Part 23: Fire
Part 23: Fire![](1-PollResults.jpeg.jpg)
Somewhat close, but it's time to take D-Team through another puzzle room.
![](2-ZTD-023-002-0.jpeg.jpg)
For the first time, we see a fragment that looks like it has two decisions in it. And I'm suspicious of that revolver given what we went through in the Study...
![](3-ZTD-023-003-0.jpeg.jpg)
Well, let's get started then.
![](4-ZTD-023-004.gif)
Music: Sinisterness Phase 1
![](5-ZTD-023-005-0.jpeg.jpg)
![](6-ZTD-Diana.gif)
![](7-ZTD-Sigma.gif)
![](8-ZTD-023-006-0.jpeg.jpg)
D-Team wakes up at 18:00. Again. Just like the Healing Room. And every other puzzle room fragment we've seen.
![](9-ZTD-023-007-0.jpeg.jpg)
Looks like D-Team is already missing one of its members.
![](10-ZTD-023-008-0.jpeg.jpg)
Missing Lip Animations: 19
![](11-ZTD-023-009-0.jpeg.jpg)
![](12-ZTD-023-010-0.jpeg.jpg)
![](7-ZTD-Sigma.gif)
![](13-ZTD-023-011-0.jpeg.jpg)
![](6-ZTD-Diana.gif)
![](14-ZTD-023-012.gif)
![](6-ZTD-Diana.gif)
Another room where we're not actually locked in. Which just means we'll be given some other incentive to stick around...
![](15-ZTD-023-013-0.jpeg.jpg)
![](6-ZTD-Diana.gif)
As far as we know, D-Team's only remembered experience so far is the Execution fragment, where they had free reign to wander the whole ward. So Diana being surprised that the door opens is a little odd, here. Sigma being chill about it is just as unexpected, given his background with VLR.
![](16-ZTD-023-014-0.jpeg.jpg)
A few knocks can be heard here.
![](17-ZTD-023-015-0.jpeg.jpg)
Sigma and Diana turn towards the source of the knocks, then run over.
![](18-ZTD-023-016-0.jpeg.jpg)
![](6-ZTD-Diana.gif)
![](7-ZTD-Sigma.gif)
![](19-ZTD-023-017-0.jpeg.jpg)
![](20-ZTD-Phi.gif)
![](21-ZTD-023-018-0.jpeg.jpg)
![](7-ZTD-Sigma.gif)
![](22-ZTD-023-019-0.jpeg.jpg)
![](20-ZTD-Phi.gif)
![](23-ZTD-023-020-0.jpeg.jpg)
A slow pan from Phi at the window...
![](24-ZTD-023-021-0.jpeg.jpg)
To the incinerator flame jets.
![](25-ZTD-023-022-0.jpeg.jpg)
![](26-ZTD-023-023-0.jpeg.jpg)
Sigma tugs on the door a couple of times, to no avail.
![](27-ZTD-023-024-0.jpeg.jpg)
![](28-ZTD-023-025-0.jpeg.jpg)
![](7-ZTD-Sigma.gif)
![](29-ZTD-023-026-0.jpeg.jpg)
![](30-ZTD-023-027-0.jpeg.jpg)
The familiar chime, and computer lady has a new line.
[Computer Lady:] Incineration in...thirty minutes.
![](31-ZTD-023-028-0.jpeg.jpg)
![](32-ZTD-023-029-0.jpeg.jpg)
![](33-ZTD-023-030-0.jpeg.jpg)
No one's real happy about that news.
Music: Strain 2nd Mix
![](34-ZTD-023-031-0.jpeg.jpg)
![](7-ZTD-Sigma.gif)
![](35-ZTD-023-032-0.jpeg.jpg)
![](36-ZTD-023-033-0.jpeg.jpg)
![](37-ZTD-023-034-0.jpeg.jpg)
![](6-ZTD-Diana.gif)
![](38-ZTD-023-035-0.jpeg.jpg)
![](6-ZTD-Diana.gif)
![](39-ZTD-023-036-0.jpeg.jpg)
![](20-ZTD-Phi.gif)
![](7-ZTD-Sigma.gif)
![](40-ZTD-023-037-0.jpeg.jpg)
![](20-ZTD-Phi.gif)
![](41-ZTD-023-038-0.jpeg.jpg)
![](6-ZTD-Diana.gif)
![](7-ZTD-Sigma.gif)
![](42-ZTD-023-039-0.jpeg.jpg)
This time we're not trying to leave the Trash Disposal Room itself, just trying to find a way out of the incinerator for Phi. Still works!
Music: Trash Disposal Room
![](43-ZTD-023-001.gif)
Not a lot to see in here other than the control panel itself. There are only a handful of other interactive items.
![](44-ZTD-023-040-0.jpeg.jpg)
![](7-ZTD-Sigma.gif)
![](6-ZTD-Diana.gif)
Only two things are actually clickable on this panel. There's the arrow gauge / thermometer here.
![](45-ZTD-023-041-0.jpeg.jpg)
![](6-ZTD-Diana.gif)
![](7-ZTD-Sigma.gif)
![](6-ZTD-Diana.gif)
And a slider for inputting a three-letter combination right next to it.
![](46-ZTD-023-042-0.jpeg.jpg)
Drag the sliders down to change the letters at the top. There's no "check" button so I guess it automatically solves as soon as you hit the right combination.
![](6-ZTD-Diana.gif)
![](7-ZTD-Sigma.gif)
![](47-ZTD-023-043-0.jpeg.jpg)
![](7-ZTD-Sigma.gif)
![](48-ZTD-023-044-0.jpeg.jpg)
![](20-ZTD-Phi.gif)
![](7-ZTD-Sigma.gif)
![](20-ZTD-Phi.gif)
![](7-ZTD-Sigma.gif)
Step 1 for this room: Figure out how to open the shutters.
![](49-ZTD-023-045-0.jpeg.jpg)
What's this thing next to the window?
![](6-ZTD-Diana.gif)
![](50-ZTD-023-046-0.jpeg.jpg)
Seems like you answered your own question there, Diana.
![](7-ZTD-Sigma.gif)
![](6-ZTD-Diana.gif)
Next up is the door to the incinerator.
![](51-ZTD-023-047-0.jpeg.jpg)
![](6-ZTD-Diana.gif)
![](52-ZTD-023-048-0.jpeg.jpg)
Throwaway line for the lights again.
![](53-ZTD-023-049-0.jpeg.jpg)
Weird spot on the floor here.
![](6-ZTD-Diana.gif)
![](7-ZTD-Sigma.gif)
![](54-ZTD-023-050-0.jpeg.jpg)
Next up is this spot on the wall.
![](55-ZTD-023-051-0.jpeg.jpg)
![](7-ZTD-Sigma.gif)
![](56-ZTD-023-052-0.jpeg.jpg)
Now for this odd pillar.
![](57-ZTD-023-053-0.jpeg.jpg)
![](7-ZTD-Sigma.gif)
![](6-ZTD-Diana.gif)
![](58-ZTD-023-054-0.jpeg.jpg)
![](7-ZTD-Sigma.gif)
We're not locked in, but we can't leave.
![](59-ZTD-023-055-0.jpeg.jpg)
There's a weird poster next to the door.
![](7-ZTD-Sigma.gif)
![](6-ZTD-Diana.gif)
![](60-ZTD-023-056-0.jpeg.jpg)
The far corner has a set of lockers, and something hanging from the light.
![](61-ZTD-023-057-0.jpeg.jpg)
![](7-ZTD-Sigma.gif)
![](6-ZTD-Diana.gif)
![](7-ZTD-Sigma.gif)
We ignore it for now, is what we do. There sure is a lot of weaponry in the puzzle rooms in this game.
![](62-ZTD-023-058-0.jpeg.jpg)
So let's open up the lockers next.
![](63-ZTD-023-059-0.jpeg.jpg)
They're not locked, which is a minor miracle. First up, a pair of goggles of some kind.
![](64-ZTD-023-060-0.jpeg.jpg)
![](7-ZTD-Sigma.gif)
![](6-ZTD-Diana.gif)
That comment seemed rather innocent, but Sigma's also a horny old man trapped in a body with the hormone levels of a college student.
![](65-ZTD-023-061-0.jpeg.jpg)
You may notice there's a color filter over everything while we have the goggles selected. Basically, we're wearing them and they're changing what we're seeing as a result.
![](66-ZTD-023-062-0.jpeg.jpg)
I'll put them on in a bit, let's finish exploring the room first.
![](67-ZTD-023-063-0.jpeg.jpg)
![](7-ZTD-Sigma.gif)
![](68-ZTD-023-064-0.jpeg.jpg)
That's all for the lockers. Nice that the game outright tells you to stop wasting your time clicking on every little pixel.
![](69-ZTD-023-065-0.jpeg.jpg)
There's one more thing back in this corner to check out.
![](70-ZTD-023-066-0.jpeg.jpg)
![](6-ZTD-Diana.gif)
![](7-ZTD-Sigma.gif)
![](6-ZTD-Diana.gif)
Step 2 for this room: Unlock the dust chute.
![](71-ZTD-023-067-0.jpeg.jpg)
Drag and click the dials to set the numbers.
![](6-ZTD-Diana.gif)
![](7-ZTD-Sigma.gif)
![](72-ZTD-023-068-0.jpeg.jpg)
The other panel, next to the dust chute, doesn't have anything interactive on it.
![](73-ZTD-023-069-0.jpeg.jpg)
That's the whole room. The locked toolbox isn't going to do us any good. And the gas torch seems like it might be useful later but doesn't work on anything in here right now.
I hope you saw that the screen changed colors after the mask was picked up, otherwise you might not realize it needed to be selected to be "put on", here.
![](74-ZTD-023-070-0.jpeg.jpg)
The first thing we see is some kind of additional graphic on the dust chute.
![](75-ZTD-023-071-0.jpeg.jpg)
![](7-ZTD-Sigma.gif)
![](6-ZTD-Diana.gif)
![](7-ZTD-Sigma.gif)
Don't know how these relate to a numeric code yet. That's why it's Step 2, not Step 1.
![](76-ZTD-023-072-0.jpeg.jpg)
Looking around the room, the only other object that appears to show a difference is the poster. The letters "tic" are circled on the poster, and also show up in a pop-out window.
![](77-ZTD-023-073-0.jpeg.jpg)
![](7-ZTD-Sigma.gif)
![](6-ZTD-Diana.gif)
![](7-ZTD-Sigma.gif)
![](6-ZTD-Diana.gif)
Gee, is there anywhere we might want to input three letters?
![](78-ZTD-023-074-0.jpeg.jpg)
Back to the something-o-meter!
![](6-ZTD-Diana.gif)
![](7-ZTD-Sigma.gif)
![](6-ZTD-Diana.gif)
![](79-ZTD-023-075.gif)
![](6-ZTD-Diana.gif)
![](80-ZTD-023-076-0.jpeg.jpg)
And the shutter comes down. Step 1 complete!
![](6-ZTD-Diana.gif)
![](20-ZTD-Phi.gif)
![](81-ZTD-023-077-0.jpeg.jpg)
![](7-ZTD-Sigma.gif)
![](6-ZTD-Diana.gif)
![](20-ZTD-Phi.gif)
I probably should have taken the goggles off. Anyway, here's another spot where people tend to get stuck - trying to figure out how to switch to Phi and explore the inside of the incinerator.
![](82-ZTD-023-078-0.jpeg.jpg)
The key is to click on the window.
![](6-ZTD-Diana.gif)
![](83-ZTD-023-079-0.jpeg.jpg)
Phi responds, and we switch to her perspective. It's a nod to a similar room in VLR, with multiple characters isolated to different parts of the room and having to switch between them.
![](84-ZTD-023-080-0.jpeg.jpg)
![](20-ZTD-Phi.gif)
![](85-ZTD-023-081-0.jpeg.jpg)
![](20-ZTD-Phi.gif)
![](20-ZTD-Phi.gif)
Phi talks to herself a bit in here.
![](86-ZTD-023-082-0.jpeg.jpg)
![](20-ZTD-Phi.gif)
![](87-ZTD-023-083-0.jpeg.jpg)
The dust chute indeed does lead into the incinerator, but it's a one-way trip.
![](88-ZTD-023-084-0.jpeg.jpg)
![](89-ZTD-023-085-0.jpeg.jpg)
Not sure where that would lead, anyway. Maybe an air vent?
![](90-ZTD-023-086-0.jpeg.jpg)
![](20-ZTD-Phi.gif)
![](20-ZTD-Phi.gif)
![](20-ZTD-Phi.gif)
![](20-ZTD-Phi.gif)
![](20-ZTD-Phi.gif)
![](91-ZTD-023-087-0.jpeg.jpg)
![](20-ZTD-Phi.gif)
![](92-ZTD-023-088-0.jpeg.jpg)
There's an object sitting in the furnace nozzle that sparkles a bit to stand out more.
![](93-ZTD-023-089-0.jpeg.jpg)
![](20-ZTD-Phi.gif)
Phi has her own inventory here, of course.
![](94-ZTD-023-090-0.jpeg.jpg)
Before we take the obvious step of using the screwdriver on the screws, let's finish exploring.
![](95-ZTD-023-091-0.jpeg.jpg)
![](96-ZTD-023-092-0.jpeg.jpg)
It must be pretty sensitive.
![](97-ZTD-023-093-0.jpeg.jpg)
![](98-ZTD-023-094-0.jpeg.jpg)
In case you forget, the description of the item is also updated with the measured weight/mass.
![](99-ZTD-023-095-0.jpeg.jpg)
![](20-ZTD-Phi.gif)
It's not the heat that kills you, it's the humidity. And the fire.
![](100-ZTD-023-096-0.jpeg.jpg)
![](20-ZTD-Phi.gif)
That's it for this room. Let's see what this screwdriver can do!
![](101-ZTD-023-097-0.jpeg.jpg)
![](20-ZTD-Phi.gif)
![](102-ZTD-023-098-0.jpeg.jpg)
![](20-ZTD-Phi.gif)
![](103-ZTD-023-099-0.jpeg.jpg)
![](20-ZTD-Phi.gif)
![](7-ZTD-Sigma.gif)
![](20-ZTD-Phi.gif)
![](7-ZTD-Sigma.gif)
![](20-ZTD-Phi.gif)
![](104-ZTD-023-100-0.jpeg.jpg)
Might as well.
![](105-ZTD-023-101-0.jpeg.jpg)
Very sensitive scale in the incinerator for some reason.
![](106-ZTD-023-102-0.jpeg.jpg)
![](107-ZTD-023-103-0.jpeg.jpg)
We've got the information we needed. Time to switch back!
![](108-ZTD-023-104-0.jpeg.jpg)
Diana still has the goggles on. Whoops.
![](109-ZTD-023-105-0.jpeg.jpg)
The dust chute has a picture of a screwdriver and two screws on it. Phi just happened to get a way to convert those to numbers.
![](110-ZTD-023-106-0.jpeg.jpg)
I tried putting in 188 here and just got a generic error message. I guess it does explicitly say "g" for "grams" on here, even if you didn't happen to look with the goggles. Anyway, screwdriver = 133g and two screws = 22g, so the total is 155g.
![](111-ZTD-023-107-0.jpeg.jpg)
![](7-ZTD-Sigma.gif)
Not sure Phi ever actually communicated the weights of those objects to Diana, but sure.
![](112-ZTD-023-108-0.jpeg.jpg)
Nothing has really changed on this side of the room, but we have a toolbox that's screwed shut and Phi has a screwdriver, so let's send that over.
![](113-ZTD-023-109-0.jpeg.jpg)
![](7-ZTD-Sigma.gif)
![](6-ZTD-Diana.gif)
![](114-ZTD-023-110-0.jpeg.jpg)
And down the chute it goes.
![](115-ZTD-023-111-0.jpeg.jpg)
![](20-ZTD-Phi.gif)
![](20-ZTD-Phi.gif)
We automatically switch over to Phi. Let's grab the screwdriver and open this thing up.
![](116-ZTD-023-112-0.jpeg.jpg)
![](20-ZTD-Phi.gif)
![](117-ZTD-023-113-0.jpeg.jpg)
Our goal here is to get all the tools onto the game board, lining up all the red X's with all the blue X's, with no overlaps. Like with many such puzzles, the easiest places to start are the corners and edges. In this case, only one tool can line up with that blue X on the upper left corner, without blocking the other blue X right below it. The rest of the pieces can be laid in similarly. Here's the full solution at 4x speed:
![](118-ZTD-023-114.gif)
![](20-ZTD-Phi.gif)
![](119-ZTD-023-115-0.jpeg.jpg)
![](20-ZTD-Phi.gif)
![](6-ZTD-Diana.gif)
![](20-ZTD-Phi.gif)
![](6-ZTD-Diana.gif)
![](20-ZTD-Phi.gif)
Do we have anything that can max out a thermometer?
![](120-ZTD-023-116-0.jpeg.jpg)
![](7-ZTD-Sigma.gif)
Phi doesn't, but Diana might. No, not these goggles.
![](121-ZTD-023-117-0.jpeg.jpg)
We picked this torch up way at the beginning and haven't found a use for it, so let's send it over.
![](6-ZTD-Diana.gif)
![](122-ZTD-023-118-0.jpeg.jpg)
![](123-ZTD-023-119-0.jpeg.jpg)
![](20-ZTD-Phi.gif)
![](124-ZTD-023-120-0.jpeg.jpg)
![](125-ZTD-023-121-0.jpeg.jpg)
![](20-ZTD-Phi.gif)
![](126-ZTD-023-122-0.jpeg.jpg)
There's no point to weighing the torch, but I thought it was neat that they put in logic for it.
![](127-ZTD-023-123-0.jpeg.jpg)
![](20-ZTD-Phi.gif)
![](128-ZTD-023-124-0.jpeg.jpg)
![](20-ZTD-Phi.gif)
![](129-ZTD-023-125-0.jpeg.jpg)
Phi didn't actually explain her plan so Sigma thinks she's cooking in there.
![](20-ZTD-Phi.gif)
![](6-ZTD-Diana.gif)
![](20-ZTD-Phi.gif)
![](6-ZTD-Diana.gif)
![](130-ZTD-023-126-0.jpeg.jpg)
![](131-ZTD-023-127-0.jpeg.jpg)
![](132-ZTD-023-128-0.jpeg.jpg)
![](7-ZTD-Sigma.gif)
You can actually skip the whole toolbox part of the puzzle if you can figure out that using the torch on the thermometer might make something happen.
There are a few things left in the room. A revolver hangs from the ceiling in a locked glass case - the coin doesn't help there. It also isn't much use on the pedastal with the large keyhole and the "Stop" label. Maybe Phi can use it?
![](7-ZTD-Sigma.gif)
![](20-ZTD-Phi.gif)
![](7-ZTD-Sigma.gif)
So much for that.
![](6-ZTD-Diana.gif)
![](133-ZTD-023-129-0.jpeg.jpg)
Next to the pedastal, we still have this button behind a screwed-in grate. It's a bit unusual, and there are no hints towards it, but there aren't really any other options, either.
![](134-ZTD-023-130-0.jpeg.jpg)
The screws all fly off at the same time, somehow.
![](135-ZTD-023-131-0.jpeg.jpg)
![](7-ZTD-Sigma.gif)
![](136-ZTD-023-132-0.jpeg.jpg)
Did Sigma somehow learn a lesson from the Healing Room?
![](6-ZTD-Diana.gif)
![](7-ZTD-Sigma.gif)
Where did that come from Diana?
![](137-ZTD-023-133.gif)
![](7-ZTD-Sigma.gif)
![](6-ZTD-Diana.gif)
Not a guillotine, just a creepy chair filled with restraints.
![](138-ZTD-023-134-0.jpeg.jpg)
We don't have anything left in our inventory, so guess we have to check out the chair. You want to sit on it?
![](7-ZTD-Sigma.gif)
![](139-ZTD-023-135-0.jpeg.jpg)
![](7-ZTD-Sigma.gif)
![](6-ZTD-Diana.gif)
![](7-ZTD-Sigma.gif)
![](140-ZTD-023-136-0.jpeg.jpg)
Remember that clue that Phi found in the incinerator, that said "188 pounds"? And how it referred to Sigma's weight?
![](141-ZTD-023-137-0.jpeg.jpg)
Well, the chair reacts when Sigma sits in it.
That's all automatic, by the way - the clue isn't really meaningful other than to provide context, since Sigma will always try to sit in the chair once you click on it.
![](6-ZTD-Diana.gif)
![](7-ZTD-Sigma.gif)
[Computer Lady:] Incineration in...three minutes.
![](20-ZTD-Phi.gif)
![](7-ZTD-Sigma.gif)
![](20-ZTD-Phi.gif)
![](6-ZTD-Diana.gif)
![](7-ZTD-Sigma.gif)
![](6-ZTD-Diana.gif)
![](7-ZTD-Sigma.gif)
![](142-ZTD-023-138-0.jpeg.jpg)
![](143-ZTD-023-139-0.jpeg.jpg)
![](144-ZTD-023-140-0.jpeg.jpg)
Maybe we can find something in the chair to let Sigma out.
![](145-ZTD-023-141-0.jpeg.jpg)
![](7-ZTD-Sigma.gif)
![](6-ZTD-Diana.gif)
![](7-ZTD-Sigma.gif)
![](146-ZTD-023-142-0.jpeg.jpg)
![](6-ZTD-Diana.gif)
![](7-ZTD-Sigma.gif)
![](6-ZTD-Diana.gif)
Oh, I'm sure we have plenty of time.
![](147-ZTD-023-143-0.jpeg.jpg)
![](6-ZTD-Diana.gif)
![](7-ZTD-Sigma.gif)
![](148-ZTD-023-144-0.jpeg.jpg)
![](7-ZTD-Sigma.gif)
![](6-ZTD-Diana.gif)
![](7-ZTD-Sigma.gif)
![](6-ZTD-Diana.gif)
![](149-ZTD-023-145-0.jpeg.jpg)
![](6-ZTD-Diana.gif)
![](7-ZTD-Sigma.gif)
Eventually we run out of body parts to manhandle.
![](6-ZTD-Diana.gif)
![](7-ZTD-Sigma.gif)
![](150-ZTD-023-146-0.jpeg.jpg)
Fine, let's go look at the box that fell down here.
![](6-ZTD-Diana.gif)
![](151-ZTD-023-147-0.jpeg.jpg)
![](6-ZTD-Diana.gif)
Diana doesn't have anything left to help with the box, maybe Phi can do something?
![](152-ZTD-023-148-0.jpeg.jpg)
![](6-ZTD-Diana.gif)
![](153-ZTD-023-149-0.jpeg.jpg)
![](154-ZTD-023-150-0.jpeg.jpg)
![](20-ZTD-Phi.gif)
![](20-ZTD-Phi.gif)
![](155-ZTD-023-151-0.jpeg.jpg)
Remember the screwdriver with the hexagon-shaped grip?
![](156-ZTD-023-152-0.jpeg.jpg)
![](20-ZTD-Phi.gif)
![](6-ZTD-Diana.gif)
![](157-ZTD-023-153-0.jpeg.jpg)
We have to click on the chain to bring the box back up.
![](158-ZTD-023-154-0.jpeg.jpg)
How is a gun going to help right now, anyway?
![](159-ZTD-023-155-0.jpeg.jpg)
![](6-ZTD-Diana.gif)
![](160-ZTD-023-156-0.jpeg.jpg)
The first hint is pretty obscure, but there's only one thing left to interact with, anyway. The second click gives something more direct.
![](161-ZTD-023-157-0.jpeg.jpg)
Hmm, will it work?
![](6-ZTD-Diana.gif)
![](162-ZTD-023-158.gif)
Uhhh....
![](163-ZTD-023-159-0.jpeg.jpg)
...We did?
The puzzle rooms are actually very well story-boarded, finding interesting and unique ways around the traditional setup. But the window dressing doesn't always line up, like here.
Music: Dcom (The Beginning)
![](164-ZTD-023-160-0.jpeg.jpg)
![](165-ZTD-Zero.gif)
![](166-ZTD-023-161-0.jpeg.jpg)
Guess he's going to taunt us himself, this time.
![](167-ZTD-023-162-0.jpeg.jpg)
![](165-ZTD-Zero.gif)
![](168-ZTD-023-163-0.jpeg.jpg)
![](165-ZTD-Zero.gif)
Six deaths in this story, and six X-Passes needed to open the X-Door. Is that a coincidence?
![](169-ZTD-023-164-0.jpeg.jpg)
![](165-ZTD-Zero.gif)
![](170-ZTD-023-165-0.jpeg.jpg)
![](165-ZTD-Zero.gif)
This story continues the one we heard way back in the Execution fragment. A woman was jogging, and because she encounted a snail, took a different path than normal. On that other path, she ran into a killer. And several other dominoes fell as a result.
![](171-ZTD-023-166-0.jpeg.jpg)
![](165-ZTD-Zero.gif)
Somehow those events also lead to the release of the virus that kills six billion?
![](172-ZTD-023-167-0.jpeg.jpg)
![](165-ZTD-Zero.gif)
LP title reference counter: 4
![](173-ZTD-023-168-0.jpeg.jpg)
![](174-ZTD-023-169-0.jpeg.jpg)
![](165-ZTD-Zero.gif)
![](175-ZTD-023-170-0.jpeg.jpg)
![](165-ZTD-Zero.gif)
![](176-ZTD-023-171-0.jpeg.jpg)
![](165-ZTD-Zero.gif)
![](177-ZTD-023-172-0.jpeg.jpg)
A warning horn goes off, as the incinerator appears to start up.
![](165-ZTD-Zero.gif)
Wasn't it three minutes left back when Sigma first got in the chair? Eh, whatever.
![](178-ZTD-023-173-0.jpeg.jpg)
![](165-ZTD-Zero.gif)
Fade to black...
Music: Extreme Urgency (What Will You Decide?)
![](179-ZTD-023-174-0.jpeg.jpg)
![](180-ZTD-023-175-0.jpeg.jpg)
![](7-ZTD-Sigma.gif)
![](181-ZTD-023-176-0.jpeg.jpg)
![](7-ZTD-Sigma.gif)
![](182-ZTD-023-177-0.jpeg.jpg)
![](7-ZTD-Sigma.gif)
![](183-ZTD-023-178-0.jpeg.jpg)
![](7-ZTD-Sigma.gif)
![](184-ZTD-023-179-0.jpeg.jpg)
![](185-ZTD-023-180-0.jpeg.jpg)
![](7-ZTD-Sigma.gif)
![](186-ZTD-023-181-0.jpeg.jpg)
![](187-ZTD-023-182-0.jpeg.jpg)
![](7-ZTD-Sigma.gif)
We had a 50:50 chance at something way back at the beginning of the game...
![](188-ZTD-023-183-0.jpeg.jpg)
![](7-ZTD-Sigma.gif)
Logically, he's right.
![](189-ZTD-023-184-0.jpeg.jpg)
![](190-ZTD-023-185-0.jpeg.jpg)
![](20-ZTD-Phi.gif)
![](191-ZTD-023-186-0.jpeg.jpg)
![](20-ZTD-Phi.gif)
![](192-ZTD-023-187-0.jpeg.jpg)
![](193-ZTD-023-188-0.jpeg.jpg)
![](20-ZTD-Phi.gif)
Another cool touch is that any of Phi's lines that are spoken while the camera is outside of the incinerator, like this one, have her voice sound somewhat muffled.
![](194-ZTD-023-189-0.jpeg.jpg)
![](7-ZTD-Sigma.gif)
![](195-ZTD-023-190-0.jpeg.jpg)
![](6-ZTD-Diana.gif)
Yes, but he wants you to say it out loud so that you'll subconsciously buy into it.
![](196-ZTD-023-191-0.jpeg.jpg)
![](197-ZTD-023-192-0.jpeg.jpg)
![](198-ZTD-023-193-0.jpeg.jpg)
![](7-ZTD-Sigma.gif)
![](199-ZTD-023-194-0.jpeg.jpg)
![](200-ZTD-023-195-0.jpeg.jpg)
![](201-ZTD-023-196-0.jpeg.jpg)
![](202-ZTD-023-197-0.jpeg.jpg)
More chimes, and then the computer lady speaks this time.
![](203-ZTD-023-198-0.jpeg.jpg)
![](204-ZTD-023-199-0.jpeg.jpg)
![](205-ZTD-023-200-0.jpeg.jpg)
![](206-ZTD-023-201-0.jpeg.jpg)
The vibes here are very similar to the Healing Room, with Sigma and Phi both trying to convince Diana to decide their way.
![](207-ZTD-023-202-0.jpeg.jpg)
Here comes the heartbeat.
![](208-ZTD-023-203-0.jpeg.jpg)
![](209-ZTD-023-204-0.jpeg.jpg)
Music: Tough Decision (Make Your Choice)
![](210-ZTD-023-205-0.jpeg.jpg)
Can Diana do it? Should Diana do it? Pull the trigger?