Part 27: Update -XXIII- Darling it's better, down where it's wetter
Update 23 Highlights - Darling it's better, down where it's wetter![](1-woffchap18-2-001.jpg)
With the vomit of X's EU now behind us, it's time to look ahead to another dungeon. We're on our way to the Sunken Temple in order to find the Key of Tides so that we can do something with the four keys, either involving saving the world or destroying it. Bit of a shot in the dark.
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Tidus, how are you talking? Reynn and Lann we can hand wave by saying Shantotto's curse shit also altered their frequency of hearing, but you are clearly not under the same curse because we saw you breathing and talking on land. According to X, you're supposedly holding your breath.
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I'd call Tama a wimp but I did kind of push her out of the lineup at level 10, so her fear is understandable.
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Does that mean Reynn and Lann will drown if I cast Dispel on them?
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Fuck you, Shantotto.
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Reynn, we have one of them stuffed in the prism case. It's a penguin thing.
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JACKPOT!
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Solid life lesson to learn, Reynn. Now let's go get us some rubies!
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Don't dodge the question, Tidus.
Anyway, now that everyone has shut up, I start swimming down towards the ocean floor. Despite how open this looks, you're actually stuck in a narrow corridor in terms of movement.
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FFX had a similar scene when Tidus and Rikku dived into some ruins.
There are a few points of light on the way down that you can examine to get items. The first one shown in the screenshot above is an ether. Second is 2 water spellstones. These are followed by 3 ethers, 4 hi-potions, and 5 shell stones.
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Just past the shell stones lies our target.
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Money?
![](9-Tama.png)
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So do I.
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World of Final Fantasy Music: Sunken Shrine
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Hell yeah. This is a quest I can get behind.
User LiefKatano caught something that I neglected to mention, which is that the Sunken Shrine is a location in Final Fantasy I. It's the place where the Water Crystal is housed. The party even gets to it by using a submersible barrel, similar to how the twins got thrown into the ocean in barrels.
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First battle and we have a sort of new Mirage.
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Nightsqual is just a re-skin of Sharqual. You need to put them to sleep to get a capture chance.
Also, I shook up the stacks once again before we came in here.
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I'm running short on nicknamed Mirages from the thread, so I pull Magus back out and transfig him into a Ramuh. Foozlez gets transfigged into a Chocochick to sit on top of Reynn's stack.
I bring out the Minimantoise for Lann's stack and rename it T.M.N.T in order to avoid any heated debates about which of the four turtles is the best.
Frostbite also gets renamed to Optimus because he's now a Vampire Prime. Later in this dungeon I swap Foozles and T.M.N.T around to boost Lann's selection of support moves since his stack picks up quite a good number of them (including Esuna, Cura, and Raise).
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It also makes the whole "underwater" aspect of this dungeon entirely meaningless.
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Guys, Tama can fly. Nothing about what she's doing right now is impressive.
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Anyway, there's two ways to go that both lead to the same place. Both paths have a treasure chest, but I find taking the hallway is the better route.
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As Tama demonstrated, we can run up this green covered parts of the wall.
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You'd think that, but Naruto exists and is popular.
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Nope, pretty sure it was about money.
Speaking of, let's get back to the search. The treasure chest contains a pick-me-up. After that, just run ahead over the archways to reach the other side, then swing left and back towards the screen to snag the chest on the outside wall, which contains a wobblestopper.
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On the way, I pick up another Mirage re-skin. Sea Serpent needs to be hit with water attacks to create a capture chance.
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To the left of the next set of stairs, we spy a treasure chest way in the back. It has 3 lightning marbles.
After that, head back to the stairs and up into the hall with the pillars. There's nothing in here, so just move on to the next area.
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![:colbert:](../Smilies/emot-colbert.gif)
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Heading along the bridge will lead to a big open square. The stairs leading up are where story progress is, but there's a different path we can explore to the left.
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You know you keep asking that, and yet you still do it.
Run up the left side of the wall to find a chest with 2 phoenix downs on a platform. After that, continue running up the left side of the wall to reach the roof. There's a chest up there with 4 lightning marbles.
There's also a charmchime in a chest on the opposite platform from where we got the 2 phoenix downs. It's a Gimme Golem item, meaning if you didn't come down here first and instead went up the stairs to try and proceed with the story, then you wasted your time.
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We run into a Mega Nightsqual on the way back to the square. I opt to just transfig the Nightsqual we caught earlier. Mega Nightsqual needs to have Bravery cast on it to create a capture chance. Bravery isn't a particularly common ability (Triumphant Shout and Bravery are the only ones I know of that do it).
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While we're at it, let's have a look at Vampire Prime now that we have one.
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T.M.N.T also gets enough SP to get to Adamantoise. Adamantoises first appeared in FFII, where you had to fight one as a boss and later as a regular enemy. They appear in every game after that, except for VI for some reason (I don't recall any Adamantoise-like enemies in that game).
An Adamantoise shows up as a special hunt enemy in FFXV. I won't spoil the encounter, even though XV spoilers are fair game, because the quest is honestly one of the coolest ones in the game to see for the first time. Not so much the actual fight with it though. Originally, it was supposed to take roughly 30 in-game days to kill it (that's 14 hours or so in real-time), but the final game was patched to reduce it down to a roughly 30 minute fight (or less than 10 with the right setup) when everyone rightfully said "14 hours? Are you fucking insane?"
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Heading back to the progress stairs, you can see the Gimme Golem poking out.
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Give him the charmchime and head on to the next area.
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This part is kind of a pain in the ass. There are two treasure chests on rooftops on the left side, as well as one on the right. You just need to run up those green sections of wall.
Start with the wall on the left, because the one on the right closest to our starting point doesn't have a chest.
The left rooftop treasure chests have 2 pick-me-ups and 2 lightning marbles. The chest on the right rooftop has another charmchime.
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While running around this giant area to get treasure, we run into a regular Quacho. You need to restore their HP for a capture chance. Be aware that they like to use Escape. Vampire Prime has a skill that prevents that, or the Claw Mirages.
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Towards the temple there is a green circle on the map, but the shell won't open so I'll guess we'll have to leave that for now.
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On the right side of the temple entrance, there is a level 45 Murkrift. I wonder what kind of delightful underwater--
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![:gonk:](../Smilies/emot-gonk.gif)
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The orange ones are Mindflayers and the white-ish ones are Squidrakens. You need to reflect magic back at them to create capture chances.
Remember when I said that the star curtains from that chest near the train station would be helpful later in the chapter? Now is the time to pop them. Both Squidrakens and Mindflayers will pelt you with an array of magic. They love Bio (Poison), Mind Blast (Confusion), Sleep, Dark (Blind), and Banishra.
If you get star curtains out or cast reflect, then you'll largely be untouchable and they will increase their capture chances each time they eat their own spells. If you don't get reflect up then you better pray that you have good ailment resistances, otherwise you will get messed up by this group.
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Now that the horrors of the deep are firmly locked away in the prism case, it's time we hit up the temple. Head up the stairs to be met by another Gimme Golem.
There's a save point next to the entrance, although the upcoming fight isn't particularly dangerous. Still, better to be safe than sorry (and have to hike back through this place a second time).
Update 23 Highlights - The Quacho Queen
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Ah dammit she's cute... and also sounds kind of polite. Starting to feel conflicted about harvesting her tears for cash.
Quacho Queen is voiced by Ashly Burch in English, Suzuko Mimori in Japanese.
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Good job, Lann.
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This battle is basically just a cutscene. Quacho Queen and her little quacho helpers are incredibly weak.
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Oh come on, Lann. That's just mean.
Champion Summon: Celes
Final Fantasy VI Music: Battle to the Death
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Runic is an ability that Celes can use in VI. It absorbs the next spell cast to recover MP based on Celes' elemental resistances (if she's weak, it doubles MP restored, resistant only restores half as much, absorbs causes her to lose MP, and nullify restores no MP. Gogo is also able to get the Runic status.
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I'm not really sure why it becomes an ice attack in this game.
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This takes out Quacho Queen in one shot. Lann is just picking on her in this "fight". The quachos don't fare any better. They get taken out by Magus' Thunderbolt, which dealt 1300 damage to both of them.
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So... yeah. That's all for that. I only include this shot because Optimus looks badass in his victory pose and T.M.N.T does a little shell spin.
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*And then Quacho Queen runs out of the room crying*
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![:argh:](../Smilies/emot-argh.gif)
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Yeah. The key is the only reason we came down here.
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There's nothing left in the throne room, so I guess we better head outside and look for another path.
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Also, we can get a generic Quacho Queen now if we want to. Catching the story Quacho Queen will come later.
Update 23 Highlights - Quacho Dance
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When we go outside and down the stairs, a scene triggers. Quacho Queen and her attendants do a little dance and a pose, which pops that shell open.
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Probably best that we do after
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So after hopping into the hole under the shell, we just have to keep running down this really long tunnel.
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After getting to the bottom, things get a little murky.
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I mean, considering how we entered this place, technically we kinda did.
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While stumbling through the darkness, we finally meet a regular tonberry (that we can imprism I mean). You just have to deal damage to them to create a capture chance.
Tonberries are a common enemy in the series, first showing up in FFV. They are fairly threatening encounters, usually having high HP (for when you first start running into them) and a special attack called Chef's Knife or Cleaver that will either instantly take out a party member or deal heavy damage that ignores defense.
They also have a skill called Karma, which deals more damage based on how many enemies the party member has defeated.
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There's also a sandworm variant called Sea Worm. You need to reduce their HP to create a capture chance, but they appear in a stack so you'll need to break that up first.
A short distance in, there's a save point we can hit up. This is one I definitely recommend taking advantage of. The next boss has a skill which could blindside you.
Update 23 Highlights - Chapter Boss
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I really don't think that's a good idea, guys.
[Miney]: Kee-kee-kee! Kee-cha!
[Mo]: Qua-chaaa!
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[Mo]: Qua-chooo...
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Hail to the King, baby.
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This fight is a bit bigger of an issue. 4 tonberries and a tonberry King can be fairly dangerous. Tonberry's Knife attack can do critical damage (our current stacks can take about 1500 damage from it). It has a higher chance to miss than normal attacks, but RNG could always screw you over.
You'll probably want to deal with them first while leaving King Tonberry untouched (for reasons). At the very least don't deal out too much damage.
The Tonberries are weak to Electricity, so Magus easily dispatches them. Tonberry King mostly sticks to regular physical attacks which hit for about 700 damage. He's also not insanely fast, so you should be able to outrun him. In terms of magic, he has Watera, so be careful if you have a stack weak to water.
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When his HP gets low, dump on him with anything you can to finish the fight as fast as possible. He has an attack called Everyone's Grudge which is similar to the Petty Grudge that Dingldoink used against Shiva way back when.
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It will end you.
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A Champion summon is a good way to circumvent that.
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He only has 13k HP, but you need to be careful with him.
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[Quacho]: Kee-cha!
I'm... not quite sure why it's called Quacho now when we just saw that it was named Miney/Mo earlier. Unless Miney or Mo died in that fight and this is just a normal-ass Quacho that replaced them.
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Lann is not quite forgiven yet, it seems.
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That's handy. The hell can't you do that any other time?
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Let's get out of here. There is a door on the other side of the area we fought King Tonberry in, but it's locked. Guess we'll come back for that later. There is a chest near the door with 2 holy torches though, that's worth grabbing before we go.
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![:raise:](../Smilies/emot-raise.gif)
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![:stare:](../Smilies/emot-stare.gif)
*Back above the waves*
Update 23 Highlights - Chapter End Scenes
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Hand it over. Shantotto is not to be trusted.
![](6-Tidus(FFX).png)
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Please, it wasn't hard.
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*We get poxyale and antipoxy, in case we ever want to go back to Sunken Temple*
Poxyale is a references to FFI as well. The party obtains Oxyale which allows them to breathe underwater so they can explore Sunken Shrine (just like the twins in this game). However in FFI you acquire the Oxyale by shelling out 50,000 gil for a Bottled Faerie at the Caravan, then working your way through a forest in Gaia where you eventually find a pond. The Faerie gives you the Oxyale there. Thankfully we didn't need to do as much screwing around to get it in this game (or give up 50k in gil).
[???]: There you are! I've been looking all over!
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Break it up you two. Don't make me tell Tidus that he got exploded by a Blitzball and Yuna summoned him back. I am not afraid to make his existence collapse.
![](9-Tama.png)
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*One explanation that Yuna is an idiot later*
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Yuna, Rydia was the one that insisted on tagging along with us, just ask Tifa. It's not like we lured her away from Nibelheim and into a trap. We didn't even want her tagging along.
Second, how the fuck do you even know that Eiko went missing after running into us? There was nobody else at Big Bridge except for Bartz, who wasn't around to see Eiko. Plus, if someone did report seeing us with Eiko, then they also would have seen us get shot into the sky by Alexander.
There's also the tiny matter of you getting attacked by Plumed Knight after meeting with us. The weird knight lady that, I don't know, might be responsible for their disappearances?
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Yeah, you got attacked by someone specifically going after summoners. You were even prepared for her, what with that shadow clone you made to stop her from grabbing you.
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![](91-Yuna(FFX).png)
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Yeah, just like that.
![](5-ReynnJia.png)
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*And then Tidus chases after Plumed Knight by making 40 foot leaps across the hillside like he's a damn flea*
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Oh, right. We've got all the Key things now.
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Sick, stairway to heaven.
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*Meanwhile, in antagonist land*
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And then we get a notice that Shantotto's Champion Medal is available. Oh boy.
Also Tidus'. That brings a close to Chapter 18. In the next update, World of Final Fantasy's tone starts to weirdly shift a bit to being more serious.