Part 81: Episode LXXVIII: Maria Balthasar and the Boringest Goddamn Dungeon Ever
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Episode LXXVIII: Maria Balthasar and the Boringest Goddamn Dungeon Ever
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Welp, weve swapped out a whip wielding pretty boy for an under-aged blonde girl named Maria... Where have I heard this scenario before...?
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Due to the high alert, we cannot return to Aphel Aura until this whole sneak attack is dealt with. But, a thrifty Chu-chu has taken it upon himself to combine the Item, Gear, and Weapons shops and offers all the services of em before we head off. Protip: Bring a shit load of Omegasols (full HP/EP heal outside of battle) and general items that restore EP. It will make your life a lot easier.
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Seems the whole generator shield is down. Hey, how come we didnt see an obnoxious bright orange glowy thing around Aphel Aura...? Weird. Oh well. Just a quick elevator ride and a stroll over to Seibzehns hangar and were golden.
The party enters the elevator to the hangar and...
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Maria toggles the elevator switch and the lift ascends a bit up the shaft...
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Music: Forest of the Black Moon
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Remember how I bitched about the Ethos Dig Site dungeon being monotonous as all hell? Well, apparently my mind had blocked the memory of the Shevat Shafts. Zeboim doesnt have SHIT on how boring this dungeon is and indeed, it may even usurp Kislev Sewers for the crown of worst dungeon.
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You see those two screenshot up there? Yeah. That is the design of 95% of the dungeon. At least the Dig Site had the decency to make its endless corridors linear. Shevat Shafts is full of dead ends with the occasional treasure chest, copy and pasted extremely long staircases (theres seriously like 10 of that room in this dungeon.) And the best part...
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Random battles out the ass! There is such a frigging high random encounter rate down here. At one point toward the end, it took me three minutes to use a save point due to random battles. If you try to go to a menu when a random battle is loading, the game just goes fuck you battle first and starts the fight. And if you happen to be over the save point at the time, at the end of the battle the save point will be disabled until Fei runs a bit away from it and runs back to re-activate it. Cue a clusterfuck of random battles. Another mark against this dungeon is that Maria is a required character.
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Xenogears subscribes to the same train of thought on children combat abilities as Drakengard did with Seere. This is a nice way to say that Maria is unbelievably useless on foot. She has no Deathblows. She has terrible accuracy. And if she does hit...she does single digit damage. Add to that the fact that shes about as durable as youd expect a skinny 13-year old girl to be and youve got a spectacularly bad character. But, Maria does have one decent set of abilities...
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Using her robot communicator wrist watch or however the hell she commands Seibzehn, Maria can summon her Gear into on-foot battles to ruin her enemys day. Right now she can make Seibzehn fire lasers or missiles. But shortly she also gets a fist pound (hey Seere had his giant helper do that too!) and stomp.
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Of course, it doesnt help Marias case against uselessness that having the ability to summon Seibzehn...in a filler dungeon were currently crawling through in order to save Seibzehn...makes absolutely no sense. But, this dungeon is just the worst. So we can overlook gaping plotholes created by in-game abilities.
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Unlike the Zeboim medical facility, we cannot sleep walk our way through random battles in the Shevat shafts. No sir. As you see, every single fight down here has some kind of gimmick. Tears here, always come in pairs. Together, theyre not too bad. But if you kill one of them, the survivor powers up and suddenly shots doing hundreds of HP to the party (it can straight up one-shot Maria at any time.)
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Forbiddens start out the battle frozen in Carbonite and cannot attack. In this form, they only have 500 HP. A high end deathblow from both Fei and Elly will kill one for me. If youre lucky, the party will be quick enough to have Maria chip in with a Seibzehn attack and another party member performing a Deathblow to take out its twin.
Killing the pair in their frozen form yields a nice chunk of experience and a chance for them to literally shit out gold when they die. Forbidden have a 30% chance to drop a Gold Nugget (sells for 2000 G) and a 10% chance to drop a Gold Bullion (4000 G.) Easy money.
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However, failing to kill the Forbidden in a couple turns will result in Princess Leia wandering along and...no wrong Carbonite escape... Forbidden will smash out of their containers and turn into...well still Forbiddens. But their new form hits like a truck, has 9000 HP, doesnt shit gold, and is generally unpleasant.
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Last up we have Gimmicks. Yes. There is a gimmicky random battle against something called a Gimmick. I hate this dungeon. Gimmicks have only 6 HP! But they have extremely high defenses. Even with that, a series of six Light attacks in a row will kill a gimmick every time. Even Maria can take one out in a single turn. Gimmicks themselves have a rather unimpressive Ether attack where they summon a giant saw blade like that jerk back on the Reaper Ship.
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The annoying thing about Gimmicks is they can decide to instantly steal all of a characters EP. Not a big deal for Fei and a bit of a setback for Elly. But Maria sort of needs her Ether. So of course, they always seem to go after Maria and steal her EP the first chance they get. Pricks. The first time I did this dungeon, I really didnt stock up much on Ether restoring items. As such. Fei and Bart pretty much dragged Marias drained corpse through the duration of the dungeon, as it wasnt worth it keeping her alive.
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To break up the tedium of endless hallways, we occasionally take trips outside to do some platforming. Apparently you need to be extremely strong and skilled in parkour if you want to make it through the gauntlet that is Shevats fire escapes.
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At the fifth or sixth floor of this dungeon, we get a map. The thing doesnt really indicate where in the hell were meant to go (its the bottom left corner) so its usefulness is limited. By the way, all those circular rooms are copy and pasted spiral stairway chambers.
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That said, there is one little anomaly in this area. Okay, two.
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First up: Battle Apron! Going right on Fei, that. Secondly...
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Big Joe is hanging out in a corner of the dungeon. He doesnt do anything special or announce himself. He just is contemplating life in the sealed, monster filled emergency shafts of the flying city. This guy...
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After what approached an hour of endless dungeon, we emerge to the room we began our visit from Shevat in. With all that time we just pissed down our leg, Im sure Seibzehn is long gone, the Queen has been assassinated, and Solaris is lining up cruise missiles to blow up the place.
The party hurries into Marias Gear hangar...
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Music: Tears of the Stars, Hearts of the People
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Jessie out of fucking nowhere! Sure, why not...
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Dominia hops off Seibzehn and escapes to...somewhere. Were in a closed hangar and blocking the only exit...
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An extremely loud and annoying alarm sounds. It is not pleasant on my ears.
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Well, the worst of Shevat is over. Early warning: The next sequence of the game is fucking BONKERS. Stay tuned.
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Tears Concept Art
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Forbidden Concept Art
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Gimmick Concept Art