Part 30: Pop Off
Part 30: Pop Off![](1-PollResults.jpeg.jpg)
Close vote but we're going to get back to Q-Team now. It's been awhile. Other than seeing them all horribly die last update.
![](2-ZTD-030-002-0.jpeg.jpg)
Time for a new fragment - this time it's Q-Team in the Pod Room.
![](3-ZTD-030-003-0.jpeg.jpg)
Some extra nodes but otherwise a pretty simple fragment structure.
![](4-ZTD-030-004.gif)
Music: Portentousness 2nd Mix
![](5-ZTD-030-005-0.jpeg.jpg)
Starting the fragment at 18:00, again, huh?
![](6-ZTD-030-006-0.jpeg.jpg)
![](7-ZTD-030-007-0.jpeg.jpg)
![](8-ZTD-Eric.gif)
![](9-ZTD-030-008-0.jpeg.jpg)
![](10-ZTD-030-009-0.jpeg.jpg)
![](11-ZTD-Q.gif)
![](12-ZTD-030-010-0.jpeg.jpg)
![](13-ZTD-030-011-0.jpeg.jpg)
![](11-ZTD-Q.gif)
![](8-ZTD-Eric.gif)
![](14-ZTD-030-012-0.jpeg.jpg)
![](15-ZTD-030-013-0.jpeg.jpg)
![](8-ZTD-Eric.gif)
This scene is another one that has a different feel if it's played first, instead of after the Study.
![](16-ZTD-030-014-0.jpeg.jpg)
Eric turns, looking at something.
![](17-ZTD-030-015-0.jpeg.jpg)
Sure, let's check the door.
![](18-ZTD-030-016-0.jpeg.jpg)
Eric yells and takes a running start.
![](19-ZTD-030-017.gif)
![](8-ZTD-Eric.gif)
![](20-ZTD-030-018-0.jpeg.jpg)
![](8-ZTD-Eric.gif)
![](21-ZTD-030-019-0.jpeg.jpg)
![](8-ZTD-Eric.gif)
I am positive that is not what she's doing.
![](22-ZTD-030-020-0.jpeg.jpg)
He's still ramming himself into the door this whole time.
![](11-ZTD-Q.gif)
![](23-ZTD-030-021-0.jpeg.jpg)
![](24-ZTD-030-022-0.jpeg.jpg)
![](11-ZTD-Q.gif)
![](8-ZTD-Eric.gif)
![](25-ZTD-030-023-0.jpeg.jpg)
![](26-ZTD-030-024-0.jpeg.jpg)
![](8-ZTD-Eric.gif)
![](27-ZTD-030-025-0.jpeg.jpg)
![](8-ZTD-Eric.gif)
Music: Nostalgic Scenery
![](28-ZTD-030-026-0.jpeg.jpg)
![](29-ZTD-030-027-0.jpeg.jpg)
![](11-ZTD-Q.gif)
![](30-ZTD-030-028-0.jpeg.jpg)
![](31-ZTD-030-029-0.jpeg.jpg)
![](11-ZTD-Q.gif)
![](32-ZTD-030-030-0.jpeg.jpg)
![](33-ZTD-030-031-0.jpeg.jpg)
![](11-ZTD-Q.gif)
![](34-ZTD-030-032-0.jpeg.jpg)
![](11-ZTD-Q.gif)
![](35-ZTD-030-033-0.jpeg.jpg)
Never really thought about it from his perspective before. The only two people he really knows are Eric and Mira. That is really sad.
![](36-ZTD-030-034-0.jpeg.jpg)
They hold this pose for a few seconds, then Eric takes a few steps forward.
![](37-ZTD-030-035-0.jpeg.jpg)
![](8-ZTD-Eric.gif)
![](38-ZTD-030-036-0.jpeg.jpg)
![](8-ZTD-Eric.gif)
![](39-ZTD-030-037-0.jpeg.jpg)
![](11-ZTD-Q.gif)
![](40-ZTD-030-038-0.jpeg.jpg)
![](8-ZTD-Eric.gif)
![](41-ZTD-030-039-0.jpeg.jpg)
![](8-ZTD-Eric.gif)
![](42-ZTD-030-040-0.jpeg.jpg)
![](11-ZTD-Q.gif)
Question: Was Eric always an intolerable asshole, or is that just what Mira's made of him? Guess we'll some more of what he's like without Mira around, here.
![](43-ZTD-030-041-0.jpeg.jpg)
All right, let's find a way out of here.
Music: Pod Room
![](44-ZTD-030-001.gif)
This room is one of the most difficult in the game. Not only is the room hard to interact with, but it has several puzzles that can be frustrating to figure out. You'll see. Let's take a look around the room first.
![](45-ZTD-030-042-0.jpeg.jpg)
![](8-ZTD-Eric.gif)
![](11-ZTD-Q.gif)
So the door's locked. What's that next to the door, though?
![](46-ZTD-030-043-0.jpeg.jpg)
![](11-ZTD-Q.gif)
![](8-ZTD-Eric.gif)
![](47-ZTD-030-044-0.jpeg.jpg)
How about this weird display?
![](11-ZTD-Q.gif)
![](8-ZTD-Eric.gif)
![](11-ZTD-Q.gif)
![](48-ZTD-030-046-0.jpeg.jpg)
![](49-ZTD-030-045-0.jpeg.jpg)
Not much on this wall. There's something on the floor, though.
![](50-ZTD-030-047-0.jpeg.jpg)
![](51-ZTD-030-048-0.jpeg.jpg)
That one's a little vague.
![](52-ZTD-030-049-0.jpeg.jpg)
There's something further down the wall.
![](53-ZTD-030-050-0.jpeg.jpg)
![](8-ZTD-Eric.gif)
![](11-ZTD-Q.gif)
![](8-ZTD-Eric.gif)
![](11-ZTD-Q.gif)
![](8-ZTD-Eric.gif)
![](11-ZTD-Q.gif)
Guess the new positive-attitude Eric lasted for all of three minutes.
![](54-ZTD-030-051-0.jpeg.jpg)
![](8-ZTD-Eric.gif)
This setup looks like one of those puzzles that you rotate around to move the gear. But it's stuck in the wall, instead.
![](55-ZTD-030-052-0.jpeg.jpg)
Well the note we got had a red circle in it, so let's look at the red circle on the floor. There's a matching one on the ceiling, too.
![](11-ZTD-Q.gif)
![](8-ZTD-Eric.gif)
![](11-ZTD-Q.gif)
![](56-ZTD-030-053-0.jpeg.jpg)
There is a another pair of circles on the other side.
![](8-ZTD-Eric.gif)
![](11-ZTD-Q.gif)
![](8-ZTD-Eric.gif)
![](57-ZTD-030-054-0.jpeg.jpg)
Let's go look at the other end of the room.
![](58-ZTD-030-055-0.jpeg.jpg)
Clicking zooms in, but we can't move the camera around in this mode. What's that weird picture on the right?
![](59-ZTD-030-056-0.jpeg.jpg)
![](8-ZTD-Eric.gif)
![](11-ZTD-Q.gif)
![](60-ZTD-030-057-0.jpeg.jpg)
![](8-ZTD-Eric.gif)
![](11-ZTD-Q.gif)
![](8-ZTD-Eric.gif)
Some kind of weird number puzzle thing. We're more interested in the case just to the left of it, though.
![](61-ZTD-030-058-0.jpeg.jpg)
Another zoom-in.
![](8-ZTD-Eric.gif)
![](11-ZTD-Q.gif)
The case is locked at the top and bottom. Clicking on one of the locks, brings up...
![](8-ZTD-Eric.gif)
![](11-ZTD-Q.gif)
![](8-ZTD-Eric.gif)
![](11-ZTD-Q.gif)
![](62-ZTD-030-059-0.jpeg.jpg)
As far as sliding block puzzles go, this one is barely even worth showing. Move the two pieces on the left into their respective niches, and then the big block can slide down. I don't even have to speed it up:
![](63-ZTD-030-060.gif)
![](11-ZTD-Q.gif)
![](64-ZTD-030-061-0.jpeg.jpg)
![](11-ZTD-Q.gif)
![](8-ZTD-Eric.gif)
![](11-ZTD-Q.gif)
There's another one on the top.
![](65-ZTD-030-062-0.jpeg.jpg)
It's somehow even easier than the last one. Slide the top piece to the right, and then slide the bottom piece up. I won't even bother to show it.
![](8-ZTD-Eric.gif)
![](11-ZTD-Q.gif)
![](8-ZTD-Eric.gif)
![](66-ZTD-030-063-0.jpeg.jpg)
Click on the unlocked case to open it and grab the hammer.
![](8-ZTD-Eric.gif)
![](67-ZTD-030-064-0.jpeg.jpg)
![](8-ZTD-Eric.gif)
Well, let's try it then.
![](68-ZTD-030-065-0.jpeg.jpg)
Big empty wall here, too.
![](69-ZTD-030-066-0.jpeg.jpg)
![](11-ZTD-Q.gif)
![](8-ZTD-Eric.gif)
It's like he's going through withdrawal or something.
![](70-ZTD-030-067-0.jpeg.jpg)
Well if we can't smash the door, how about the glass case next to it?
![](8-ZTD-Eric.gif)
![](11-ZTD-Q.gif)
![](8-ZTD-Eric.gif)
There's a thud sound.
![](8-ZTD-Eric.gif)
![](11-ZTD-Q.gif)
![](8-ZTD-Eric.gif)
![](71-ZTD-030-068-0.jpeg.jpg)
Anyway, that's the whole room. All we have is a hammer and these red circles are starting to look a lot like nails.
![](8-ZTD-Eric.gif)
![](72-ZTD-030-069-0.jpeg.jpg)
![](11-ZTD-Q.gif)
![](8-ZTD-Eric.gif)
Well then. All I see are more targets.
![](73-ZTD-030-070-0.jpeg.jpg)
![](74-ZTD-030-071-0.jpeg.jpg)
![](8-ZTD-Eric.gif)
The entire room becomes a puzzle here. It can be a pain to figure out but if you keep banging on the red circles enough, you'll get there.
![](75-ZTD-030-072-0.jpeg.jpg)
With the floor piece sticking out, let's slam this part of the room back down.
![](8-ZTD-Eric.gif)
![](76-ZTD-030-073-0.jpeg.jpg)
Now the first part of the room is back, but the second segment is tilted. Can we keep going?
![](8-ZTD-Eric.gif)
![](11-ZTD-Q.gif)
![](77-ZTD-030-074-0.jpeg.jpg)
Yeah, we have to knock out this other floor segment first.
![](8-ZTD-Eric.gif)
![](78-ZTD-030-075-0.jpeg.jpg)
![](11-ZTD-Q.gif)
![](8-ZTD-Eric.gif)
![](11-ZTD-Q.gif)
The screen shakes a bit each time and then a piece of the room moves, but there's no other animation, since we're in puzzle room mode.
![](79-ZTD-030-076-0.jpeg.jpg)
Hitting the left floor circle just moves the first room segment. So I change my mind and go move it from the other side instead. Eric has a random exclamation each time.
![](80-ZTD-030-077-0.jpeg.jpg)
That direction moved two room segments. Let's keep going.
![](81-ZTD-030-078-0.jpeg.jpg)
Can't see the floor circle anymore, but that's why there are more on the ceiling. Is there something in a case back behind the second room segment?
![](82-ZTD-030-079-0.jpeg.jpg)
A couple more rotations, and the third room segment starts moving, too. We can almost reach that case now.
![](83-ZTD-030-080-0.jpeg.jpg)
Now the case is accessible, and there also seems to be something underneath the big number puzzle in the back.
![](84-ZTD-030-081-0.jpeg.jpg)
The puzzle on the side of the wall has rotated halfway around, and is now upside down. The gear has moved accordingly. If we flipped the room back over, we could probably get it out.
![](85-ZTD-030-082-0.jpeg.jpg)
Eric thinks everything is a nail now.
![](11-ZTD-Q.gif)
![](8-ZTD-Eric.gif)
![](86-ZTD-030-083-0.jpeg.jpg)
![](8-ZTD-Eric.gif)
![](11-ZTD-Q.gif)
![](8-ZTD-Eric.gif)
![](11-ZTD-Q.gif)
![](8-ZTD-Eric.gif)
![](87-ZTD-030-084-0.jpeg.jpg)
This case looks a lot like the one that held the hammer.
![](8-ZTD-Eric.gif)
Looks like a couple more puzzles here. What else do we have here?
![](88-ZTD-030-085-0.jpeg.jpg)
![](11-ZTD-Q.gif)
![](8-ZTD-Eric.gif)
Okay, now let's look at the other case under the number puzzle.
![](89-ZTD-030-086-0.jpeg.jpg)
![](8-ZTD-Eric.gif)
Let's take the hammer out of Eric's hands for a little while.
![](90-ZTD-030-087-0.jpeg.jpg)
![](8-ZTD-Eric.gif)
![](11-ZTD-Q.gif)
![](91-ZTD-030-088-0.jpeg.jpg)
![](11-ZTD-Q.gif)
![](8-ZTD-Eric.gif)
![](11-ZTD-Q.gif)
Yay, more sliding block puzzles.
![](92-ZTD-030-089-0.jpeg.jpg)
Mildly more complicated with a circular piece, but still just three pieces. Here's the solution at double speed:
![](93-ZTD-030-090.gif)
Pretty quick even with messing up once.
![](11-ZTD-Q.gif)
![](94-ZTD-030-091-0.jpeg.jpg)
![](8-ZTD-Eric.gif)
![](11-ZTD-Q.gif)
![](95-ZTD-030-092-0.jpeg.jpg)
Four pieces this time, but again not at all difficult.
![](96-ZTD-030-093.gif)
![](11-ZTD-Q.gif)
![](97-ZTD-030-094-0.jpeg.jpg)
With the locks both undone, let's open the case.
![](11-ZTD-Q.gif)
![](8-ZTD-Eric.gif)
![](11-ZTD-Q.gif)
![](98-ZTD-030-095-0.jpeg.jpg)
This clue makes more sense if you read it as "Become Zero" instead. Like, the number zero.
![](99-ZTD-030-096-0.jpeg.jpg)
![](8-ZTD-Eric.gif)
![](11-ZTD-Q.gif)
Me, too, but it's still trapped in the wall for now. The hints get more explicit the second time:
![](11-ZTD-Q.gif)
![](8-ZTD-Eric.gif)
![](11-ZTD-Q.gif)
We need to get the big thing out of the other case, first, anyway.
![](100-ZTD-030-097-0.jpeg.jpg)
![](11-ZTD-Q.gif)
![](8-ZTD-Eric.gif)
![](101-ZTD-030-098-0.jpeg.jpg)
Okay, let's try the bottom lock first.
![](8-ZTD-Eric.gif)
![](11-ZTD-Q.gif)
![](8-ZTD-Eric.gif)
![](11-ZTD-Q.gif)
![](102-ZTD-030-099-0.jpeg.jpg)
Well, this one's a bit more complicated. The goal here is to get those two small vertical blocks on the same side, so that the horizontal blocks can stack up on the other side. Here's the solution at double speed again:
![](103-ZTD-030-100.gif)
![](8-ZTD-Eric.gif)
![](104-ZTD-030-101-0.jpeg.jpg)
![](11-ZTD-Q.gif)
![](105-ZTD-030-102-0.jpeg.jpg)
Again, we have to clear out the middle. We want to get the two L-shaped blocks on the bottom, underneath the vertical blocks. Double-speed solution:
![](106-ZTD-030-103.gif)
I flailed around a bit in the middle there but got it eventually. What's interesting is that the solution isn't unique - I didn't get the L-shaped block on the right to the bottom, but it worked anyway.
![](11-ZTD-Q.gif)
![](11-ZTD-Q.gif)
![](8-ZTD-Eric.gif)
![](107-ZTD-030-104-0.jpeg.jpg)
Okay, let's get the case open then.
![](11-ZTD-Q.gif)
![](108-ZTD-030-105-0.jpeg.jpg)
![](8-ZTD-Eric.gif)
I tried attaching the hammer for kicks but nothing happened. Oh well.
![](109-ZTD-030-106-0.jpeg.jpg)
As you might've guessed, we have to keep rotating the room around until this gear puzzle is back on the other side.
![](110-ZTD-030-107-0.jpeg.jpg)
Six or even more clicks managed it.
![](111-ZTD-030-108-0.jpeg.jpg)
The gear thing is now resting by the door for easy access.
![](8-ZTD-Eric.gif)
![](11-ZTD-Q.gif)
![](112-ZTD-030-109-0.jpeg.jpg)
![](8-ZTD-Eric.gif)
![](113-ZTD-030-110-0.jpeg.jpg)
Let's combine it with the driver thing.
![](11-ZTD-Q.gif)
![](8-ZTD-Eric.gif)
![](114-ZTD-030-111-0.jpeg.jpg)
All right, let's stick this weird thing in the weird hole, then.
![](11-ZTD-Q.gif)
![](8-ZTD-Eric.gif)
![](115-ZTD-030-112-0.jpeg.jpg)
Here's where the "Become Me" clue comes in. We want to get the center number to zero. We can rotate each circle to get a new number into the bracketed position at the top. If a red number enters the bracket, it gets added to the center number. If a blue number enters the bracket, it gets subtracted from the center number. Here's the first ring at double speed:
![](116-ZTD-030-113.gif)
You can kind of get there by just messing around on the first ring. Once we get to zero, the ring closes off and we start over with the next ring. Again at double speed:
![](117-ZTD-030-114.gif)
Really the key is to get the center number to a multiple of the difference between two adjacent numbers, so you can just go back and forth and work the total down to zero. Here's the outer ring, again at double speed:
![](118-ZTD-030-115.gif)
Sometimes you can just stumble on the solution by accident.
![](11-ZTD-Q.gif)
![](119-ZTD-030-116.gif)
Something comes out of the floor. It looks like it has the same kind of "screw hole" as the last puzzle, so let's try the same solution!
![](120-ZTD-030-117-0.jpeg.jpg)
![](121-ZTD-030-118-0.jpeg.jpg)
The monitor with the three green lines way back at the beginning is the hint here. We want to get the three green lines from each room segment to line up. Here's me messing around with it at quadruple speed:
![](122-ZTD-030-119.gif)
I'm sure there's some logic to this based on which direction you rotate and where the offset floor segments hit the other room segments, but I really just messed around until I got it.
![](11-ZTD-Q.gif)
![](123-ZTD-030-120-0.jpeg.jpg)
![](11-ZTD-Q.gif)
![](8-ZTD-Eric.gif)
I've got a bad feeling about this...
![](124-ZTD-030-121-0.jpeg.jpg)
![](11-ZTD-Q.gif)
![](8-ZTD-Eric.gif)
![](125-ZTD-030-122-0.jpeg.jpg)
The portrait over here is right-side up now. Can't really make much out on it still, though.
![](8-ZTD-Eric.gif)
![](11-ZTD-Q.gif)
![](8-ZTD-Eric.gif)
![](11-ZTD-Q.gif)
![](8-ZTD-Eric.gif)
![](11-ZTD-Q.gif)
We don't really know much about Eric yet, other than that he worked at an ice cream shop and has followed Mira around like a lost puppy ever since he met her. Maybe we'll find out more here?
Also, there was a secret door behind a portrait in the Pod Room, that we saw in the "Q-Team Executed" update last time. But we can't get at it here.
![](126-ZTD-030-123-0.jpeg.jpg)
All right, back to the shotgun. Left lock first...
![](11-ZTD-Q.gif)
![](8-ZTD-Eric.gif)
![](11-ZTD-Q.gif)
![](127-ZTD-030-124-0.jpeg.jpg)
This puzzle is a fair bit harder than the others. Nine pieces and lots of different and unusual shapes. The goal here is to get the three blocks with multiple corners together in one set on the bottom. I used a guide to help with this one because even at quadruple speed it would've been way too long for an animation otherwise:
![](128-ZTD-030-125.gif)
![](11-ZTD-Q.gif)
![](8-ZTD-Eric.gif)
![](129-ZTD-030-126-0.jpeg.jpg)
![](11-ZTD-Q.gif)
![](8-ZTD-Eric.gif)
![](11-ZTD-Q.gif)
![](130-ZTD-030-127-0.jpeg.jpg)
Not quite as hard as the last one, despite there being ten pieces this time, because the shapes are a bit more friendly. This time we want to get the two big rectangular blocks on the same side (top or bottom). I used a guide to help again, but here's the solution at quadruple speed:
![](131-ZTD-030-128.gif)
![](11-ZTD-Q.gif)
![](8-ZTD-Eric.gif)
![](132-ZTD-030-128-0.jpeg.jpg)
The case automatically opens here.
![](8-ZTD-Eric.gif)
We have to actually click on the shotgun to get it, though.
![](133-ZTD-030-129-0.jpeg.jpg)
![](11-ZTD-Q.gif)
![](134-ZTD-030-130-0.jpeg.jpg)
![](11-ZTD-Q.gif)
![](8-ZTD-Eric.gif)
![](135-ZTD-030-131-0.jpeg.jpg)
For some reason breaking the glass around this button seems like a nice, safe idea...
![](11-ZTD-Q.gif)
![](136-ZTD-030-132-0.jpeg.jpg)
![](11-ZTD-Q.gif)
![](8-ZTD-Eric.gif)
Well, nothing left to do but press the button...
![](137-ZTD-030-133-0.jpeg.jpg)
![](11-ZTD-Q.gif)
![](8-ZTD-Eric.gif)
![](138-ZTD-030-134.gif)
Well, those are the pods, I suppose.
![](11-ZTD-Q.gif)
![](8-ZTD-Eric.gif)
![](139-ZTD-030-135-0.jpeg.jpg)
![:confuoot:](140-confuoot.001.gif)
Music: CQD: BAD END
![](141-ZTD-030-136-0.jpeg.jpg)
![](8-ZTD-Eric.gif)
![](142-ZTD-030-137-0.jpeg.jpg)
A slow pan from Mira's feet to hear head while Eric sobs, then falls to his knees. What are those marks on her neck?
![](143-ZTD-030-138-0.jpeg.jpg)
More sobbing from Eric for several seconds here.
![](144-ZTD-030-139-0.jpeg.jpg)
![](145-ZTD-030-140-0.jpeg.jpg)
![](11-ZTD-Q.gif)
![](146-ZTD-030-141-0.jpeg.jpg)
![](11-ZTD-Q.gif)
There was something in Mira's mouth?
![](147-ZTD-030-142-0.jpeg.jpg)
![](11-ZTD-Q.gif)
![](148-ZTD-030-143-0.jpeg.jpg)
No words from Eric yet.
![](149-ZTD-030-144-0.jpeg.jpg)
![](150-ZTD-030-145-0.jpeg.jpg)
![](11-ZTD-Q.gif)
![](151-ZTD-030-146-0.jpeg.jpg)
![](11-ZTD-Q.gif)
![](152-ZTD-030-147-0.jpeg.jpg)
Uh-oh, here come the crazy eyes. Also, flashback time!
![](153-ZTD-030-148-0.jpeg.jpg)
[Unknown Child:] Help...me... It...hurts...
[Young Eric:] Stop it, Daddy! If you keep going, Chris'll... He'll...
![](154-ZTD-030-149-0.jpeg.jpg)
[Unknown Man:] Shut up!
There's the sound of multiple blows being thrown here. Punches or something similar.
![](155-ZTD-030-150-0.jpeg.jpg)
Young Eric is grunting and panting, then crying. There's a splash.
[Young Eric:] Chris...
![](156-ZTD-030-151-0.jpeg.jpg)
![](157-ZTD-030-152-0.jpeg.jpg)
![](158-ZTD-030-153-0.jpeg.jpg)
![](159-ZTD-030-154-0.jpeg.jpg)
Here comes trouble.
![](160-ZTD-030-155-0.jpeg.jpg)
Uh-oh. Wait a minute...
![](11-ZTD-Q.gif)
Music: Anxiousness 2nd Mix
![](161-ZTD-030-156-0.jpeg.jpg)
![](162-ZTD-030-157-0.jpeg.jpg)
![](163-ZTD-030-158-0.jpeg.jpg)
Yup, that's Junpei's head in the freezer again. But this fragment started at 18:00, and Q-Team was going through the Study at that time, in the same timeline as the Pantry. Weren't they?
![](164-ZTD-030-159-0.jpeg.jpg)
![](165-ZTD-030-160-0.jpeg.jpg)
![](166-ZTD-030-161-0.jpeg.jpg)
![](8-ZTD-Eric.gif)
![](167-ZTD-030-162-0.jpeg.jpg)
![](168-ZTD-030-164-0.jpeg.jpg)
Uhh, I think we've seen this before, too. Here's the rest of the scene at 4x speed:
![](169-ZTD-030-163.gif)
![](170-ZTD-030-165-0.jpeg.jpg)
And Akane's down for the count again. Wait, hold on. When we were in the Study, we saw the "Carlos's Decision" scene, where Carlos killed himself. Now, instead, we're in the Pod Room, and watching the "Carlos's Sin" scene, where Carlos kills Akane? How?
![](171-ZTD-030-166-0.jpeg.jpg)
We've seen the rest of this scene. Carlos straightens, drops the axe, and backs away.
![](172-ZTD-030-167-0.jpeg.jpg)
Q-Team can't hear any voices here, we just get the video on the screen.
![](173-ZTD-030-168-0.jpeg.jpg)
![](11-ZTD-Q.gif)
![](8-ZTD-Eric.gif)
![](174-ZTD-030-169-0.jpeg.jpg)
![](8-ZTD-Eric.gif)
![](175-ZTD-030-170-0.jpeg.jpg)
Seems like a good time for computer lady to chime in.
![](176-ZTD-030-171-0.jpeg.jpg)
![](177-ZTD-030-172-0.jpeg.jpg)
![](178-ZTD-030-173-0.jpeg.jpg)
Here's the cover shot for the fragment. Did you recognize Mira's body in the corner, way back at the beginning of this update?
![](179-ZTD-030-174-0.jpeg.jpg)
![](180-ZTD-030-175-0.jpeg.jpg)
![](181-ZTD-030-176-0.jpeg.jpg)
[Computer Lady:] That is all.
We've seen some of these before, but we know a little more about them this time. JUNE is for Akane, and was her nickname when she was playing the second Nonary Game with Junpei. JUMP refers to Junpei's nickname in that game, Jumpy. VIRGIN is for Mira - the only body part she was ever interested in was "hearts", I suppose. BLUE is for Diana for the bluebird pendant she carries. RED is for Phi for her natural hair color, which we saw a couple updates ago. And MILK is for Sigma, whose last name is Klim, or "milk" backwards (it's a VLR reference).
![](182-ZTD-030-177-0.jpeg.jpg)
![](11-ZTD-Q.gif)
Unlike in the Study fragment, Mira starts off this one already dead, so we get straight to six X-Passes as soon as we're done with the room.
![](183-ZTD-030-178-0.jpeg.jpg)
![](184-ZTD-Zero.gif)
Flashback to Zero explaining the rules of the game, back in the Execution fragment.
![](185-ZTD-030-179-0.jpeg.jpg)
![](11-ZTD-Q.gif)
Carlos is probably weak from loss of blood, I bet we can beat him to the door. Wait, did you just express a positive attitude about Mira's death?
![:stare:](../Smilies/emot-stare.gif)
![](186-ZTD-030-180-0.jpeg.jpg)
![](8-ZTD-Eric.gif)
![](187-ZTD-030-181-0.jpeg.jpg)
![](188-ZTD-030-182-0.jpeg.jpg)
![](189-ZTD-030-183-0.jpeg.jpg)
![](190-ZTD-030-184-0.jpeg.jpg)
![](8-ZTD-Eric.gif)
![](191-ZTD-030-185-0.jpeg.jpg)
![](192-ZTD-030-186-0.jpeg.jpg)
Not sure how that would be possible, but okay, let's talk about this scenario. Could he really have overpowered and strangled Mira on his own?
![](11-ZTD-Q.gif)
![](193-ZTD-030-187-0.jpeg.jpg)
![](8-ZTD-Eric.gif)
![](194-ZTD-030-188-0.jpeg.jpg)
![](8-ZTD-Eric.gif)
![](195-ZTD-030-189-0.jpeg.jpg)
I know Eric's not really in the mood to listen, but you're going to need a bit stronger defense than that. Like, how you've never seen Carlos and had no way of "teaming up" with him.
![](8-ZTD-Eric.gif)
![](196-ZTD-030-190-0.jpeg.jpg)
![](197-ZTD-030-191-0.jpeg.jpg)
Music: Strain 2nd Mix
![](198-ZTD-030-192-0.jpeg.jpg)
![](199-ZTD-030-193-0.jpeg.jpg)
![](200-ZTD-030-194-0.jpeg.jpg)
Eric got shocked out if it earlier by the Pantry scene, but he's gone full crazy eyes again.
![](11-ZTD-Q.gif)
![](201-ZTD-030-195-0.jpeg.jpg)
![](8-ZTD-Eric.gif)
![](11-ZTD-Q.gif)
![](202-ZTD-030-196-0.jpeg.jpg)
![](11-ZTD-Q.gif)
Congratulations Eric, you just lost the small amount of sympathy you gained for your sad flashback.
![](203-ZTD-030-197-0.jpeg.jpg)
A white flash and a bang, and somehow Eric is thrown back against the wall.
![](204-ZTD-030-198-0.jpeg.jpg)
![](205-ZTD-030-199-0.jpeg.jpg)
Maybe the helmet zapped him? Come to think of it, the same thing happened when Q-Team was executed.
![](206-ZTD-030-200-0.jpeg.jpg)
Quick, let's escape! Forget about the fact that Eric still has a shotgun...
![](207-ZTD-030-201-0.jpeg.jpg)
Just slide in that electronic key...
![](208-ZTD-030-202-0.jpeg.jpg)
And voila! The door is unlocked. There's a click and everything.
![](209-ZTD-030-203-0.jpeg.jpg)
![](210-ZTD-030-204-0.jpeg.jpg)
Run for the X-Door!
![](211-ZTD-030-205-0.jpeg.jpg)
![](212-ZTD-030-206-0.jpeg.jpg)
![](213-ZTD-030-207-0.jpeg.jpg)
![](11-ZTD-Q.gif)
![](8-ZTD-Eric.gif)
![](214-ZTD-030-208-0.jpeg.jpg)
Uh-oh, outta time!
![](215-ZTD-030-209-0.jpeg.jpg)
![](216-ZTD-030-210-0.jpeg.jpg)
![](217-ZTD-030-211-0.jpeg.jpg)
![](218-ZTD-030-212-0.jpeg.jpg)
The screen flashes white, as the shotgun is fired.
![](219-ZTD-030-213-0.jpeg.jpg)
![](220-ZTD-030-214-0.jpeg.jpg)
Huh? What happened?
![](221-ZTD-030-215-0.jpeg.jpg)
Oh, that's no good. No one's getting out of this ward, now.
![](11-ZTD-Q.gif)
Music: Trepidation 2nd Mix
![](222-ZTD-030-216-0.jpeg.jpg)
![](223-ZTD-030-218-0.jpeg.jpg)
The shotgun is cocked.
![](224-ZTD-030-217-0.jpeg.jpg)
The expended shell is ejected.
![](225-ZTD-030-219-0.jpeg.jpg)
![](226-ZTD-030-220-0.jpeg.jpg)
![](227-ZTD-030-221-0.jpeg.jpg)
![](11-ZTD-Q.gif)
![](228-ZTD-030-222-0.jpeg.jpg)
![](229-ZTD-030-223-0.jpeg.jpg)
![](230-ZTD-030-224-0.jpeg.jpg)
![](11-ZTD-Q.gif)
![](231-ZTD-030-225-0.jpeg.jpg)
![](232-ZTD-030-226-0.jpeg.jpg)
![](233-ZTD-030-227-0.jpeg.jpg)
![](234-ZTD-030-228-0.jpeg.jpg)
![](8-ZTD-Eric.gif)
![](235-ZTD-030-229-0.jpeg.jpg)
Do we even know the truth at this point?
![](236-ZTD-030-230-0.jpeg.jpg)
I mean, we can guess that Zero did it somehow, but is that enough?
![](237-ZTD-030-231-0.jpeg.jpg)
![](8-ZTD-Eric.gif)
![](238-ZTD-030-232-0.jpeg.jpg)
![](239-ZTD-030-233-0.jpeg.jpg)
Music: Moral Dilemma (Annihilation 3rd Mix)
![](240-ZTD-030-234-0.jpeg.jpg)
Uhhhh, more text entry. And there's a timer! I'll do this one a little differently. We can either come up with an answer, or let the timer run out. If you want to answer, give your best guess in the thread and I'll try it out! Who killed Mira?
![](241-ZTD-030-235-0.jpeg.jpg)
Here's the status screen. Just us and Carlos left. At least for now. We're still not seeing a portrait for Q, though.