Part 1
This LP can be viewed in its entirety (including comments) in the Something Awful Goldmine here. Registration is probably required.X-COM UFO Defense and Terror from the Deep spoilers ahead.
X-COM UFO Defense is quite possibly the best PC game ever so go play it! Fans have been begging for a good sequel since its release in 1994. Instead we got the palette swap Terror From the Deep. It's still a good game, but there's nothing new about it.
Then there's X-COM Apocalypse. Many people didn't like the (at first glance) campy retro Sci-fi look or the fact that you're only defending one city. There was a lot of features cut, and this game it notoriously difficult to get working at all. However, I still love this game, and would love to show it to all the X-COM vets who never gave it a real chance.
Preface: October 23th, 2084
I initially began writing this journal to document what we have come to call the Third Alien War. I now realize that as humanity is on the brink of destruction that this journal is the only record we may have to inform future generations exactly how X-COM failed to defend Earth from the greatest threat we have ever seen. Our enemy is overwhelmingly powerful and our scientists forsee no hope of victory.
Someday, after generations of slavery, we may be able to defeat our oppressors and someone will discover my journal. This hope is what will keep me going in the dark days ahead.
If we forget our history we are doomed to repeat it.
Persevere.
March 7, 2084:
*BEGIN RECORDING*
My name is Otto Zander. I was born March 3rd in a small town in Austria. I was a soldier recruited by X-COM to fight the alien menace in the First Alien War.
I was the first to reach the alien "brain". It tried to reason with me, to trick me into not destroying it.
Humanity recovered well from this war. X-COM soldiers returned home, and X-COM itself was eventually disbanded. Civilian scientists discovered incredible new technologies were that were reverse-engineered from the aliens. The problem was that all our new technology depended on the alien fuel source Elerium, element 115.
The Second Alien war was fought under the seas. The X-COM project was renewed, and I was installed as the director. As in the first war, X-COM soldiers were able to capture powerful technologies to use against the aliens. We discovered a sunken alien city, T'leth, in the Gulf of Mexico that directed the alien molecular control network. Once T'leth was destroyed the MC network failed, and as before, without leadership the remaining aliens were easy to defeat.
The destruction of T'leth was a turning point in our history. Since the early 1900s humanity had been polluting the Earth, pumping greenhouse gases into the atmosphere and toxic chemicals into the water. The explosion that consumed T'leth was a tipping point in the environmental collapse of the Earth. Toxic chemicals and particulates from the explosion filled the air, seas and land. Many cities became unliveable. The aliens may had won the second alien war in defeat if were it not for the discovery of reliable interstellar travel via a means not dependant upon alien technology. The Corporations Transtellar and Solmine began returning materials and elerium from mines in other solar systems. With this influx of materials the environmental clean-up could begin. This is where the Mega-Primus project comes in.
Mega-Primus was built on the ruins of Toronto. Designed as a fully self-sufficient, and environmentally clean city, it was to be the template for future cities all over the world. While there have been some delays and problems with the city, Mega-Primus is well on its way to proving the concept of a clean city.
Which brings us to today.
Strange floating triangles have been appearing over the city. There have been reports of strange UFOs emerging from these triangles, and depositing alien creatures into the city. The Senate has pulled me out of retirement to once again head X-COM as we defend Mega-Primus from this new and mysterious threat.
If we are on the brink of a Third Alien War, it will require a superhuman effort to defeat them.
I have included brief synopses of the major players in the city. I will include synopses into this journal of the other corporations as they come into play.
Our weapon options are as follows:
Standard equipment will also include grenades, stun gas grenades, armor and a medkit.
An emergency contact network has been set up to inform us when civilians encounter an alien presence in the city. We're already getting calls. Once we assemble our force, we can go in and clear the areas.
I pray for our success.
*END RECORDING*
How do I get this freakin' game to work?!?
Apocalypse was released right in the middle of that awkward transition period between games that run in DOS and games that run in windows. As a result, it works in neither. Follow the directions in these links and one of them will surely work. I find DOSBox to be slow and prefer the windows version.
http://www.xcomufo.com/x3faq.html
http://home.comcast.net/~tom_forsyt...nder_winxp.html
The version on Underdogs lacks music, so if you don't have the original CD, you might have to find other abandonware sites.