Part 147: Episode CXLIV: What Lies Beneath the Lighthouse
Episode CXLIV: What Lies Beneath the Lighthouse
Welp. Here we are folks. The final sidequest of Xenogears. This too is unmarked on the World Map. But it is at least slightly easier to figure out than Dunemans Isle.
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It seems that between discs, the mysterious Aquvy lighthouse took it upon itself to become a proper map location and not just an oddity of the landscape. So, lets take a gander at this new locale. In order to complete this bonus dungeon properly, Emeralda HAS to be in our active party. But thats alright, since Emeralda is cool in my book.
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Man, this thing does not at ALL match up with its World Map size scale. The average Gear is what? Three stories tall? This thing has to be a mini-Babel Tower if were barely above the base.
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In any case, it seems the islanders in Aquvy just climbed to the top of this tower, stuck a rotating light on the top, and called it a day. Nobody saw any reason to see where the huge service elevator led or...heck, the source of the electricity to power the lighthouses light.
A long elevator ride later...
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At the end of the elevator ride we arrive in...modern day Japan...?!
...
...Oh my GOD its Drakengard all over again! I cant do another rhythm game like that. I had to tear out a part of my soul and sacrifice it to the gods of reflexes and patience to do it last time. Ive only got so much soul to give up to things like that!
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So welcome to the Zeboim bonus dungeon. It turns out Square actually is going to let us explore that underground dead city. It just took 40 hours ago from its initially appearance for that to pan out...
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Unfortunately, the chunk of Zeboim we are exploring is only a few blocks large. But there is quite a bit to see around town. I hope you like backstory fluff because 99% of the in-game info on this era is coming up in rapid succession.
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As we explore the streets of the city, occasionally Fei will remark we can enter one of the abandoned buildings. There will also be some lights from working electricity from the explorable buildings. Man, those electricity bills must be insane after neglecting to cut off the lights for 4000 years.
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Our first stop is some manner of office building in the center of town.
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This leads to...spotlights? Oh gawd! THE CHAIR! RUN FOR IT!!
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Oh wait.... Video cameras? The Narration Zone didnt have those. Just a projector screen display...
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Oh. Spiffy. We found the Zeboim news television studio. Todays forecast is partly cloudy with an 80% chance of the end of civilization.
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Unfortunately, there isnt anything to be done with the studio proper. I doubt Fei would make a very good news anchorman. Now Citan Uzuki? Theres a man I could see cheerily informing the populace of the latest casualties in wars abroad, rapes, and murders in the town during the course of that day.
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Upstairs we find a control room for the stations broadcasts. But most importantly, if we fiddle around with the central console we will be able to view some interesting archives. Lets take a look.
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Well, that was enlightening. Our next stop is just up the street at the intersection. Im not certain as to the traffic laws regarding giant robots on the road. I suppose wed have to use hand signals before turning. That might be problematic for Emeralda...
The party piles into the next location...
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Next up we have a...derelict convenience store. You know, its sort of sad that this is probably one of the most interesting dungeons in the second disc and its just an abandoned Japanese town. Anyhow, there is more fluff to be had in this locale. This time in magazine form (sorry, no pretty pictures.)
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That is the only magazine on the bottom floor. But we can poke around the upper areas for a couple more bits of reading material. Im not sure why two stores are connected via a back staircase. That doesnt sound like the best business move in the world.
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There is one final accessible ground level location just a couple buildings east of the convenience store. No time like the present...
Music: Flight
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Most of Zeboim has no music outside of a Silent Hill sounding industrial clanking of metal and grinding of gears in the distance. But this random café sees it fit to have Flight blaring over the loudspeakers. And why is that, you ask...
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Why, its because our apparently 4,000 year old teleporting Elvis impersonator stalker is hanging out in Zeboims ruins. Sure...why not?
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The four chests around Big Joe respawn every time we enter the room and contain random loot. Nothing particularly good, and more often than not utterly useless. But hey...free swag! As for Big Joe himself...
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So, Big Joe has opened up a shop for us in Zeboim. What exactly is he selling, you ask? Well, hes got an Item Shop and a Gear Shop. On the item side...
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Hes got a collection of narcotics that would make a pharmacist blush. Big Joe is selling every single type of status improving Drive available in the game and hes got an unlimited stock. If for some crazy reason we wanted to make Chuthulhu into a decent character, pumping her full of drugs from Big Joe until shes in a full blown roid rage is the way to do it. But, Im not too interested in drug use at the moment.
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On the other side of the coin is Joes Gear Shop which sells amazingly broken endgame items. The highest level Engine available is the OMEGA100, which has fantastic power output at the cost of having only 1000 Fuel. But that isnt too much of an issue, as sticking that on a decent Gear will have it dishing out 2000+ HP damage with just a Weak attack.
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We can also buy some top of the line accessories to augment our asskicking potential. Most notable is the GNRS50 which increases engine output by 50%. I stuck the OMEGA100 and a GNRS50 on Xenogears along with a Z Charger (charging fuel restores 500 units) and a bit of a Deathblower 1 (the best Level 1 Deathblow it unlocks only costs 10 fuel.) We cannot heal Xenogears with this build. But when its Triangle attacks are doing 3000-4000 HP of damage and its Level 1 Deathblow is knocking off 5000-6000+ HP every other round...were not going to need to heal too much.
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This shop also sells top tier armor which everyone we plan on using in the endgame ought to have installed. Stier and Seibzehns best frames are also sold at Big Joes shop but I dont see either of them getting much action again.
In any case, that is the culmination of Big Joes weird ass. Hes some 4000 year old guy from Zeboim that runs an awesome shop in the back of an abandoned café. More closure than most characters in Xenogears.
Returning to the street...
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Across the street from Big Joes haunt is yet another lit up building that is rather easy to miss. We cannot actually enter it and explore.
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Instead, running as far back as we can reach into the place will unlock the best weapon in the game for Renmazuo. That about does it for the Zeboim streets.
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Further down the path we come upon a large open parking lot with a cracked open hole in the asphalt. Again, this is pretty easy to miss as there is a huge open area here leading up to some manner of military installation that looks much more promising. But nope. We want to go into this random crack in the ground.
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The hole leads to an abandoned subway tunnel that seems to stretch on for a good long pace. Ill meet you folks on the other side. Things might start getting weird...
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Big Joe Backstory According to Perfect Works