Part 32: BF28 Galleon Prison
Not quite on the next page. Oh well, I'm impatient. Galleon Prison


After defeating the Black Knight Leon, the Royal Army passed through the Gates of Atonement and arrived at Galleon Prison, where Princess Yggdra was supposedly held captive.
They found Yggdra tied to a cross in the execution grounds in front of Galleon Prison, with Imperial guards patrolling the area.
The battle to reclaim the Princess had begun.









Here we are, Battlefield 29 the end of chapter 4. This one can easily rank as one of the most difficult, depending on how things go throughout the level.

Milanor's going to take these for this mission. I may be using Milanor very offensively, making Block Counter awesome. Maxing out two more stats never hurts, either.

We'll also pop his morale up to 6500. This key was used in the beginning of the chapter to get some items, and serves no other purpose now.

Mistel will take this, just in case. Everyone should be over 4000 morale, just to be safe. I was debating equipping Mistel with an item, but she fills her role well enough without one.
Durant still has his Spear equipped, and is at 4050 morale. He's good to go.

Russell will come along this time, and hang with the cool kids. The Witches may run into issues against Bow users, Nietzsche overlaps with Durant too much, and fuck Cruz. Russell still has the Yashamaru equipped, and has decent stats. He's in.


The best way I've done this mission is to have Milanor solo most of it himself, which requires great stats, a good card selection, and an item to help out in battle.
He'll run ahead and take care of this Bandit on the first turn.



Our next turn involves Milanor picking up that Music Box, and rushing into the cluster of guards around the Princess. Witches will advance forward whenever their Golems fall. If that Knight in front falls, he takes the whole group with him.

Milanor steamrolls him, with 144% damage done. Because of the quick kill, we'll waste some Exp and Card Power, but this quick clear has very tight margins this stage so we'll go with it.
Milanor takes out the two Golems that are part of the union as well.



Milanor only needs 1 Mov to rescue Yggdra. Before that, move the group one tile north.
There are two strategies I'd recommend here. 1 Pick a weak card (1500 or so pow) that will help you survive some brutal fights, or 2 Pick a card capable of dealing 3200 damage that will help you survive some brutal fights. I'm going with the latter Dragon Killer will wreck the place.











Take note If any of your units die...








Immediately, we're attacked by two of Gulcasa's elite Imperial Knights.


They're pretty badass, but can't break Milanor's Wasteland




So let's try out Dragon Killer. As you can see, it lets us ignore all of our weapon or terrain disadvantages, and gives us Red Star effectiveness against Dragons. It's mostly a formality at this point, with Milanor's lead.

And if it's active at the end of battle, we get this ridiculous +50% Dragon-Slay damage bonus. This Imperial Knight survives, though, by standing on the Fort.

The second one doesn't. Even so, he puts up a hell of a fight and brings Milanor down to one unit.

Next to Milanor, Gulcasa's stats don't look too impressive. Combine them with his Scythe, Wasteland


Gulcasa's Imperial Knights aren't too shabby themselves. 3,3,3 gives them a good strength in combat, especially with their Sycthe and Wasteland


That last situation change refreshed our card stock. With Dragon Killer again, Milanor will back up a little bit.

The weakened Imperial Knight recruits another and charges forth, but they both fall to Milanor. He's basically winning by pure stat advantage alone. His Wasteland

By using weaker cards so that you don't actually kill any Knights, you can retreat fully and Gulcasa has to split his movement up over that many more units. Since Milanor is strong enough this time to fight well, we can slowly retreat and kill any followers.

On our turn, we don't move.











Aegina gets the turn as soon as she arrives, but she won't move towards us. This is why we moved north earlier. We're out of her attack range, and are free to proceed how we see fit.

Aegina is her usual annoying self high Atk and Tec. Revolution is still threatening too. Her other troops are the usual 2/3's, but a few units have Tec as high as 4.

I just plain don't want to deal with these jokers, so we'll take the wrecking ball that is Shield Barrier, and throw it against Aegina and her Revolution.
There's an alternate strategy, though, depending on your party make-up. If combat isn't comfortable, you can wait Aegina out. Stay one tile away from her, and focus on surviving Gulcasa and his troops. Aegina won't move, and you can stare at her from a safe distance.





Shield Barrier deals with them nicely.


We dealt with most of them, but now we have to prepare for a counter attack.

But first, Gulcasa is getting in on the action.
His Imperial Knight falls without a fight, and Milanor's predicted to be slightly stronger than Gulcasa.

Even so, after the charge both sides are at about equal strength.

But by the time Gulcasa can use Genocide, Shield Barrier has put us way ahead.

Gulcasa still takes out two of Milanor's goons, though.

Aegina follows up, as well, but it pretty much a non-issue at this point.

Of course...












Elena is completely cut-off from the rest of the forces, but can be brought into unions at certain positions. Ultimately, she just needs to move 8 tiles and get to that flag.
But first, Milanor's going to try to steal that weapon off Gulcasa.




We start off with a brutal opening attack, and Gulcasa can't do a thing about it. Let's hope we don't kill him before we can steal.

By the time we're at 100%, Gulcasa is almost at 50% Rage. If we get hit by a Flash Attack, we'll be in trouble.


We get the charge to full, and pull off Steal, and Gulcasa is almost ready to use Genocide.

He goes down before he has the chance, though. That was close.





We get the familiar sound of an arrowing being drawn, and then fired.





This time she doesn't miss.





We get full refreshes on our cards again. We'll use Steal to get the hell out of there. Not all of Milanor's battles with Gulcasa won't go that easy, and with no other troops on the field he can run his full 10 every turn.

He gets close this time, but not all the way.


Durant and Russell, being the most vulnerable to Gulcasa, are first to flee. Milanor will hold him off as long as possible, but Mistel can take his place if need be. Remember, if any unit falls in battle, it's game over.



Doesn't look too good this time.


We hit him with a Gravity Chaos, and it kills one of his troops. High Status prevents Curse, though, but we'll take what we can get.


Doesn't stop him from using Genocide, though. Milanor shrugs a good deal off because of his Wasteland Geo, and absurd Gen. No other character would fare as well.



Mistel and Russell both get out, and Milanor keeps running. Make sure you don't accidentally get Elena into the union. She's safe, otherwise.

Gulcasa keeps on trucking.

Oh fuck you.

Really? Eat a dick.

Well, I restored 3000 morale to him for a reason.

Milanor finally gets out. Elena's going to head to her exit as well, taking a quick stop on the way.


























Lavos!














No surprises there. He almost gained two full levels...
Loot

Inferno: Atk and Tec up, and you drain morale when you win? Worth the Gen and Luk down. 1 map.

Lost Material: A trade item that can get you the best weapon in the game, but it won't.

Old Music Box: This unlocks the soundtrack mode after you've beaten the game. Also worth decent morale recovery.
Missed item: Rope. -1 all stats, weak against all units. This rope was used to tie up Yggdra before you rescue her. All usual, Rosary gets her morale bonus from this item. It can also be traded for another item later on, but in general it's awkward to get it and still get the quick clear bonus, since the enemy piles up on the tile you find this.

Elena I'd say she's the best optional-use character on the GBA version, only losing to arguably Mistel in the PSP. She ends up at 3,4,6,4, relying on a strong tec with decent attack and luck stats. With that 3 Gen, she's also a bit of a glass cannon, which is how she should be used. Her Tec and Luk will supply wicked charages, with a good shot at critical hits. Her 4 Atk isn't exciting, but by that point it will do. And if you manage to give her one of the plentyful Atk UP food items right at 3 stars, or level 12, she'll max out her Atk given time. Bloody Claw is an excellent card, and can really triviallize any encounter she's in. It's a little more restrictive than say, Kiss of Death, but it also entirely knocks out enemy card skills by killing the head.
A little about her item usage She's the only one who gets access to Zilva's masks, but otherwise she doesn't get any really good unique equipment. As for morale, every item dropped by an Imperial unit will restore some morale, and she's a vegetarian. Add this to her victory saying when she uses Bloody Claw (The moon... it's beautiful), as Pureauthor pointed out, and I think it brings up some interesting character information. Elena is also pretty much the only playable character outside of the main 3 that gets any character development after she joins.

O protector of the endless sea of sand... Judge those who disturb order and stability Lhasa, Guardian of the Desert
At first glance this looks like a terrible card. You're right. It's been improved since the GBA version, by adding +1 damage, and allowing it to be used in Wasteland. Even so, it still has bad move, low damage, and a restrictive tileset. We are going to the desert this chapter, so, yeah... Whatever. Not using it.
Notes
In general, you want to send only one or two units to rescue Yggdra, and one of them should always be Milanor. Depending on how strong your Milanor is, I'd even retreat the other unit back to the group before Milanor rescues the Princess. Why Milanor? He's probably the only one strong enough to deal with the dragons stat wise, and he'll even the Wasteland

Ultimately, this level is based on how you deal with Gulcasa. Once you've rescued the Princess, you'll pretty much always have to deal with the two Imperial Knights. Gravity Chaos, Shield Barrier and Dragon Killer are all good in general for dealing with their first wave. If Milanor has an average or 5 or higher in all stats, you can probably do my method and stay and fight. Otherwise, he should haul ass back to the group. In that case, Gulcasa will either send one unit at a time, probably to their death, or split his movement among the lot of them.
If a lone straggler does reach you, you'll have to just kill it. Milanor is usually the key, here. His stats are generally awesome, and he plays on even ground against their Wasteland


If Durant's Tec is 4 or higher he can use Mind Change, and he and Nietzsche can use Blizzard. Rosary's Void Fire helps, and if you manage to kill one with Flame you can get a Dragon Steak similar to the Grilled Griffon. Banshee's Cry is decent if you're using Russell, but that's pushing it unless his stats are unreal. Summon a Golem or Skeleton if you feel up to it, and have them make a choke point.
Don't use Cruz. There's nothing he can do in a night / evening locked event, when he's on the defensive.
When it comes down to the end, and Elena has dealt with Aegina, run your vulnerable characters away first. Keep retreating in such a way that only one person can be engaged in combat, unless you're in the unlikely position such that you will be attacked by a large union. Likely, you'll be retreating with a male guarding the rear, since he can't make unions in the straight areas. Neither can the enemy.
As long as you stand one tile away from Aegina when she shows up, she'll ineffectively just stare at you. Don't worry about her if you're worried about fighting. If you plan on killing her, time it so that you attack her with a card you can defend against Gulcasa with.