Part 17: Suppression (2 of 2)
Part 17: Suppression (2 of 2)![](1-ZTD-Diana.gif)
![](2-ZTD-Sigma.gif)
![](3-ZTD-Phi.gif)
![](4-ZTD-016-139-0.jpeg.jpg)
Aannnnnndd they're all back in our inventory. Putting them back in the console doesn't work, so there's only one place left for them to go.
![](5-ZTD-016-140-0.jpeg.jpg)
![](6-ZTD-016-141-0.jpeg.jpg)
All the keys snap back into place at once, instead of making me select each key and put them in one at a time. Thanks goodness.
![](3-ZTD-Phi.gif)
There's probably a way to re-play the tune or get a hint about what it was. But luckily I have it all on video. G-E-F-C(high)-C(low)-D-A-B. Or, if you're not musically inclined, 5-3-4-8-1-2-6-7, with the keys numbered with one starting on the left.
![](7-ZTD-016-142.gif)
![](1-ZTD-Diana.gif)
![](8-ZTD-016-143.gif)
And a giant button appears from the column that used to hold a tank of colored water and a pixel plate.
![](9-ZTD-016-144-0.jpeg.jpg)
We found it! Wait, I thought we were looking for a way out? What did we find? A button?
Music: CQD Ward BGM 3
![](10-ZTD-016-145-0.jpeg.jpg)
![](2-ZTD-Sigma.gif)
![](1-ZTD-Diana.gif)
Whatever, push the button and let's get out of here.
![](11-ZTD-016-146-0.jpeg.jpg)
![](3-ZTD-Phi.gif)
![](12-ZTD-016-147-0.jpeg.jpg)
![](1-ZTD-Diana.gif)
![](2-ZTD-Sigma.gif)
![](13-ZTD-016-148-0.jpeg.jpg)
![](2-ZTD-Sigma.gif)
![](14-ZTD-016-149-0.jpeg.jpg)
![](2-ZTD-Sigma.gif)
I just noticed that the room is in its "powered-off" state now. It's been that way since the scene started.
![](15-ZTD-016-150-0.jpeg.jpg)
![](2-ZTD-Sigma.gif)
![](16-ZTD-016-151-0.jpeg.jpg)
![](17-ZTD-016-152-0.jpeg.jpg)
![](1-ZTD-Diana.gif)
![](18-ZTD-016-153-0.jpeg.jpg)
![](19-ZTD-016-154-0.jpeg.jpg)
![](20-ZTD-016-155-0.jpeg.jpg)
Serious contemplation faces all around.
![](21-ZTD-016-156-0.jpeg.jpg)
![](2-ZTD-Sigma.gif)
![](3-ZTD-Phi.gif)
![](22-ZTD-016-157-0.jpeg.jpg)
![](23-ZTD-016-158-0.jpeg.jpg)
![](2-ZTD-Sigma.gif)
This whole room has been a series of buttons and levers and dials that had to be blindly pushed/pulled/turned in order to proceed. Of course, this one does have a warning on it. Do we believe it?
![](24-ZTD-016-159-0.jpeg.jpg)
![](2-ZTD-Sigma.gif)
![](25-ZTD-016-160-0.jpeg.jpg)
![](2-ZTD-Sigma.gif)
![](26-ZTD-016-161-0.jpeg.jpg)
That's very true. I want to push it right now.
![](3-ZTD-Phi.gif)
![](27-ZTD-016-162-0.jpeg.jpg)
![](3-ZTD-Phi.gif)
I don't know if I buy that argument. If a button appeared without any warning at all we probably would have just blindly pushed it like we did with everything else in the room. The warning is the only thing that even made us hesitate.
![](28-ZTD-016-163-0.jpeg.jpg)
![](3-ZTD-Phi.gif)
![](2-ZTD-Sigma.gif)
![](29-ZTD-016-164-0.jpeg.jpg)
What do we know about our interactions with Zero so far? He was telling the truth about the coin toss, and he "rewarded" all of the teams for complying with his instructions for the execution vote by allowing them to retain their memories. So maybe the warning is real?
![](2-ZTD-Sigma.gif)
![](30-ZTD-016-165-0.jpeg.jpg)
![](31-ZTD-016-166-0.jpeg.jpg)
![](1-ZTD-Diana.gif)
![](32-ZTD-016-167-0.jpeg.jpg)
![](1-ZTD-Diana.gif)
Well, we don't really know Zero's motives yet. But he doesn't seem particularly concerned with keeping anyone alive, or with going out of his way to kill anyone in particular. At least so far. Although we don't really know what happened with Junpei in the Pantry...
![](2-ZTD-Sigma.gif)
![](33-ZTD-016-168-0.jpeg.jpg)
Gee Sigma, why would anyone think of doing that? (Sigma did that to all of the participants in VLR, including himself.)
![](34-ZTD-016-169-0.jpeg.jpg)
![](2-ZTD-Sigma.gif)
![](3-ZTD-Phi.gif)
![](1-ZTD-Diana.gif)
![](35-ZTD-016-170-0.jpeg.jpg)
![](36-ZTD-016-171-0.jpeg.jpg)
![](3-ZTD-Phi.gif)
Phi is sounding pretty smart here, I'm starting to change my mind. Maybe we shouldn't press it.
![](37-ZTD-016-172-0.jpeg.jpg)
![](38-ZTD-016-173-0.jpeg.jpg)
![](39-ZTD-016-174-0.jpeg.jpg)
That's another good argument. What, we just wait for the 90 minutes to be up and go back to sleep?
![](3-ZTD-Phi.gif)
![](40-ZTD-016-175-0.jpeg.jpg)
Oh, I don't know anymore.
![](41-ZTD-016-176-0.jpeg.jpg)
![](1-ZTD-Diana.gif)
Great idea, let someone else decide.
![](42-ZTD-016-177-0.jpeg.jpg)
![](43-ZTD-016-178-0.jpeg.jpg)
Well, those two votes were obvious.
![](44-ZTD-016-179-0.jpeg.jpg)
![](2-ZTD-Sigma.gif)
![](45-ZTD-016-180-0.jpeg.jpg)
![](1-ZTD-Diana.gif)
The heartbeat returns.
![](46-ZTD-016-181-0.jpeg.jpg)
I'm glad the decision is out of my hands.
Music: Extreme Urgency (What Will You Decide?)
![](47-ZTD-016-182-0.jpeg.jpg)
Press the button? Or leave it alone? That's a lot of time to think about it in the upper-right, there. Do we listen to Sigma? or Phi? Is the warning real? Or a trick? I don't know! You decide!
![](48-ZTD-016-183-0.jpeg.jpg)
Here's the status screen if you need time to think. I'm starting to suspect that the character's portrait is revealed when they're confirmed to be dead, and then, if you see the portrait, it stays revealed on that save file ever after. Which means I forgot to check the status screen back when Q was killed in either "Don't Shoot" or "Shoot Mira". Whoops.