Part 2: Payoff
Part 2: PayoffPreviously, on Zero Time Dilemma...
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A psycho in a plague mask has apparently taken a group of unknown people captive. He'll let them go, if we can guess a coin flip correctly....
There's a fast-forward icon on the lower-right because we can skip scenes that we've already seen. That'll probably come in handy later.
![](2-PollResults.jpg)
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I have a good feeling about blue! You guys wouldn't steer me wrong, right?
![](4-ZTD-002-1.gif)
You'll see this graphic a lot, too. Choices have consequences here.
Music: Divulgation 2nd Mix
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Well, at least he sounds confident. Let's see.
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It's blue!
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Group reaction shot this time! I would've expected more smiles.
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If you had picked red and were correct, the last two lines of dialogue would change to:
quote:
See? Didn't I say it'd be red?
Yeah yeah. Whatever.
Nothing else in the rest of this update changes. Back to reality!
![](12-ZTD-002-007-0.jpeg.jpg)
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Ok, settle down, it was just calling a coin toss. Happens roughly half the time I think.
![](14-ZTD-Carlos.gif)
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![](14-ZTD-Carlos.gif)
See, Carlos is with me.
![](16-ZTD-Sigma.gif)
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Who cares, we got it right, let's get outta here.
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![](19-ZTD-Phi.gif)
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Well that was a weird way to start the game. I wonder what happens when we get out?
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Sure, standard kidnapping tactic. Don't want us figuring out where you were holding us.
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Please stop just repeating what he says with a question mark at the end.
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A memory wipe, too? Oh wait now I"m doing it.
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Back on team this-guy, that's what I should have asked.
![](21-ZTD-Zero.gif)
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No point in him answering us if we're just going to forget, I guess.
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The camera points at the ceiling while the game plays the sound of bodies hitting the floor.
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And then shows said bodies on the floor. Because falling animations are expensive, you know.
![](30-ZTD-002-021-0.jpeg.jpg)
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Well, everyone's out.
![](32-ZTD-002-023-0.jpeg.jpg)
![](14-ZTD-Carlos.gif)
Almost everyone.
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Another body drops. Carlos was already mostly on the ground so not sure it would've made that big a sound, but whatever. Having different sound effects is expensive, too, I guess.
![](34-ZTD-002-3.gif)
Carlos is down, and we get a fade to static before an abrupt change to a black screen. Another common transition between game scenes.
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Music: Transient Tranquility
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Another shot of Dcom. But this time you can see a tiny crowd of people at the bottom.
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It's 12:05 on the same day. Time is probably important in this game.
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![](11-ZTD-Junpei.gif)
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![](42-ZTD-Diana.gif)
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Guess the memory wipe wasn't 100% effective. In fact...
![](44-ZTD-002-032-0.jpeg.jpg)
![](45-ZTD-Eric.gif)
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Carlos seems to have a flash of memory himself. But not enough.
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Akane just shakes her head.
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This all making sense to anyone yet?
![](10-ZTD-Mira.gif)
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And now we get to spend the rest of the game trying to figure out what just happened.
Music: Interminable Dilemma
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Just kidding. Fade to black, and then the credits roll. No seriously, we just won the game.
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Five minutes later...
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We've reached ending CQD-END:1. Otherwise known as the Sun End. We've won the game, though we haven't really beaten it.
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Hitting the back button brings us to a save screen. Why not? Maybe we'll get a New Game Plus option.
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Saving reveals the sun icon on our save file. Careful counters will notice the possibility of six other endings. Let's hit the back button again.
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Unlike 999 and VLR, where you follow around a single protagonist and mingle with the different characters throughout the game, ZTD separates the characters into three teams, which you play as one at a time.
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There are three teams shown, corresponding to the three cells we saw in the last update. C Team, led by Carlos. Q Team, led by...Q? And D Team, led by Diana.
![](66-ZTD-002-052-0.jpeg.jpg)
Each team has a number of fragments that can be played, in any order (once they're unlocked).
![](67-ZTD-002-052-2-0.jpeg.jpg)
The only one currently unlocked for each team is the same coin flip one we just played.
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The same fragment is in a different location for each team. Just to add to the confusion.
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Selecting a fragment shows a mini flowchart of the major points in it. You can jump in to replay at any point that's lit up. Currently highlighted, the scales show where a decision was made. The sun icon returns on the lower right, representing the ending we unlocked. The question marks on the left side show a path not yet taken.
![](71-ZTD-002-054-0.jpeg.jpg)
Like in VLR, you can see a global flowchart of how all the scenes fit together. Also like VLR, looking at this flowchart is a good way to spoil yourself once more stuff is unlocked. So I probably won't be showing it much, at least at first.
![](72-ZTD-002-055-0.jpeg.jpg)
A more detailed version of the flowchart show's each fragment's flowchart connected together, including ones we haven't seen yet. Lots more decisions in our future.
![](73-ZTD-002-056-0.jpeg.jpg)
With nothing else available, we go back to the coin flip decision.
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The same scene plays out, and we are once again faced with a decison. Red or blue?