Part 4: Execution: Q
Part 4: Execution: Q![](1-PollResults.jpeg.jpg)
Looks like we'll meet Q-Team first. All new characters on this team.
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The little picture preview is all we get to see about the fragment before diving in. In this case, Q-Team is looking at the computer screen, prompting them for which team to execute. We only know that much because the last update told us so.
We'll have to play through all three teams before anything else is unlocked. So C-Team will be next, followed by D-Team.
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The fragment structure here is about as simple as it gets. A scene, a decision, and two choices. We'll see more complicated ones as we go along.
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Yes, let's.
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Music: CQD Ward BGM 1
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The first thing we see, is a shot of each room in Ward Q as the team explores their area. Prep for what, I wonder?
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A decontamination room makes sense if you believe the story about this area being some kind of bomb or fallout shelter.
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Uhh, okay?
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Pods?
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Creepy.
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Mira snatches the map out of Eric's hands here.
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I'll show off the files for each update at the end. Basically you can now look at this map whenever you want from the menu.
I think the Prep Room is the little one next to the Decontamination Room. So I guess it's prepping for decontamination. And the unmarked room on the left is apparently the one they can't find the entrance to?
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Pay no attention to the weird shots of Mira's butt or boobs. That's Mira's line up there, by the way.
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The Lounge, as you might have guessed, is the big area where everyone started.
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There's some graffiti on the wall. In red paint, or maybe blood. VLR had several of these as well.
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The subtitle has brackets to indicate that Mira is reading, I guess.
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Was there a virus as a plot point in one of the prior games?
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Mira responds with a shrug.
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Time check! We're halfway through our 90-minute allotment.
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It would, if we didn't know how Zero II tied into two other versions of this game. But remember, no one in this group was a part of either previous game.
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This group needs to go to a team-building seminar or something.
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The game shows us the ceiling again, a sure sign that an animation was cut.
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So in the previous games, the player would often stumble into these plot locks. When you come across one of these, you're basically stuck and can't proceed without the right information. Said information is typically on a different branch of the timeline. We'll get a preview of two of them in this update.
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A flashback of some kind, a bit grainy or hazy.
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Music: CQD Ward BGM 2
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A fade to black and then we cut to some time later, with the team relaxing at the bar. I think we've had a breakthrough!
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Eric's tone is sharp and angry-sounding still.
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These aren't real choices, we'll just do them all in order.
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Just quiet contemplation here.
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That's what I've been saying. I'm sure he's just misunderstood though.
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During the whole speech, the camera just keeps slowly zooming in.
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Doesn't amnesia leave memorized facts not connected to your identity intact? Still kind of weird information to have on-hand, though.
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Next question: Where are we?
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Imagine most of Eric's lines with a healthy amount of derision.
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We're finally going to get an explanation of what "Dcom" is. Though some readers with memories from VLR have already guessed.
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Yeah, the Mars experiment referenced in VLR was less about Mars and more about locking a bunch of people up together in isolation for an extended period. That actually makes more sense, in the context of something clearly having gone off the rails with it here. And there being a group of people here who don't appear to have any business going into space.
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Final question: What is your relationship?
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This guy is totally on the hook.
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![:newlol:](93-newlol.001.gif)
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![:roflolmao:](../Smilies/emot-roflolmao.gif)
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![:stare:](../Smilies/emot-stare.gif)
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Well that was enlightening, thanks for clearing that up for us.
Musc: Sinisterness Phase 3
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With all questions asked, if not answered, we fade to the next scene. What's with the box?
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Another look at the ceiling, with a clanging sound in the background.
Music: Initiation (Preamble)
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Sure let's all run over there.
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Maybe that's why he has it on his head.
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No, we're not checking out another gratuitous shot of Mira.
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I know it's been awhile, but the whole point of this fragment, after getting some background on Q-Team, was to vote on a team to execute.
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Oh, that's a good point.
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The arrow on the upper-left is Gab's path between Ward C and Ward Q.
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The screen fades to black again while we hear a marker writing in the background. Clearly too complicated to show. But we can see the new addition.
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I didn't skip anything, the coaster is just magically back in the tube now.
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The game literally faded to black again so it could return with the cap closed and skip another animation. Maybe I need a "skipped animation" counter instead.
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He's been a real A+ contributor to this update.
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Suddenly we're in the Prep Room, on the other side of the ward.
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Another fade, another clank, and the grill of the vent is removed.
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Note the new arrow on the bottom of the diagram.
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I wonder if they threw in the line about Gab being really old to cover for the fact that no dog in history has ever moved like that. Also I've never heard of dogs liking cheese, is that a thing?
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Music: Dcom (The Beginning)
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This whole scenario is kind of like a three-way prisoner's dilemma problem. If everyone cooperates, no one dies. If only one team goes against the plan, they gain an advantage in that another team will die, and they'll be safe. But if two teams go against the plan, they could be putting themselves in jeopardy. (And yet if all three teams betray, they're all safe again.)
VLR made heavy use of the prisoner's dilemma problem, in its more traditional form.
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A chime sounds and an electronic voice is broadcast to the room. A female computer voice, not Zero's.
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What? No, dummy.
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A heartbeat thumps in the background again.
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Yes, it's finally time!
Music: Tough Decision (Make Your Choice)
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Well, you heard the arguments. Every other decision I've asked of you has really led down the same road. This one will really determine what we unlock next. Choose who to execute.
Extras:
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By the way, here's the menu. "File" shows us the files we've collected so far, like the map and the coaster note. Like so:
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"Flow" can bring you to the fragment flow chart (where you just the detailed diagram for this fragment, including which nodes you've lit up so far), the global flow chart (where you see all the fragments and how they fit together), or the team select screen (in case you can't handle making this decision right now).
"Memo" is a way to store notes to yourself. It was more effective with a stylus on the 3DS. I'm playing the Steam version so my notes are better off in Notepad. Plus I'm literally recording everything already.
"Save" is pretty self-explanatory. "Log" shows all the dialogue from the current fragment, though the current time.
"Options" gives you some standard options for music volume and such.
"Status" is a little different.
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Here you get the known status of every one of the players. Right now they're just represented by first initial, since we have almost no information on anyone. I'll check it out every now and then and show off any changes.