Part 94: Episode XCI: Surprise! Its Another Awful Dungeon!
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Episode XCI: Surprise! Its Another Awful Dungeon!
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And so we bid adieu to Babel Tower forever. I dont know about you all, but Im not particularly going to miss it.
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Anyhow, onward to the Thames. Im curious what theyre still doing in the ass-end of nowhere seeing as their employers for scavenging in this region were wholesale slaughtered and what was left of their stronghold was just blown to bits. Hmm...if I had to guess, Id imagine copious amounts of alcohol was involved.
The party docks with the Thames and heads up to the bridge. There sure are a lot of bridges in Xenogears...
Music: Thames, the Men of the Sea
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Some time passes in which the drunks on the Thames magically make our Gears able to handle the pressure of the depths of the ocean floor...
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This is good advice to heed. Andvari is still kitted out with equipment a few levels above whats available right now.
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But, Weltall can definitely use an upgrade. Its pretty sad for the main characters giant robot to be the third wheel in a party.
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Well also be upgrade Heimdal since goddamn it Citan, youre helping out in a fight for one of these frickin Gates if it kills me.
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Returning to the Yggdrasil and speaking with Sigurd will automatically bring us to the third and final Solaris Gate. We are quickly nearing the point of no return for Disc 1 and the last time we see the World Map for 30+ hours...
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So, welcome to the newest terrible dungeon I had clearly blocked from my memory. It is basically a long tunnel we need to bunny hop through to move. No music. No sites. Just dark, murky textures and high random battle rates.
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Down in the depths of the sea we have freaky human face sporting fish monsters.
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Electric jellyfish, featured previous but for the first time in...ya know...water.
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And a few angry scavenger Gears hanging in this tunnel waiting to electrocute people for unclear reason. None of these enemies are particularly dangerous. Merman Gears and Death Scythes can both deal 1000-1500 HP of damage and given the high encounter rate, that can add up. Theres no place to refuel between the start of the dungeon and the boss at the end. So, its best not to get bogged down while getting inevitably lost. Why would you get lost, you ask?
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I guess I didnt mention this was a maze dungeon. Or rather, one with several branching paths that may or may not lead to dead ends. If youre lucky, said dead end might have a treasure chest or two. If not? Well fuck you, you just wasted a few minutes of your life.
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There is also one fun section where you have to bunny hop through a swift current that knocks you back if you stop. And there are still random battles during this segment.
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After about twenty minutes of this bullshit, we finally reach the surface and hopefully the last stupid Solaris Gate.
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Music: June Mermaid
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A second, rather nasty looking Gear drops from the ceiling. What is it with Gears hanging out on the ceilings of these Gate rooms?
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Alright. Time to take on that Nanomachine Troll Doll from Zeboim. Well, at least Krelian was nice enough to finally give her some clothes. Maybe hes not such a bad guy.
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I guess they dug up a Gear from Zeboim for her to pilot too. Since everyone needs a giant robot in Xenogears. Even 4000 year old nanomachine children.
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Emeraldas Gear, Crescens, isnt too much of a problem. Really, the fact that everyone is rather worn down from just getting here is the only thing going in her favor. It mostly sticks to smacking around people with its bizarre head wings/hands. Barts Wild Smile can nip that in the bud in short order.
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Crescens can also pick up people and lob them across the room for shits and giggles. She only did that once and only to Fei. Frigging everything in this dungeon ganged up on poor Fei. He had like 3000 HP when I reached the area outside the boss chamber.
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Emeralda also has a pair of lightning based attacks. One that hits a single target for 1500 or so damage. And another that hits the entire party for over 2000. The latter only comes out if we take way too long fighting Crescens. So its not too much of a worry.
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In any case, theres not much to this battle at all. Crescens has extremely high evasion. So sticking to Medium or Weak attacks while building up attack levels for Deathblows is a fairly decent idea. But, other than that the fight is quickly over with little fuss.
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And we get a metric ton of experience for our final Gate story arc victory. Level Ups for everyone!
After the battle...
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Rattan zooms off...
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Welp. This went about as well as every other plan weve had thus far... Good old Xenogears...
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Crescens Render