Introduction
Oh boy look at that badass dragon. Yeah that is a logo alright.
Hey it is moderately more readable than the Ultima 7 font!
BANE OF THE COSMIC FORGE
The sixth Wizardry game!
Let's see what the Wiki says.
Wikipedia posted:
Wizardry VI: Bane of the Cosmic Forge (originally known as Wizardry: Bane of the Cosmic Forge) is the 6th title in the Wizardry series of role-playing video games. It was the first in the trilogy surrounding the Dark Savant, which was followed by Wizardry VII: Crusaders of the Dark Savant and Wizardry 8. It was developed by Sir-Tech Software, Inc. and was released on the Amiga and DOS platforms in 1990 by the same company, and for the Super Famicom in Japan in 1995 by ASCII.
Although based upon previous games in the series, David Bradley completely rewrote the system for this release. This was the first game in the series to feature full color graphics.[1] The game was mouse-driven and ran with EGA graphics. It was also one of the few games in the Wizardry series that would not allow characters to be imported from previous games. The character creation and level-up process was more detailed than in previous releases. The player can choose from eleven races and fourteen professions.[2] There are multiple skills divided into several categories, and magic is divided into six schools. Combat also allowed several different options, such as thrust or bash, depending on the weapon selected.[3]
Clockwise from upper left: conversation with a dead wizard; the party in combat with Night Gaunts; sample character view screen; trading with an Amazon merchant.
Wizardry VI is a first person, tile-based and menu-driven RPG. Its monsters and races are made up of many mythological creatures and people, from the fictitious, to even some real life races and people. The player may meet Sirens and Charron from Greek mythology, the Amazulu (a group of African warrior women, whose tribal name is derived from the Amazons of Greek legend, and the Zulu of Africa), and even the Caterpillar from Lewis Carroll's Alice in Wonderland.
Well now, doesn't that sound interesting? IT SURE DOES I THINK.
This is gonna be a mostly blind LP. I have done a couple of the floors of the first area but other than that I know almost nothing. I am doing this because of a couple of factors.
Firstly, the game is available on GOG.com. I had only played Wiz8 previously (and not legitimately, I must say). The game comes bundled with the seventh in the series
http://www.gog.com/game/wizardry_6_7
Secondly, this program.
http://www.davidwaltersdevelopment.com/tools/gridcart/
THIS THING. It is a great thing. It is an awesome thing. It is well worth the 5bux. I suggest everyone to get it. Yes. EVERYONE.
Yeah. Basically I am gonna Etrian Odyssey this.
Let's go forward, shall we?
Table of Contents
- Update 1: Possible party members
- Update 2: Entering the Castle
- Update 3: First fight, first fuckup
- Update 4: Mapping concerns
- Update 5: Treasures!
- Update 6: A key!
- Update 7: The Southern Towers
- Update 8: Iron Keys
- Update 9: High and low.
- Update 10: Negotiating.
- Update 11: Opening the Jail
- Update 12: The Dead Man's Log
- Update 13: It was the dog's name?
- Update 14: Snoopcheri and L'Montes
- Update 15: The Belfry
- Update 16: The Queen's Boudoir
- Update 17: STERV's new getup.
- Update 18: The king's diary?
- Update 19: The Book of the Ramm
- Update 20: The Hazard Area
- Update 21: Out of the Hazard Area
- Update 22: Pirate's Log And Ring.
- Update 23: Aye Aye Cap'n!
- Update 24: Bell's Rope
- Update 25: Hook Rope
- Update 26: A mountain?
- Update 27: Fuuuuuuuuck Darkness
- Update 28: Darkness with NO Auto map? Get out of here.
- Update 29: Changes maybe?
- Update 30: Ch-ch-ch-changes
- Update 31: Somethingsomething
- Update 32: A sprocket?
- Update 33: Gettin' Lost
- Update 34: Confusion
- Update 35: Rock Climbing
- Update 36: The most disappointing treasure
- Update 37: A restaurant?
- Update 38: Trolling for tolls
- Update 39: An Attempt Was Made
- Update 40: Trollsbane
- Update 41: Boulderdash
- Update 42: Wizard Head and Book of Rapture
- Update 43: Angel's Tongue
- Update 44: Rubber Band Applied.
- Update 45: Bullseye
- Update 46: A Haus.
- Update 47: And the giants go down.
- Update 48: Giant screenshots, and AMAZULU ZOMBIES
- Update 49: :nws: Suddenly, tits.
- Update 50: An Empty Sack
- Update 51: A fleeing Chest.
- Update 52: A Bad Idea
- Update 53: Beast Headed Door
- Update 54: Devious Traps
- Update 55: A pit!
- Update 56: More traps.
- Update 57: Things go boom.
- Update 58: The Idol Of Mau-Mu-Mu
- Update 59: Mau-Mu-Mu
- Update 60: Backtracking
- Update 61: The Guardian of the Rock
- Update 62: Two eyes and nowhere to set them on
- Update 63: Plotdump
- Update 64: Wizard's Cave
- Update 65: Behind the skull
- Update 66: Backtrack
- Update 67: Apparitions
- Update 68: The Isle of the Damned
- Update 69: Doomed
- Update 70: Faffing Around
- Update 71: Wasting time
- Update 72: Ninjaing.
- Update 73: The key of Minos.
- Update 74: The Tombs
- Update 75: Grinding amond the dead
- Update 76: Vanishing demons for fun and profit
- Update 77: Contrasts in combat
- Update 78: Cheesing it quite a bit.
- Update 79: Miracles!
- Update 80: Walking on Water
- Update 81: Water everywhere
- Update 82: Offscreen: Dead Key
- Update 83: Dead Island
- Update 84: The Halls of the Dead, or The Game Takes The Kid Gloves Off
- Update 85: Skeleton Key
- Update 86: The Royal Mausoleum
- Update 87: Guardians
- Update 88: The Queen
- Update 89: A waste of time
- Update 90: The DOOR OF EVIL
- Update 91: Inprisoned
- Update 92: Out of the jail
- Update 93: A dark forest
- Update 94: A faery circle
- Update 95: A Stone Ship.
- Update 96: The Queen of Faeries
- Update 97: Divination
- Update 98: The Temple of the Ramm
- Update 99: TELEPORTS, WHY DID IT HAVE TO BE TELEPORTS
- Update 100: Meeting Xorphitus
- Update 101: A lot, but not enough grinding
- Update 102: Even more grinding. A LORD.
- Update 103: Xorphitus
- Update 104: Kind of an anticlimax
- Update 105: Wait. What?
- Update 106: Two endings.