to, though as I prefer to configure my own DOSBox I'm not using it for recording. Some people on CIC have reported technical problems but not a huge number.
Oh, and the Hornet sucks. I'm a bit confused by some of the stuff Psion is saying about WC4 but we'll get there when we get there.