Part 16: BF13 Lenessey Mountains


After defeating the Ortega Brigands, the Royal Army continued climbing the mountain.
The mountain path gradually became steeper, and to make matters worse, a scout returned bearing bad news: a large imperial force was lying in wait further up the path.
Though they were not yet aware of the Royal Army's presence, if the Fantasinians were found on such a thin and narrow mountain path, there would be no escape...






















Before the battle starts, I give Durant the final Imperial Warfare volume, bringing his morale up to 3192. Others are still low, but this level isn't very threatening to anyone else.


We can't get to them yet, but we can check out Baldus and his forces.

Haha, awesome. Easily the strongest fighter we've seen yet, and he's slightly different than the Knight class we've seen thoroughly. Instead of Forest

Let's check out Aegina, up North.

Sweet. It's easy enough to see that when they say to avoid battle, they mean it. Aegina isn't as strong a Baldus, except for that monstrous Tec, and her equipped item makes her deadly. With a Tec that high, it will be very difficult to have the manpower lead to take her on 2-1. Oh yeah, she uses Revolution. It makes the fight a 1 on 1.

The start of this battle always has a little road bump. Whichever spear user you bring has to fight an axe-wielding Brigand. They all have poor stats, but the weapon advantage alone could mean trouble. As long as you bring a good card that Durant or Nietzsche can use, you should be fine. I picked Shield Barrier. It will allow Durant to get out of the battle fine, and help out in case those Assassins attack next turn.

Three battles, three kills.

And with Shield Barrier's unused movement, we get a nice defensive formation. Rosary is protected from the Assassins, and Durant guards the east side against the Fencer. No matter which way the enemy attacks from, we're well protected.

The Assassins lead the charge here. They'll both fall this round.

It's just clean-up from here. Rosary hasn't had the benefits of any MVP awards yet, and most of the other characters will be maxing out their stats anyways. It would be nice to get her a boost, so she'll do most of the remaining work.
The Brigand is safe from this attack, but the Fencer falls. It's a close battle between him and Rosary, so Yggdra is needed to finish him off.

The last remaining member of Ortega's gang attacks. He's not going to survive the round.


Rosary grabs the fallen medallion, and waits up here. There's an item that's available after the fog appears, so it's helpful to have someone wait here.
We then have to stay here, doing nothing, for a bunch of turns. Nothing happens until after we end turn 24.








Avoiding Baldus is easy. The only way for the Empire to spot us is to end our turn in a specific square that would give them access to us. Baldus's square is to the west, and there's no reason to go that way.

We'll pick Doll Craft first. We won't be using it for combat, but it's good right now with 11 movement. Rosary will pick up the item, and Yggdra will run forward to open a PSP only mission, as well as pick up another item.


Resident: I hear a hermit around here was once from the Kingdom. His name is... Bly, was it? He's a grumpy old man.

Resident: If you want to meet him, take this side road.



Next turn, Yggdra ends here. It will open the rest of the level for us. Meanwhile, everyone else plays catch up. We can see how Warp movement can be useful with this shot. If we had Roswell there, instead of Rosary, he could warp through the mountain with 2 Mov. Rosary needs 10.
It's a long road, with no action.


There's one more village along the way we need to visit to activate the new mission.

Resident: There's a volcanic region up ahead. You know, I heard someone actually lives there... He's probably some hermit.

This is the tile that opens Aegina's forces. If you look carefully at the map, you can see that this is the square that is in the crack that leads into the clearing. As long as no one ends the turn standing here, we'll be fine.
Eventually...
























Loot

Ogrennium: This will be used later for a trade.

Sealed Purse: No fucking idea. Seriously.
Notes
Nothing special, just lots of running. The first batch of goons is pretty weak, so you shouldn't have much trouble with them.
It was entirely possible to defeat Baldus' and Aegina's units in the GBA version, so I imagine it is here too. If you do, you don't unluck the PSP-only path we're taking. They're both also strong as hell, and neither of their cards give you much of an opening against them.
If you were attempting this, you probably don't have enough cards to take them both on. Ultimately, it doesn't really matter. You get a second chance at their items later, and any extra Exp you'd gain you'll gain on the side path anyways.