Part 32: Episode XXX: Fei Fong Wong and the Well Greased Guns of Vanderkaum
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Episode XXX: Fei Fong Wong and the Well Greased Guns of Vanderkaum
Music: Forest of the Black Moon
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Sigurd enters...
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Meanwhile, across Avehs desert...
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Artists, martial or otherwise, were never the best military tacticians... Welp, onward to the beginning of the Disc 1 Act 1 Finale!
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Elsewhere...
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So whats the over-under on Vanderkaum surviving this chapter? Im giving it about 20:1 odds...
Music: Steel Giant
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Time to assault Vanderkaums fleet. There are no random battles during this segment.
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Instead, we must evade several Gears maneuvering about the area, as well as laser fire from the frigates (-1 HP per hit) and aerial mines (-50 HP per hit.) Its best not to hit get into any conflicts as we head westward, as Weltall really needs to conserve its resources for another back-to-back boss battle at the end of the segment.
Weltall successfully navigates past the first line of the fleet...
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There is another round of speeding through the enemys line. The two escort ships alongside the Kefeinzel will provide fairly consistent gatling fire on Weltall. But, as long as we keep on the move it wont be too much of a bother.
Fei breaks through the second line...
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Weltall flies around in front of the flagships cannon to give it a fighting chance.
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...And immediately dodges when it finally fires its first shot several minutes into the battle.
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Music: Stage of Death
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Fei decides that Vanderkaums overcompensation antics are so laughable that hell just take the ship on while standing in front of the main cannon. I like the new ballsy Fei now that hes past all his Lahan moping about.
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Kefeinzels main gun has a 5 turn countdown before it fires on Weltall. The only attack other attack that the Gebler flagship has at this range are two pathetic little turrets that do less than 10 HP of damage a shot. All Weltall needs to do is lay into the thing with Strong attacks and Level 2 Deathblows and itll go down in no time flat.
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If the main gun fires, it will hit Weltall for 300+ HP of damage. But, wed have to REALLY be dicking around to let Vanderkaum finally fire the thing on us.
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Oh well. The coup might have failed, but Im sure nobody is getting any brownie points for letting the entire front line fleet get its ass handed to it by a small squad of rebel piloted Gears.
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The two soldiers flee...
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Some time later...
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Music: Knight of Fire
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Time to take on Vanderkaums crazy ass tentacle clawed cannon crab Gear: the Dora. This thing is the reason we didnt want to tango with any of the cannon fodder on the way through the assault. A pair of Deurods are helping us during this battle. But theyre about as useful as any nameless red suited ally in fiction.
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This is probably the first battle where its pretty damn useful to slap Weltalls Booster function on for an increase in speed since Dora hits like a giant phallic truck and it I dont think anyone wants to repeat that entire sequence. Plus this is the final battle of the act, so were free to burn through as much fuel as it takes during this battle.
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Doras primary attack is its (surprise surprise) main cannot. It dishes out 100-200 HP to everyone per shot and Vanderkaum will use it quite often.
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The Admiral actually had the tactical sense to put armor shielding on its main cannon/glowing weak point. As such, the ally Gears will do 0 HP of damage and Weltall wont even make it to the double digits until the outer armor is destroyed.
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Making themselves even more useless, the Deurods will each be snatched by Doras grabber claws during the course of the battle. This takes them out of the battle. This wouldnt be too bad, seeing as they couldnt Robot Kung Fu their way out of a wet paper bag. But...
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Dora can smash Feis Gear over the head with his allies and that bloody hurts. Its 300+ HP of damage a pop and Dora will hit with both snatched Gears, sometimes multiple times each. This can add up quickly, hence why were rolling with Booster for this fight.
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Eventually Vanderkaum will decide that was too effective and the Deurods will be released to resume being useless. Luckily, by that point the machine is almost out of commission and just a few more rounds of Heavy Attacks/Deathblows and it goes down for good. We get a whopping 13500 XP for taking out the final boss of the act for our efforts. Nice.
After the battle...
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Music: Grahf, Emperor of Darkness
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And Grahf provides Vanderkaum with THE POWER in the form of a powerful plasma blast to the face. Power.
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Well, Im sure thats nothing to worry about. Power doesnt even sound like a real word anymore...
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Aveh Sand Cruiser Concept Art
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Kefeinzel Flagship Concept Art
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Dora Gear Concept Art