Part 18: Mission #15: 19 May 2654, Venice system
Mission #15: 19 May 2654, Venice systemPreviously on Wing Commander: Victory in Kurasawa allowed us to move into one of the key systems of the Kilrathi Empire, known to us under the name Venice. Victory in Vega sector seems near!
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I'm guessing Paladin has a tale to tell... But first, the joke of the day.
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So a starbase, huh? We'll be attacking it at some point, I presume; that'll be interesting.
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If you think this is a bit of an awkward way to start a conversation, you're not wrong. If you kill Khajja in Rostov, he has an extra line before this one which makes it a bit less abrupt.
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No worries, we'll take care of it.
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Oh, joy.
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Mission Time!
Right then, time to get down to some serious business here!
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So we are running patrols to see if we can find anything big, which should in turn help us to figure out the location of the Kilrathi Vega sector command, hopefully. We are again flying a Rapier, but as usual, new sector means new wingman, and other than Maniac, there is only one left that we haven't flown with, and that's Hunter. Logically you would expect for something this important to be flying with somebody more reliable, say Iceman, but as long as it's not Maniac we should be ok, I guess. A bunch of mines and asteroids, but we should be used to it by this point.
Obviously, we will be encountering an ace on this mission, the already seen in Rostov detour, Khajja the Fang. He is the last named ace we'll be seeing, at least in this game.
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Khajja the Fang is not-so-affectionately called "the Machine" by Terran intelligence. He is the most efficient, mission-oriented pilot the Kilrathi have. He pilots a Krant-Class Medium Fighter.
Strengths: Khajja's greatest asset is his clear thinking. He never panics or falters and appears to have utter confidence in his wingmen. He is not vulnerable to taunts, goads, or insults
Weaknesses: Khajja's faith in his wingmen may be misplaced. Analysis indicates that some Kilrathi pilots may be afraid of him. He will single-mindedly ignore incoming ships in order to concentrate on a strike objective, meaning that he might ignore you.
Tactics: Khajja prefers straight-in, straight-out strafing approaches. He uses his laser cannon for most encounters, saves his heat-seekers for mission objectives or particularly troublesome enemies, and saves his friend or foe missiles for emergencies.
Recommendation: If he's approaching a mission objective, you might get a free shot by eluding his wingmen. If he's moving in on you, utilize classic dogfight tactics: Try to outfly and outshoot him, or lead him toward unengaged friendlies. He doesn't like bad odds.
However, he was not really a problem on our Rostov detour, so we should be fine, I expect.
Well, that took a bit longer than I would have liked, but what can you do. Krants can be quite annoying sometimes--I think they are my least favourite enemy ships. And surprise of surprises, Hunter is not half-bad as a wingman! Apart from the fact that he doesn't really obey orders, that is. No, your eyes did not deceive you, his helmet really says "Dart", and not "Hunter". Not sure what that's supposed to be, but there is the fact that Dumb-fire missiles are officially named "Dart DF"... not that I will draw any conclusions from that, especially since, as I've said, he was fine as a wingman.
Was anybody else surprised when that Exeter fly-by really turned out to be just that, and not a defence? Also, our fist minefield dogfight was surprisingly tame, considering it was against Jalthis (or perhaps that's why?).
Not much to be said about Khajja, but in the couple of test runs I did of this mission, my conclusion is not to leave him for last as he starts to be very evasive at that point. He will not run away, but you will have a hard time actually landing a hit on him.
It is possible to get a medal in this mission, but only if you kill all enemies yourself.
And finally, I am not really sure what to think about that miscount... 2 Jalthi+4 Krant+4 Gratha+1 Ralari is definitely 11 ships total. From the video, it's clear that Hunter killed one, I killed 10 and none had escaped. Still, the game somehow lost one of them somewhere and we are only credited for 9+1 in the end. Weird.
The triumphant return of the killboard:
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Next time on Wing Commander
Too many cooks...